I know there are some cool new ways to run PC games on stuff like this. If you have them, how does this run the PC versions of games like Isaac, Gungeon, Slay the Spire, or Vampire Survivors? I know these all (or mostly) have Android or Switch ports but for one reason or another (usually mod support) the PC version is superior. I’m looking into this device as a lower weight, lower power alternative to a Steam Deck, so support for 2D indie PC games is a must.
You can use things like GameHub/GameHub Lite (a community fork which strips the telemetry), or Winlator. This can run far, far more taxing games than just the little indies. Tomb Raider (2013), Halo MCC, Fallout New Vegas, Silksong, Dave the Diver, Hades II and so on. There is tinkering sometimes, but its getting more and more impressive as time goes on.
Its up to you if you want to plan for the future and buy the ‘Max’ version (with more RAM), but for all that’s possible now, the 12GB version (the Pro model) is more than enough.
It will 100% play small indie games, but remember some games are weird. They’re fickle and refuse to work (I think one of the Deus Ex games refuses to play, I might have read that somewhere?). So it might be a case-by-case basis. If it helps, do a search for AYN Odin 2 (or AYN Odin 2 Portal) + GameHub or Winlator. They share the same chip and have plenty of users sharing their experiences!
I am curious. Do you play 1 game each day? Or is it at some point in your life? Because I feel like 1 ga be a day is time consuming and also doesn’t let to dummy grasp the story of the canes. Or at least would be difficult for me.
When I started this it was at some point in my life. Around the 30 day mark though it just kind of evolved into 1 Game Daily.
I have a really open schedule right now (I’m a college student and only have classes 3 days of the week) so usually my days are pretty relaxed with lots of downtime. Though sometimes things do get a little exhausting such as during midterm seasons. I feel like it kind of shows in my posts during that time
Having played the original (and most Obsidian games), I can only partially comment (also: Support BDS, fuck Microsoft, Obsidian are probably dead either way regardless of sales…):
I strongly disagree with that. I think a much better statement is that Obsidian… generally doesn’t super care about the overall plot outside of a few major beats (Pillars of Eternity 1 being their really big exception and it arguably being their greatest work as a result).
They instead care about the moment to moment narrative. They want you to CARE about what is happening in the now. Because the main quest? That is mostly a quick journey. What matters is the people and scenarios you meet along the way. And a huge part of that is writing those chains of quests in a way that it feels like your actions Matter.
And when it works? It fucking WORKS. You really feel like you are part of a living and breathing world in a way that few studios can even hope to manage. Like, yes, the world is ending, but life still moves on and you become deeply invested in this family that refuses to give up and die… even though they probably will. It is very reminiscent of how RGG does the Yakuza/LAD games.
And… like the LADs… it also can mean that you just don’t actually care about what the giant bad vibes tree is actually going to do. But, once you have finished up all the side quests you kind of just don’t care? RGG tends to avert that by making the last hour or two just constant cutscenes, epic fights, and shirts getting ripped off. Obsidian prefer to go much more introspective and… if you vibe with that then it works. If you don’t, it doesn’t.
Contrast that with (classic) Bioware (and modern day Larian) where you have that same fork/join model of story telling but they make it a point to constantly shoehorn in references to the main plot into every interaction to the point it is a bigger surprise if the woman who stole that cake wasn’t secretly the adjutant of the big bad’s top general.
And, just for funsies, Owlcat tend to be a lot more like Obsidian in their approach but also are generally much better at tying in enough of those side beats to the main quest (or at least a party member) that it still holds together.
But yeah. That is a huge chunk of why so many people never finished Outer Worlds 1. They did the three or four planets to get access to the imperial capital world and… were done by then because they had effectively experienced two or three REALLY solid mini stories/arcs and didn’t see much point in moving on.
Agreed, puts a damper on everything else that follows.
Requires 3rd-party account: fuck that
Also agreed. If I buy a Steam game, I’d generally much rather it be accessible through Steam and do not appreciate when games are sold on Steam for other platforms.
60 euros base game: expensive, especially when the game has mixed reviews
Not the worst price, but yeah I’d definitely expect a much better review score to justify that price. In the absence of a good review score this would be something I’d have to know I’m going to enjoy before I’d consider buying it full price.
175 euros DLC’s: are you fucking kidding me? On top of 60 euros for the base game, there’s another 175 fees for content?
I don’t know for certain about this particular game, but I do know people were shitting on Monster Hunter: Rise for the exact same reason: a seemingly exorbitant amount of DLC available from release implying it’s a cash grab and just trying to milk more cash out of the player.
That being said, in my opinion MHR wasn’t even half as bad as the naysayers would have you believe. MHR on release on Steam had a lot of DLC, sure, but it didn’t launch on Steam. It launched on the Switch then later was ported to Steam with all of the same DLC they had worked on since its launch a year prior.
Almost all of the DLC was exclusively cosmetic skins, and almost all of those were part of bundles available for significantly cheaper prices than each one individually. I don’t recall the exact prices but I believe it was something like buy 10 skins individually for $2/ea or buy all of them in a bundle for $5. The real price for any sane person for all 10 skins would be $5, but this showed up on Steam as 11 DLC items with a total of $25. Multiply this by the 6-10 ish bundles they had on the title’s release on Steam to get a huge quantity of items and a massively inflated price compared to what anyone who wanted everything would realistically pay, assuming they paid attention.
I don’t know that CoD is doing a similar thing here, and I certainly wouldn’t give them the benefit of the doubt, but I dislike this argument against them because it can be very misleading.
purchasable CoD points: so pay to win?
Not necessarily P2W, but yeah I’m not a fan of MTX either and again wouldn’t give CoD the benefit of the doubt to have a good or fair monetization model.
Great review, as always I love your content! You mentioned a higher price point but I don’t think you mentioned the actual price anywhere in the review. Or did I miss it? I guess it’s just a quick search away.
The video looked very like Serious Engine, so I downloaded it to see. Nope. Its Unity.
Comically long intro of a narrator and text. Ok, I’m a homeless traitor in Nazi Germany, trying to get my dog back.
Got out of the truck. Oh good. A box jumping obstacle. Hit the space bar. No jump. So I keep trying. And it knocks this box back into the corner, where I can see a mug of something floating there. Health or powerup or some shit. But I can’t get to it because I just kicked this box in the way.
I finally checked the controls. There’s no jump, just kick. You don’t jump in this game. Like old DOOM.
I gave up. I’m in this far. I’ll try it again later.
But I know people who only play COD and Madden. So if that’s all you are ever going to play, I guess it might make sense to spend all your gaming money on it?
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