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rustyfish, do games w What are some good examples of "Where the fuck do you go" kind of games?
@rustyfish@lemmy.world avatar

I actually like those a lot. Just listing some in no particular order:

  • Metroid Prime Series
  • Dark Souls Series half the time
  • Resident Evil 1, 2 and maybe 8
  • Hollow Knight
  • Castlevania Symphony of the Night
  • Outer Wilds
ChilledPeppers,

I wouldn’t add hollow knight to the list. It is an exploration game, being lost is the point, the problem are linear games that you don’t know where to go next.

Yokozuna, do games w What are some good examples of "Where the fuck do you go" kind of games?
@Yokozuna@lemmy.world avatar

The original Final Fantasy. If you don’t have a walk-through open next to you I have no idea how you would naturally beat the game in a respectable time frame.

Peffse,

Everytime this game got ported, I’d retry it. I’d get over the bridge, get into town, fight the pirates, earn the boat… and get completely lost.

Mirshe,

I think I managed to get the Earth and Fire Crystals and couldn’t figure out how to get to where the Water Crystal was. All of THAT was from literal wandering.

You_are_dust, do games w What are some good examples of "Where the fuck do you go" kind of games?

Metroidvania games can be pretty good for this sometimes. One that really got me was Bloodstained: Ritual of the Night. You have to get an ability to progress at a certain point that is a random drop from an enemy. Any game that relies on RNG for progression is going to make me go running in circles. I love the game, but did not love that part.

MudMan,

RotN doesn't have any progression requirements that aren't scripted drops, off the top of my head, but I could be wrong about that. What ability are you thinking of?

Dawn and Aria of Sorrow do, but in fairness those are communicated in other scripted drops and are part of the "get the good ending" puzzles.

You_are_dust,

I’m pretty certain it’s an enemy drop I’m thinking of. I think it’s from a fish that allows you to go under water.

MudMan, (edited )

Oh, man, you may be right. I've gone back and forth the Igavanias so much I definitely don't remember which "go underwater" upgrade goes where.

Gonna look it up because it's gonna kill me otherwise.

Okay, yeah, got it. I remember now. They do a weird thing in that one where you have a bad way of moving underwater by using a weapon and you unlock the proper walking underwater thing after. So yes, you do need to kill enemies to get it as a random drop. It's a super high drop rate, though. I think I didn't remember because you have to be fairly unlucky (or be speedrunning and not killing enemies, I suppose) to not get it naturally, but you are correct.

inferni_advocatvs, do games w What are some good examples of "Where the fuck do you go" kind of games?

Daggerfall

MudMan,

Such a great hangout game. As a kid with a vivid imagination and not enough English understanding to follow the plot I enjoyed my time just roaming around crafting spells and exploring samey dungeons a whole lot.

brsrklf,

I got certainly the most lost I’ve ever been in a game in a Daggerfall dungeon, trying desperately to find the tiny wall tag that’s supposed to be the exit.

Those are torture.

crawancon, do games w What are some good examples of "Where the fuck do you go" kind of games?

it looks like I get to be the one that mentions:

ET on Atari2600

Rhynoplaz,

Obviously, you go home.

madame_gaymes, do games w What are some good examples of "Where the fuck do you go" kind of games?
@madame_gaymes@programming.dev avatar

Antichamber

Serious headfuck of a puzzle game.

kozy138,

Glad someone posted this game. It had no right be fucking good lol

Derpenheim, do games w What are some good examples of "Where the fuck do you go" kind of games?

Bro nothing will ever beat fucking metroid for the nes.

Main progression literally behind random wall tiles you have to bomb

brsrklf,

I had tried a few times before, but the first time I actually completed Metroid 1 was just after its remake, Zero Mission. The original game was included (also as a bonus in one of the Metroid Prime).

The thing is, the map structure is the same (just with extra levels, more puzzles and ability gating). Power-ups and bosses that already existed in 1 are at the exact same spots. Helps a lot if you can just remember where important stuff is supposed to be.

