bin.pol.social

GoodLuckToFriends, do games w What are some good examples of "Where the fuck do you go" kind of games?

It feels like such a silly example now that I know the game, but tales of symphonia made me give up for about three years before coming back and beating it. There’s a section where you’re supposed to go to a specific city to progress, but there’s a semi-secret long way around that lets you experience a different character’s story early. Well, I somehow sucked at following directions and went the semi-secret way, and then couldn’t figure out how to get ANYWHERE that let you do anything. I wandered around the same continent for several months (playing a few hours a week) before moving on.

nthavoc, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

Atari’s ET. Game was bugged. Every 80’s kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.

en.wikipedia.org/…/E.T.

The High Score is a great documentary that actually has the guy that developed it. I think he was high when he developed it which explains a lot.

alekwithak, (edited )
nthavoc,

Wow. Did not know this existed. Thanks!

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

It’s a bad game for sure, but it is far from the worst game in history

andros_rex,

It’s not bad if you learn how to play it. A little too ambitious. The reputation is unearned. It’s not like the Pac Man port, which was just straight shit.

asudox, do games w Developer interview: my Q&A with the team behind RetroDECK
@asudox@lemmy.asudox.dev avatar

Cross posted to !steamdeck btw

PerfectDark,
@PerfectDark@lemmy.world avatar

Oh I’d already posted it there also! Up to you if you want to remove it, but I always post to games and SteamDeck on Lemmy!

But thank you :)

asudox,
@asudox@lemmy.asudox.dev avatar

Oh mb. I’ll remove it.

PerfectDark,
@PerfectDark@lemmy.world avatar

I appreciate you even bothering to go to the effort of sharing it around.

Thank you so much :)

SocialMediaRefugee, do games w What are some good examples of "Where the fuck do you go" kind of games?

The old text adventures where being able to solve a puzzle required hitting the right words. “Oh, twist, not pull.”

mysticpickle,

Dear God those text parser adventures. I remember playing Hugo’s House of Horrors and trying for the longest time to remove some screws from a grate.

Okay screws np.

UNSCREW SCREWS

I don’t know how to do that.

REMOVE SCREWS

I don’t know how to do that.

Reeeee… Turns out it only responded specifically to UNDO SCREWS

SocialMediaRefugee,

It is like a game designed by a bitter English teacher.

andros_rex,

I don’t understand how anyone beat things like Zork or the Hitchhikers Guide.

The Babel fish shit had me in tears.

OldChicoAle, do games w What are some good examples of "Where the fuck do you go" kind of games?

For me it’s always been Zelda games.

ChexMax,

I spent so long on the 3DS in ocarina of time just running all over the entire map not sure how to progress, I eventually gave up. Those stupid boulders are supposed to give you tips but idk I just couldn’t figure it out back then.

Grangle1,

The Water Temple.

Alaik,

I don’t mean to brag but 9 year old me beat it blind… took me a long ass time though

Grangle1,

I never used a guide or anything either, I was 13 when I beat it the first time, but finding that one missing key always trips me up for at least a few minutes.

DoucheBagMcSwag,

I honestly cannot fathom how someone WITHOUT NINTENDO POWER would figure out East Peninsula is the Secret and to burn a specific bush

pineapplelover, do games w What are some good examples of "Where the fuck do you go" kind of games?

Probably half life. It’s kinda intentionally tricky and meant to be some kind of puzzle

Hyphlosion, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

I was playing Star Wars: Bounty Hunter on Switch today because of the current free trial. At first, running around as Jango Fett in the Gamecube era was fun, but then shortly after getting my jet pack, I get completely turned around while chasing the bounty guy and spent over a half hour being lost. Called it quits after that.

acosmichippo, do games w What are some good examples of "Where the fuck do you go" kind of games?
@acosmichippo@lemmy.world avatar

The Outer Worlds is a perfect example of this in the best way possible.

nutbutter, do games w What are some good examples of "Where the fuck do you go" kind of games?

Devil May Cry 4, but I was able to finish it. I couldn’t even complete Devil May Cry 3.

ExtraMedicated, do games w What are some good examples of "Where the fuck do you go" kind of games?

La-Mulana

krakenfury, do games w What are some good examples of "Where the fuck do you go" kind of games?

Any FF if you set it down for a month or two.

pea,

“Welp, I will just start it over, I guess.”

Done this FF9 sooo many times

krakenfury,

Currently my situation with VI

Dreaming_Novaling,

Gonna add Kingdom Hearts to this (cause Sqenix), because I was playing 1 as a preteen, beat Cerebus, got in the Gummi ship, and promptly got lost on where to go after. Bonus for stopping the game for months, picking up again, and being lost so I just never beat it. I plan to finish KH1 this summer after beating Metaphor Re:Fantazio, but I probably will reset to get that full experience factor 😅

intensely_human, do games w What are some good examples of "Where the fuck do you go" kind of games?

Space Quest

Dlayknee,

Came here to say the King’s Quest games, but really it’s any of the _ Quest titles.

RampantParanoia2365, do games w What are some good examples of "Where the fuck do you go" kind of games?

I remember the newes jedi game feeling like this a lot, but it was also effectively immersive that you don’t instantly know exactly where to go.

cmhe, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

I would say many games with procedural generated worlds, like Minecraft, No Man’s Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

Some games have a very labyrinthine level design, where it also isn’t really clear what to do next, like Dark Souls, Subnautica, etc.

Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

Simulation6,

Open ended games, like Minecraft and NMS , can be really hard for people who only play ‘on rails’ type games to wrap their minds around. ‘Whats the point?’, the same one as in living your life.
Also, personal opinion, Stanley Parable is NOT a game. It is a walking simulator with a bunch of bad philosophy thrown in.

cmhe, (edited )

Wherever Stanley Parable is a game or not, isn’t really important. Someone could make the argument that open ended games, without a clear winning or completion state aren’t games, but instead simulations.

Someone could argue that the winning or completion state of Stanley Parable is seeing all endings.

Other people say that to be a game, you need some kind of adversary or challenge to overcome, but that would depend on the definition of challenge. Is figuring out what to do in order to see a ending you haven’t seen before a challenge? If not, that would exclude many other genres.

So I just do not want to down the road of making useless distinctions, and be liberal in my understanding of words, and just ask if something is not clear.

I just call Stanley Parable a game, because the creators call it a game, you can buy it and games similar to it for game consoles and on Steam under the game category. Wherever you can or cannot find enjoyment in experiencing it, does not depend on wherever it is a game or not.

Elevator7009,

Came looking for someone to say Minecraft. If I’m not good about intentionally placing landmarks and the like I can get myself lost very easily. And sometimes even when I do place landmarks and write down the coordinates of my starting place! I have to tryhard on keeping directions, placing markers everywhere, on crafting maps with a little icon that shows where I am, to prevent getting lost when exploring. Admittedly I am not the greatest with directions in real life.

MajesticElevator,

0 0 0 best place to build your base to not get lost x)

And as a bonus, you spawn there without needing a bed

j0ester, do games w What are some good examples of "Where the fuck do you go" kind of games?

Metroid and Legend of Zelda I and II for NES.

Tin,

Metroid for sure.

Phunter,

Metroid 2 was really bad for this too. If I hadn’t been on a very long and boring vacation all those years ago, I probably would have never finished it.

Everyone should feel free to start their Metroid journey with Super Metroid.

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