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pineapplelover, do games w What are some good examples of "Where the fuck do you go" kind of games?

Probably half life. It’s kinda intentionally tricky and meant to be some kind of puzzle

Hyphlosion, do games w What are some good examples of "Where the fuck do you go" kind of games?

I was playing Star Wars: Bounty Hunter on Switch today because of the current free trial. At first, running around as Jango Fett in the Gamecube era was fun, but then shortly after getting my jet pack, I get completely turned around while chasing the bounty guy and spend over a half hour being lost. Called it quits after that.

acosmichippo, do games w What are some good examples of "Where the fuck do you go" kind of games?
@acosmichippo@lemmy.world avatar

The Outer Worlds is a perfect example of this in the best way possible.

nutbutter, do games w What are some good examples of "Where the fuck do you go" kind of games?

Devil May Cry 4, but I was able to finish it. I couldn’t even complete Devil May Cry 3.

ExtraMedicated, do games w What are some good examples of "Where the fuck do you go" kind of games?

La-Mulana

krakenfury, do games w What are some good examples of "Where the fuck do you go" kind of games?

Any FF if you set it down for a month or two.

pea,

“Welp, I will just start it over, I guess.”

Done this FF9 sooo many times

krakenfury,

Currently my situation with VI

Dreaming_Novaling,

Gonna add Kingdom Hearts to this (cause Sqenix), because I was playing 1 as a preteen, beat Cerebus, got in the Gummi ship, and promptly got lost on where to go after. Bonus for stopping the game for months, picking up again, and being lost so I just never beat it. I plan to finish KH1 this summer after beating Metaphor Re:Fantazio, but I probably will reset to get that full experience factor 😅

intensely_human, do games w What are some good examples of "Where the fuck do you go" kind of games?

Space Quest

Dlayknee,

Came here to say the King’s Quest games, but really it’s any of the _ Quest titles.

RampantParanoia2365, do games w What are some good examples of "Where the fuck do you go" kind of games?

I remember the newes jedi game feeling like this a lot, but it was also effectively immersive that you don’t instantly know exactly where to go.

cmhe, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

I would say many games with procedural generated worlds, like Minecraft, No Man’s Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

Some games have a very labyrinthine level design, where it also isn’t really clear what to do next, like Dark Souls, Subnautica, etc.

Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

Simulation6,

Open ended games, like Minecraft and NMS , can be really hard for people who only play ‘on rails’ type games to wrap their minds around. ‘Whats the point?’, the same one as in living your life.
Also, personal opinion, Stanley Parable is NOT a game. It is a walking simulator with a bunch of bad philosophy thrown in.

cmhe, (edited )

Wherever Stanley Parable is a game or not, isn’t really important. Someone could make the argument that open ended games, without a clear winning or completion state aren’t games, but instead simulations.

Someone could argue that the winning or completion state of Stanley Parable is seeing all endings.

Other people say that to be a game, you need some kind of adversary or challenge to overcome, but that would depend on the definition of challenge. Is figuring out what to do in order to see a ending you haven’t seen before a challenge? If not, that would exclude many other genres.

So I just do not want to down the road of making useless distinctions, and be liberal in my understanding of words, and just ask if something is not clear.

I just call Stanley Parable a game, because the creators call it a game, you can buy it and games similar to it for game consoles and on Steam under the game category. Wherever you can or cannot find enjoyment in experiencing it, does not depend on wherever it is a game or not.

j0ester, do games w What are some good examples of "Where the fuck do you go" kind of games?

Metroid and Legend of Zelda I and II for NES.

Tin,

Metroid for sure.

Phunter,

Metroid 2 was really bad for this too. If I hadn’t been on a very long and boring vacation all those years ago, I probably would have never finished it.

Everyone should feel free to start their Metroid journey with Super Metroid.

jaemo, do games w What are some good examples of "Where the fuck do you go" kind of games?

Oh man. For me, Tetris. Every time.

I get past the first dungeon no problems, and find the heart container, but as soon as I meet that old guy with his kite in the tree I’m lost. I think I need to craft a slingshot or something but I’ve no idea where to get the rubber for an elastic band.

Tin, do games w What are some good examples of "Where the fuck do you go" kind of games?

SNES Jurassic Park. NES Fester’s Quest

RightHandOfIkaros, do games w Marathon vs. Arc Raiders - Discussion of the games' opposite opinions

They’re both going to be dead in less than like 2 years because they are both PvEvP Extraction Looter Shooters. Combining the top 10 playercounts on Steam in this genre adds up to only like 10k more than the peak player count of Helldivers 2, which is a PvE Extraction Shooter. This genre of game, without a PvE only mode, is dead. Its only good for streamers and content creators, because it is fun to watch someone crash out after losing gear they grinded to get for 50+ hours, but the viewers don’t want to play the game because feeling that themselves is not fun.

This genre of games is basically a wet dream for toxic people. Because the PvP players know that the PvE players dont want to fight them, and take advantage of that to camp, grief, etc. What other genre of game rewards a player intentionally ruining someone else’s gaming experience?

I am grateful the toxic sponge exists so I dont have to deal with those players in other games, but these development studios keeps trying to make this genre popular, and it literally can never be popular.

arakhis_,
@arakhis_@feddit.org avatar

define dead, is tarkov dead by your definition? no game really dies. heck old games succeeded by dying (aka beating it)

EDIT: or hunt

TheDoozer, do games w What are some good examples of "Where the fuck do you go" kind of games?

This is an extremely specific situation in a game, but…

In World of Warcraft, back in the day, there was a dungeon in Outland, I believe it was Helfire Citadel. It wasn’t particularly hard, but if you died, you were screwed. The way dungeon deaths worked was your spirit would spawn in a graveyard out in the regular world, and you would have to run your spirit ass back to the dungeon entrance to respawn. But finding the entrance to Helfire Citadel was so difficult I told the group if they don’t rez me, they’d have to just kick me, because I’d never make it back in. It was awful.

MirthfulAlembic,
@MirthfulAlembic@lemmy.world avatar

There is a reason that as long as Hellfire Citadel has existed, the first Google auto complete suggestion is “Hellfire Citadel entrance.”

Frostbeard,

Lots of the vanilla WoW instances was like that. Often the way to the entrance was populates by the same level elites as the dungeon so you had to run a gauntlet just to get in.

The Deadmines and Uldaman comes to mind. And since you spawned at the entrance you had to dodge and sneak past patrols avoided on the run. Gnomereagan and Maraudin and parts of Dire Maul was very maze like if my memory serves me right

hector, do games w What are some good examples of "Where the fuck do you go" kind of games?

Abiotic Factor, survival in a facility like Half-Life with crafting, survival and exploration. Really great game and it’s pretty hard understanding where to go

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