Snailpope, do games w What are some good examples of "Where the fuck do you go" kind of games?

Silent Hill 2 - dropping canned juice in the laundry shoot. Weirdest mechanic I’ve ever seen, nothing pointed to do it, just finding the juice was weird, how was I supposed to know to put it down the laundry shoot of all places. My friend who got me to play it watched me wander around the apartment for like 10 - 15 mins, getting more and more confused and frustrated before telling me what to do.

Denjin,

Chute

Snailpope,

Thank you, my wife wasn’t reading over my shoulder to correct me at that moment.

Delta_V, do games w What are some good examples of "Where the fuck do you go" kind of games?

DOOM

Fuck your Blue Key.

TriflingToad,

still need to get around to beating doom 2. It just got so repetitive I had to take a break

Baggie,

Don’t feel too bad about it, the best bits are the first half or so I’d argue.

libra00, do games w What are some good examples of "Where the fuck do you go" kind of games?
@libra00@lemmy.world avatar

Been playing Diablo 2 Resurrected again, so… Diablo 2. Especially on higher difficulties some of those areas (Durance of Hate, f.ex) are extremely maze-like and the only reliable way to navigate it is to just follow the left wall no matter what.

Otherwise, I played a demo for a game years ago that I can’t remember the name of anymore that was built around non-Euclidian geometry, so walking through a door in one direction would take you to one place, but walking back in the other would take you somewhere else instead of back to where you came from and such.

unknown1234_5, do games w What are some good examples of "Where the fuck do you go" kind of games?

every Metroid or Castlevania game, to the point metroidvania is a genre.

Ulrich, do gaming w I’m in dire need of a new monitor but, it seems, it is harder to find a good one than I thought.
@Ulrich@feddit.org avatar

Q-OLED and kind of fell in love. Was ready to purchase one until, I was not. I found out it’s not a good match for productivity usage due to burn-in issue

This is an old view carrying over from old monitors. It wasn’t much of an issue before and definitely isn’t now. People have been trying to intentionally burn in OLED monitors to show how difficult it is. Like, leaving it on the same bright image on full brightness 24/7 and it takes months to generate any sort of noticeable burn-in.

Emil_Zatopek1982, do games w What are some good examples of "Where the fuck do you go" kind of games?

I am playing Dark Light at the moment and I don’t know where to fuck should I go?

swagmoney, do games w What are some good examples of "Where the fuck do you go" kind of games?

Halo ce campaign.

brsrklf, do games w What are some good examples of "Where the fuck do you go" kind of games?

I’ve just finished Turok for the first time. Some of these levels are absurd.

Alexstarfire,

Turok 1? Cause IIRC there’s only a couple areas where I feel you can get stuck unless you really think about things. For the most part you just explore all parts of the map until you find the right place to go.

The one that first comes to mind is the level where you’ve got to find a bunch of switches to raises “stairs” over a pit of lava. Again, IIRC. The other one is a place where you’ve got to know that falling off the cliff won’t kill you. But IIRC you can see the tree tops in that area which you wouldn’t see in an area where falling will kill you.

brsrklf,

Yeah, the maze with button platforms is catacombs, that was definitely the one that had me stuck the longest time. Partly because of the maze-like structure and partly because it relies on a few climbable walls that are a lot less obvious than the usual and a very missable teleport tile.

There’s also plenty of places especially in treetop village where I was like “how the fuck am I supposed to go there?”. Turns out none of them is really necessary (and some might just not be normally accessible, even though they have items?) but that’s still confusing.

And even though I didn’t get lost too bad in it, Final confrontation surprised me. From the name I went into it expecting maybe a short level and the boss fight. That thing took forever to go through. I even had multiple moments where I was like, “lots of ammo, music is becoming ominous, here we are, boss fight”… And… No. Just another room full of enemies.

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