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cecilkorik, do games w What are some good examples of "Where the fuck do you go" kind of games?
@cecilkorik@lemmy.ca avatar

I’m gonna have to go super old school on this, because I think gradually games have gotten progressively better about this as the art form advanced. The absolute worst for this that I know of for this has to be “Below The Root” which, despite this point of criticism was a mind-blowingly advanced game for its time, arguably the first real open world CRPG. I have no idea how anyone could’ve legitimately completed the game without either using a guide or playing it over and over for years to learn every possible route of progress. I think the confusing nature of the world was in fact simply because nothing of that scale had ever really been attempted before and there was absolutely no precedent for how to adequately guide players through it.

The world was, for its time, truly immense and sprawling with a multiple screen interiors for most buildings, a full cave system hidden underground, ladders and secret platforms aplenty. You could converse and trade with various NPCs in houses and wandering around on many of the screens. And when I say “screens” you have to keep in mind I’m talking about something this size. That is not a lot of context to work with for navigation.

It’s also full of secrets and hidden things, and like many games of the time you will need to find and use pretty much all of them, in pretty much a specific order, to actually complete the game. I can’t even describe how insane the sequence of events you need to do to actually complete the game is, this guy uses a guide and save states but I think it illustrates the general lack of clear guidance in almost all cases. Combine that with the fact that you “die” easily, your inventory is extremely limited capacity, and did I mention you’re on a time limit? Because the “goal” of the game is to rescue a guy and if you take too long, he dies and you can’t win anymore!

Many naive players (myself included) weren’t even convinced it HAD an ending and just kind of played it endlessly like it was some early version of The Sims.

stoy, do games w What are some good examples of "Where the fuck do you go" kind of games?

Myst.

Riven.

Myst III Exile

caseyweederman,

Hmm. I’m not sure these count.
A) they’re supposed to be mysterious
B) the progression makes sense, even if the key is in one of several burned books on a bookshelf among many other similar keys, or given to you in one of the bad endings.

The information is there, you just have to work for it.

I haven’t played Myst III, that was by a different company, right?

stoy,

Myst III was made by Presto Studios in collaboration with Cyan, it does have a slightly different feel to the other games, but it is not bad

Nikls94, do games w What are some good examples of "Where the fuck do you go" kind of games?

Tunic

Pokémon Gold/Silver/Crystal

Metroid

darthelmet, do games w What are some good examples of "Where the fuck do you go" kind of games?

I’ve probably played a bunch, but the one that most comes to mind is Antechamber. Super weird FPS puzzle game ala portal but with a lot of mindbending illusions, non-Euclidean geometry, etc.

It’s got a metroidvania structure but without much guidance and a lot of stuff will just loop you back to where you’ve been if you’re not getting things right. At some point I was just completely lost. I couldn’t possibly think of where I haven’t tried to go or do. Worst part if I tried to look up a guide I don’t even know where I’d begin to look.

Saucepain,

Unlike the others here, I would argue that this is supposed to be this way - it’s a mind bending puzzle after all.

darthelmet,

True to some extent, but I think there are limits to how enjoyable it can be to not even be able to find the puzzles in the first place. It also makes coming back to it super confusing.

subignition,
@subignition@fedia.io avatar

It tests your ability to remember and navigate routes, in an environment that's explicitly non-Euclidean. And you have to think out of the box sometimes to solve things.

...damn I need to play again. I think it's been long enough now.

I_Has_A_Hat,

Uhg, I’m pretty sure I got 90% of the way through that game and then I took a break for some reason or another. Came back and was just completely lost. And just like you, cant even look up a guide because I don’t know where I’d begin to look.

Soybean, do games w What are some good examples of "Where the fuck do you go" kind of games?

Legend of dragoon

Lemminnewbie2, do games w What are some good examples of "Where the fuck do you go" kind of games?

Blue Prince for me right now.

subignition,
@subignition@fedia.io avatar

It's SO GOOD. If you're reading this and you like puzzle/mystery games, play it now, play it blind, and have a pad and paper handy.

KombatWombat, (edited )

Yeah it’s good in a lot of ways but especially early on you can just get stuck with no way to progress in a day due to bad luck. Also, many synergies require a sequence of specific randomly-generated rooms and the resources to use them when they show up (and in viable locations). But there are a number of permanent upgrades that make it much more consistent, and a few of the minor upgrades are fairly common.

lepinkainen, do games w What are some good examples of "Where the fuck do you go" kind of games?

Lego Harry Potter

For fucks sake it was obtuse. I had to use a walkthrough to figure out what to do next multiple times just in the first episode

grue, do games w What are some good examples of "Where the fuck do you go" kind of games?
  • Star Trek 25th Anniversary Game
  • Star Trek Judgement Rites
  • Myst
Yermaw,

I’ve installed Myst around 10 times and I haven’t gotten anywhere with it. I refuse to look at solutions because its a legendary puzzle game and I will not be beaten by it, but also I’m not at all sure what to do at all. I have never solved a single puzzle. I’m never even sure what’s interactive or not, or if I’m even looking at a puzzle or just seeing clues where there are none.

I should try it again soon…

Aganim, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

Morrowind.

Can you find this person whom wandered off into the ashlands? They went east-ish.

I’ve spent more time than I’d like to admit in the Construction Kit to find out where in Vivec’s name I had to go this time. Usually it turned out I just barely missed the person or location I had to go before starting an hourlong search.

But despite that still a game I deeply love.

