bin.pol.social

Edgarallenpwn, do games w RuneScape is planning on introducing Black Mirror inspired membership plans
@Edgarallenpwn@midwest.social avatar

Does RuneLite not have the longer afk plug-in anymore?

AMillionMonkeys, do games w Large Language Models in Video Games?
@AMillionMonkeys@lemmy.world avatar

I think the PC vs. console divide is relevant here. I’m not sure how advanced text entry on consoles is these days, but I imagine PCs have the advantage with keyboards. Maybe if they use voice recognition on the consoles? But AAA games usually target both, and if interacting with the model is clunky for a big chunk of your market then the big developers might not use the technology.
Of course, indie devs that only target PC can go wild.

umami_wasbi,

Whisper from OpenAI is pretty solid for speech recognition (at least English), and it is small enough to deploy on mobile devices. If I recall correctly, both PS and Xbox controllers have mics built-in, so input device is covered.

Stovetop,

Not sure about Switch, but PS5/Xbox support mouse and keyboard inputs if a game is designed for them.

Voice recognition seems more likely to me, though. PS5 already has an advantage there because every Dualsense controller has a mic in it.

Jtskywalker,

AI could also generate dialogie options for players, though. It could operate as traditional dialogue, with AI generating responses and possible doalogue paths ahead of time so you get a “normal” experience that just changes every time

LaserTurboShark69, do gaming w My regular depression will defeat post game depression with its decades of experience.

SIGNALIS fucked me up for like a year

soloner,

I couldn’t get into that one. Idk if the controls felt clunky or what. Should I stick with it? I’ve been thinking about trying it again

MentalEdge,
@MentalEdge@sopuli.xyz avatar

There’s a third person mod for it if that style of gameplay would suit you better.

It’s an absolute masterpiece, but it requires your active attention. You have to put the pieces it gives you together, or you won’t get that expansive “more than the sum of it’s parts” effect that really good art can do.

Dagnet, do gaming w My regular depression will defeat post game depression with its decades of experience.

I finish very few games unfortunately. Last one that gave me post game depression was Hi-Fi Rush I think

RagnarokOnline,

I tend not to finish them as well. I think I just like the exploration and learning part, then I get bored when it comes time to apply what I learned and power through content.

soloner, do gaming w My regular depression will defeat post game depression with its decades of experience.

I get depressed when I don’t finish a game… Beat Dave the diver recently and that made me so happy

idunnololz,
@idunnololz@lemmy.world avatar

Me too :D. I love that game.

Kolanaki, do games w Metal Gear Rising is seriously overrated
!deleted6508 avatar

Nah. Nanomachines, son.

Petter1, do gaming w My regular depression will defeat post game depression with its decades of experience.

I never finished a game yet 😂 well, except lego harry potter, but that was a “finally!” 🤪😅😂

enemyofsun, do gaming w My regular depression will defeat post game depression with its decades of experience.

Me and Lunacid. Immediately started a new playthrough after 100%-ing it.

jaggedrobotpubes, do games w RuneScape is planning on introducing Black Mirror inspired membership plans

We need the names of Jagex executives being shouted from the rooftops in RuneScape forums, and the jeers should follow them to their next job, because people deserve to know when a shitty, product-ruining executive is going to ruin a second product.

Jagex isn’t doing a damn thing. It’s the executives.

gunpachi, do gaming w My regular depression will defeat post game depression with its decades of experience.

I finished Yakuza 7 last year after post game depression of Yakuza 6… Needless to say I was depressed but significantly happier than when I completed Y6.

mbw, do gaming w My regular depression will defeat post game depression with its decades of experience.

SOMA and Outer Wilds are still haunting me like this.

domi,
@domi@lemmy.secnd.me avatar

Hey, same two games for me!

Yokozuna, do gaming w My regular depression will defeat post game depression with its decades of experience.
@Yokozuna@lemmy.world avatar

Play most Capcom games, incredible replay-ability.

