Just not buying something isn’t a boycott. Don’t buy bad games, and it’s a good idea to include dark patterns in the criteria for what makes a game bad.
Kenshi. There is really not a single game out there that I can really compare it to and they have a very strong community, showing the game has a high replayability value
My suggestion is to either change the context you play games in, or pick games that are very cognitively different from what you normally do at work.
You can change your context with a new console, but I think it may be cheaper to do something like buying a controller and playing games while standing up, or on your couch/armchair, or playing games while sitting on a yoga ball. The point is to trick your brain, because it’s associated sitting at a desk in front of a computer with boring tedium. Change the presentation and your subconscious will interpret it differently.
You can also achieve this by identifying the things that you have to do in your job that mirror videogame genres you enjoy and picking a game that shares few of those qualities.
I worked at the post office for years, doing mail processing, and my enjoyment of management and resource distribution style games went down sharply during that time because of the cognitive overlap- I played more roguelikes and RPGs as a consequence.
Any portable console is amazing for this, as you can literally change the whole context on a whim. A steam deck is nice, but even a used older console like a PSP / Vita or 3DS is amazing for a reasonable amount of money. As most of these systems no longer have legal ways to buy new games, I see no harm in pirating the games. I am doing this with a 3DS right now and going through the systems hit games is just an amazing ride. Currently enjoying Super Mario 3D Land and Bravely Default.
You can change your context with a new console, but I think it may be cheaper to do something like buying a controller and playing games while standing up, or on your couch/armchair
I will try this! Will try the standing. Though, eventually I’ll sit due just tired of standing up. The gaming PC is in my bedroom so there’s not really much room for couch and such.
I have a controller that, I often use but same issue happens of being exhausted of the feeling ‘being behind a desk and screen’.
You can also achieve this by identifying the things that you have to do in your job that mirror videogame genres you enjoy and picking a game that shares few of those qualities.
The thing is, I don’t think anything mirrors my work. I currently have a very basic accounting job and it’s not even that demanding. My work week exists of a mix with doing accounting, listen to podcasts, watching videos on phone and such.
It’s one of the most relax work I have ever had to be honest. Yet it’s the first job where this feeling of exhaustion started.
Sounds like I have a pretty similar office job and I used to have similar problems with the exhaustion. There’s a few things that really helped I think. The first was to be more active at work. Obviously there’s a limit to what you can do, but don’t pass up any opportunity to get up, walk around, and stretch your legs. If you can take a break/lunch outside then do that. If you have some days where you don’t have too much work to do and it kinda feels like you’re just sitting there with no sense of time, or you’re just watching videos to pass the time, try to find something to do instead. Pick up any trash/misplaced things around the office, reorganize files, have a chat with co workers. This all helps to prevent the exhaustion, I’ve found. Then, when I’m out of work, I try to have non-gaming things to do. Like family dinners on fridays. This helps me feel like I do more than just sit behind a desk all day every day, and it makes it feel like more of a treat when I do sit down to game. I don’t know if these will work for you, but they’re worth a shot if you haven’t tried them I guess
While I sometimes go a while without touching it before picking it up again, the Steam Deck DID take away that “ugh computer desk” feeling that kept me from gaming.
So I recommend it, BUT it’s not a cure, either. It’s just an unfortunate side effect of desk jobs that will never completely go away.
The first video game was the precursor to Pong, called Tennis for Two. It was created on an oscilloscope in Brookhaven National Laboratory. Had they thought to patent it, the US government would’ve held ownership of all video games.
This photo was taken ten minutes before the first ever rage quit in a video game to occur … the lab was set on fire and two players and an innocent bystander were hospitalized
This is my favourite shooter, based on the Battlefield 2 mod Project Reality. Everything feels, looks, and sounds realistic. Matches take several hours and have a lot of coordination between specialised squads. The maps are huge and detailed. I’ve played rounds where I only fire a couple bullets and like PUBG it’s so much more thrilling than an arcade shooter with nonstop action.
Great rec. Teamwork required, easy to learn but hard to master (especially the vehicles, which also require teamwork).
Honestly squad is pretty strange for me. I’m not very fond of talking to people (SzPD at least, might be on the spectrum), but Squad does not work without teamwork and communication. Guess the difference is that I don’t really get casual communication but effective comms on Squad rely on briefness and exactness. Triple Ds, that kind of stuff.
If you do end up jumping into Squad, expect some hiccups. The game is not terribly well optimized, and the community almost always picks the same factions and divisions. The devs have shown off a UE5 upgrade that’ll be dropping in the near future, so that might be good.
In a similar vein, ArmA: Reforger is great. Completely replaced my Squad addiction. While Squad is more focused (which is good), ArmA is way more free and varied in objectives. Plus, I feel like it might be more easily moddable. WCS and RH feel almost like they were vanilla, while the most polished Squad mods feel like mods. Not a knock against the mod teams, maybe unreal is harder to mod.
Does the new ARMA have a more intuitive UI and control scheme than ARMA 2/3? That’s what keeps me from recommending it instead. Squad is much more streamlined in that regard without losing the depth, like comparing Dwarf Fortress and Rimworld.
Oh yeah. They added contextual interaction promots. The closest thing I had played before reforger was DayZ though. But Reforger is very intuitive. Most everything can be done by looking at stuff and pressing F (entering cars, bandaging wounds, taking on and off attachments on weapons, etc.).
It’s a bit more complex than Squad in the things you can do, but the approach is much more simple (like, in Squad you press f1-8 to switch seats, in ArmA you can freelook and look at the seat).
It’s a larger-scale online FPS (50v50 maps) and a single bullet will kill you even up to great distances. There is no rushing in; that will just get you killed. You need to work as a team and advance with a plan to really get a win.
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