I’m playing lots of different games lately; I’m in a contest for achievement hunting and it requires me to earn varying achievements. Lately it’s been Madden 23, Vampire Survivors, Hitman 2, Spyro Remastered trilogy and Walking Dead New Frontier.
I loved Wuppo, but the clearly Dutch names for all the creatures threw me off a little. Their names are sometimes a little bit too literal for my taste (for example, a blusser literally means extinguisher).
Anyway, I’ve stopped my first play-through of Baldur’s Gate 3 and started over as The Dark Urge. It has been… interesting :)
Other than that, I’ve tried to get back into my play-through of Lost Judgment, but I’ve completely lost the plot.
The former is a masterpiece and the latter I’m having fun with but required a massive perspective shift and 3 play attempts to do so compared to previous Fallout games (even FO4).
I don’t know about all the hardware, but I have that same case and absolutely love it. There were so many times putting the thing together were I found myself impressed by the thoughtfulness of design and ease of use. It’s dope. Never thought I’d have strong opinions about a case!
I’m still working through Phantom Liberty. It’s so well done, a step up even from the original game.
I’m quite sad that Cyberpunk 2077 is all done now, but I’m excited that they have started production on the sequel. Say what you will about CDPR and how they botched the launch of CP2077, they game as it stands now is fantastic and probably one of my favorite games of the last decade.
On the side, I’ve been playing a fun little indy twin-stick shooter rogue-lite called “Shape Shifter: Formations”. I tend to pick up a lot of these kinds of rogue-likes… they’re generally dirt cheap so it doesn’t take many hours of fun to feel like I got my money’s worth. I’m 20 hours into this one so far… $6 well spent!
Among other things, it sounds like Cyberpunk had a lot of technical debt that they struggled to overcome, hence the move to Unreal engine going forward. With the lessons learned from the last one, they're surely on to bigger and better things with the sequel, maybe even the multiplayer they cut from 2077. I think Baldur's Gate 3 has shown how much hunger there is for a proper co-op mode in an RPG.
Just finished CP myself yesterday, with a 9 hour push through the “final day”. I had previously in my run rejected the (possible) helpful offer at the end of Phantom Liberty to find my own solution to my problem and, after spending far too much time debating over a single dialog choice, I settled on one that lead to a satisfactory, if bitter-sweet, conclusion.
The sense of finality was quite profound and pleasing. I have no wish to play my V anymore, as I think their story is done. While this means I may never revisit NC again (which makes me a little sad), I can live with that. I guess I can look forward to CP: Boston in 10 years :-).
Not quite the same thing, but one thing I have seen is players that stream slower-paced games chatting with remote viewers.
On Cataclysm: Dark Days Ahead, Vormithrax, is well-known for this, and watching his videos has often been recommended on Reddit as a way to learn the (quite complicated) game, as he tends to walk people through what he’s thinking about while playing.
Obviously, that doesn’t work with every game genre; they have to be able to field suggestions and questions from viewers while concurrently playing. But for turn-based games, I think that it can work well.
If you like strategy games. This is one of my favorite games of all time. I haven’t seen anything quite like it sense. Close, but nothing hit the genre mix like this game.
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