Stalinwolf, do gaming w Weekly “What are you playing” Thread || Week of January 20th
@Stalinwolf@lemmy.ca avatar

STALKER 2, and I haven’t felt this frightened to climb down into the basement of a decrepit waste processing station since the original trilogy. So in short, it hits just right.

I actually stood in my kitchen last night eating some yogurt and two Lucky Charms cereal bars just to procrastinate what I knew I had to do.

DdCno1,

How’s the AI now?

Stalinwolf,
@Stalinwolf@lemmy.ca avatar

It functions well enough that I haven’t noticed anything off, save for maybe two occasions in 40+ hours where I was unlucky enough to have bandits spawn in near me. Once out in the woods, and one time they literally appeared sitting in chairs in the room I had just passed through, then attacked on my way back through it. You can’t help but laugh when it happens, but it’s nowhere near like it was on release.

I know that several of the squads I encounter in the wild have been artificially spawned in just outside of my exclusion radius, but they move organically enough that I’ve never had my immersion broken with the impression that these aren’t just stalkers on their own mission. Sure, if I reload a ways back and travel the same route, it may well be a different assortment of them, no one at all, or maybe bandits or mutants the next time, but rather than feeling tacky it keeps the Zone feeling unpredictable. Retracing my steps after reloading often results in a wildly different experience from Point A to Point B, so I can’t cheese my way through much of anything.

I’ve also encountered large, roaming packs of mutants who, when avoided, travel well outside of my exclusion radius and continue to be heard far off in the distance (Flesh are a good example) even though they’re no longer rendered on my screen. I’ve traveled in that direction a short time later just to run into the same pack having changed direction, so there definitely are some persistent A-Life doing their thing out there. It’s just sprinkled with some chance encounters.

All in all, the A-Life isn’t exactly where they/we want it to be, but they’ve taken enough corrective steps that I find it very enjoyable, and I say that as a long-term fan of the originals, as well as hardcore versions like Anomaly. Honestly, the only thing I truly dislike about STALKER 2 is the number of bloodsuckers. They’ve become a lot easier to dispatch with my better gear, but if I’m ever going to run into three bloodsuckers in the wild, it should be like one time. But there are times where I encounter packs of them several times per day, and on Veteran difficulty that is absolute bullshit.

DdCno1,

Thanks for the detailed reply!

Stalinwolf,
@Stalinwolf@lemmy.ca avatar

No problem. I don’t know what it is about 6am bathroom time that makes me write novels.

DdCno1,

Sounds familiar. Been there countless times: One paragraph planned, one “War and Peace” written.

Kolanaki, (edited ) do games w Large Language Models in Video Games?
!deleted6508 avatar

There are a couple of mystery games that are available in early access/beta that already use LLM AI to generate dialogue.

I’ve messed with 1 and it’s The problem with it is mostly in how it doesn’t necessarily regurgitate the info it knows into something coherent and logical to actually solve the mystery. That or they never ever tell you the truth. Since the only way to solve the mystery is by talking to NPCs to get enough info to piece the puzzle out, it often leads to unsolveable mysteries.

Now, if that problem with LLMs could be fixed, so it isn’t conflagrating multiple pieces of data into something new and novel, I think it would be awesome for making game worlds that are more alive and natural. Like instead of walking up to an NPC and clicking “rumors” you can actually just talk to them like a real person and they would respond in kind, as if the NPC was actually a person living in that world. It’s really the only thing I think would actually work well with generative AI chat bots, but the generative AI still has too many problems to make it truly viable.

It actually works better with trying to play D&D, because even IRL, players often misinterpret rules and argue. Which you genuinely have when trying to play with 3 AI characters.

dp290,

Interesting, thanks for sharing!

DoucheBagMcSwag, do games w Metal Gear Rising is seriously overrated

Can’t make an omelette without breaking a few eggs!!

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