ArtificialHoldings,
@ArtificialHoldings@lemmy.world avatar

The number of times I totally overshot distance based on the quest description and ended up in the Ashlands…

Twinklebreeze,
@Twinklebreeze@lemmy.world avatar

That’s what I like about the game. The NPCs tell you where to go to the best of their ability, and you follow to the best of yours. I like it a hell of a lot more than quest markers.

skulblaka,
@skulblaka@sh.itjust.works avatar

There is at least one occasion where NPCs just straight up lie to you in quest directions though. I can’t think of it off the top of my head but I remember it existing because I complained about it on a forum.

On one hand - great worldbuilding! “Local dumbass gives you bad directions” is a funny and memorable point on top of what might otherwise be a forgettable side quest. On the other hand, I spent the better part of four hours looking for whatever egg mine or ancestral tomb or whatever it was he asked me to find before getting fed up and having UESP tell me “lol no actually it’s off in this complete other direction”, and I’m pretty sure I assassinated that NPC after I turned in his quest.

Milksteaks,
@Milksteaks@midwest.social avatar

Yeah I remember some fuckin guy said you can find the herb east of balmora. Que an hour long search and epic journey for the ages only to finally read a guide that says the guy lied

GoodLuckToFriends,

Jesus, the finding people thing was tough, but finding the quest item that I had already looted from a grave and either dropped or sold to a random merchant? Game ending, man.

skulblaka,
@skulblaka@sh.itjust.works avatar

This was me lmao. On my first playthrough of Morrowind as a teenager I dicked around and did everything except the main quest for ages. Around level 18 I decided to actually progress the main quest. Hasphat, check. Arkngthand, no sweat. Talk to Sharn Gra-Muzgob, she says to fetch the Skull of Llevule Andrano. Cool, go to Andrano’s tomb, looks kind of familiar. Where is the Skull of Llevule Andrano? Cause it sure ain’t here in his tomb. Whoopsie.

Never found the skull, never progressed the quest, had to start a new character to actually experience the main story. I wonder how many potential Nerevarines failed to ascend due to missing minor quest items. Wish I could ask em that inside the Cavern of the Incarnate.

GoodLuckToFriends,

Yes! That’s the one! That damnable skull!

Ymer, do games w What are some good examples of "Where the fuck do you go" kind of games?

Oh snap, time to go back 30 years and get lost in Alone in the Dark again!

socsa, do games w What are some good examples of "Where the fuck do you go" kind of games?

Ecco the Dolphin is literally impossible without a guide.

mudstickmcgee,

designed that way to make more money on people renting it over and over to try and beat it IIRC

brsrklf,

I am not really seeing it. I did finish it without a guide back then. It was the Windows 9x port, but I don’t think it changes much.

Really in my case a guide would not help for the hardest parts, which were mostly the crazy moves needed to push those floating things to break rocks and to swim against currents with boulders.

A_Union_of_Kobolds,

That game was like an unforgiving crack rock

kux, do games w What are some good examples of "Where the fuck do you go" kind of games?

Divinity: Original Sin 1. took about eighty odd hours to get to the door that says sorry mate, not enough magic stones

BuboScandiacus, do games w What are some good examples of "Where the fuck do you go" kind of games?
@BuboScandiacus@mander.xyz avatar

Every

Single

Old

Game.

I hate it

Drbreen,

As an old game player. If I stop and think about it, I really hate that I get frustrated /bored if I’m playing a game that doesn’t tell you what to do / where to go at every moment.

To me I’ve feel like I’ve lost my sense of adventure.

Maybe it’s also a time factor too, I don’t have the same amount of time to play when I was a kid.

Having said that, game design certainly has improved over the years and lessons learned in what not to do when it comes to level design!

Devmapall,

I resonate with this. I feel like I had far patience and wonder as a kid.

Drbreen,

Yeah I wonder how much of it is we’ve gotten used to having quest markers all over the place to tell us where to go and just need to have the option of turning them off and rewiring ourselves… Or I just don’t have the patience anymore? Haha

Dreaming_Novaling,

My ass repeatedly reset games I had beaten or got close to beating, especially if I was stuck. I was especially guilty of this with Pokemon games, where I would just reset if I couldn’t get past a certain point (didn’t find the strength TM in BW so couldn’t fight Team Plasma), I beat PMD Gates to Infinity like 4 times lol. I grinded so hard on Platinum Victory Road in an attempt to beat the elite 4, that I found my first ever shiny from ruining the local Rydon population.

I’m far too tired to do that shit now, I felt depressed going from Octopath I to Octopath II because I have to grind again and I’m broke 😅

Alexstarfire,

If you can’t figure out Super Mario Bros then gaming just isn’t for you.

quickenparalysespunk, do games w What are some good examples of "Where the fuck do you go" kind of games?

Uncharted 1

Nasan,

Shiet, I’m still having this problem with more recent Naughty Dog games. Getting the hint option that pops up when you’ve been stuck somewhere for a while in The Last of Us Part 2 Remastered embarrasses me. Though I am thankful that it’s there.

CheeseNoodle, do games w What are some good examples of "Where the fuck do you go" kind of games?

Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.

funkless_eck,

in the development a lot of stuff got cut too so there was art meant to be interacted with that ended up not being

eru777,

There is a setting you can enable to make entrance and exit visible if I remember correctly

zipzoopaboop,

Back in the day I once timed out on the bombing mission escape because I couldn’t find the right spot to climb the damn ladder near jesse

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