bin.pol.social

kayzeekayzee, do games w Are there any games like Starfield?

Escape Velocity: Nova is hands-down one of the best space rpgs ever made, and it’s a real shame that almost nobody talks about it.

moncharleskey,

Endless Sky is a solid spiritual successor in my opinion.

chonglibloodsport,

Wow you aren’t kidding! I was expecting some 3D modern graphics thing but it’s literally a new Escape Velocity game without the EV name!

Thanks for this. Wishlisted!

Edit: oh it’s actually free!

moncharleskey,

It’s a great game, and reeeeeally scratches that itch. There is a solid port for android as well.

TotalFat, do games w Are there any games like Starfield?

Duskers. A game that seems to be inspired heavily by the aesthetics of the first Alien movie. Instead of one terrifying xenomorph, there are four (?) different kinds all working independently to exterminate humanity. You’re at the point in the story where they’ve basically succeeded, and you’re trying to figure out what the heck happened. You get to do some basic scripting as well!

NerfHerder, do games w Are there any games like Starfield?

SpaceBourne 2

SpaceBourne 2 is a single-player, open-universe RPG and third-person shooter game with an abundance of features, including role-playing, mining, trading, piracy, crafting, and deep exploration. The story picks up where it left off in SpaceBourne, but now the player’s goal is to build a new empire in the galaxy, with the methods of doing so being completely up to the player.

NuXCOM_90Percent, do games w Any Roguelike/Roguelite suggestions?

Just as a bit of a counter to all the Isaac love (and, don’t get me wrong, I love Isaac):

BoI is probably the best roguelite… from the early 2010s. The gameplay is ridiculously solid but the upgrade design and drop system has too much in common with the roguelikes of old where you would often lose a run because the purple potion was instant death on this run.

There are just so many upgrades and synergies that you might become completely unkillable on floor 2 of one run and then have your entire build ruined on floor 5 of a different run. I STRONGLY encourage playing with the wiki or tboi.com open on a second device/display to avoid these run ruining pickups because you happened to forget what THAT weird egg looking thing did with a different weird looking egg thing.

On PC there are mods that integrate this into the game (and I think you can use it with achievements after your first matricide?). And I think Edmund has said he wants to add that to the base game sooner than later?

But contrast that with games like Hades where basically every single upgrade is a pure upgrade and you have good item descriptions before you pick anything up (so it is mostly a case of deciding what damage types you want to spec for). Or Dead Cells where you can easily swap out a weapon if you decide you didn’t like it. But in Isaac? You are basically chugging mystery potions on every floor.

spireghost,

avoid these run ruining pickups because you happened to forget what THAT weird egg looking thing did with a different weird looking egg thing.

The stupid behavior of X item sucks is part of the fun of the game and why it’s so great, though. You pretty much forget all those broken runs you got, but I’ll never forget the times I found Plan C or used the Bible on Satan. I also think you’re missing that repentance modernized all this and there’s even fewer bad items than before. At this point there are only a handful of truly bad items.

Hades is great and holds your hand, but the fact that every upgrade is more-or-less the same type of skill addition to your build is also boring.

verdigris, do games w Are there any games like Starfield?

Star Citizen is the only modern game that I’ve got any hope for. It’s still years from being a proper game, but in the meantime you can have a surprising amount of fun in the persistent universe, assuming you can run it at acceptable framerates.

It gets a ton of hate, which I think is pretty unjustified given that it’s the single most ambitious gaming project ever, and the progress they’ve made with in-house tools is frankly amazing. Just don’t go dropping hundreds on ships and you won’t have anything to regret.

voracitude,

I believed in Chris Roberts because of Freelancer and backed it on Kickstarter, and have watched from the shadows as the story has unfolded. I occasionally dipped my toes in to see how it was coming along, but the performance was awful on midline hardware so I put it back down and waited. Now that the turmoil at the top has come out and people are leaving, I don’t hold much hope for the future of the game.

I think the reason it gets a ton of hate is that Roberts had gone and proven that Microsoft were absolutely right to take Freelancer away from him so it could get finished. They weren’t shackling a maverick genius, they were mitigating losses from his poor leadership.

Maybe check out Starsector by fractalsoftworks.com. It’s written in Java so it runs on basically anything, and it’s 2d top-down but the detail on the ships is great. I love this game very much because it scratches most of the itches I was hoping for from Star Citizen.

Passerby6497,

Store Citizen has a lot of promise

Lol

verdigris,

Classic no-thought throwaway line that dismisses the massive accomplishments already made. Literally, you can go play the game right now and it’s better than Elite Dangerous, for a lower price.

Passerby6497,

Feel free to stop by the store and purchase a thought out response for only $420.69, and it might be released in a few years.

Agrivar,

mmmmmmmn

Delicious copium.

shadowedcross, do games w Are there any games like Starfield?
@shadowedcross@sh.itjust.works avatar

Perhaps Starsector? It’s a top-down sandbox rpg. I personally find the lore and world-building interesting. Has great mechanics, and you can really get into the nitty-gritty when it comes to ship and fleet builds, you can basically do anything you want, whether you want to do solo stuff or form an empire. It also has a fantastic modding community.

voracitude,

Came here to suggest it and here it is, the newest comment! The modding scene is insane, too, for such a relatively small and unknown game.

I love Starsector. I just wish it was written in something more performant than fuckin’ Java. But, if it were, there probably wouldn’t be the mods for it there are today.

One of these days, I’m going to get around to writing a quest line of my own. Honest.

shadowedcross,
@shadowedcross@sh.itjust.works avatar

Yeah, Starsector is probably my favourite lesser known game. There’s a mod/tool called “Mikohime Java 24” that’s supposed to help a lot with the performance, but I haven’t had a chance to test it myself. Would be great to see another quest line, if I had the skills I’d love to make a mod myself lol.

UltraGiGaGigantic,
@UltraGiGaGigantic@lemmy.ml avatar
PushButton, do games w Are there any games like Starfield?

Elite Dangerous

harcesz, do zapytajszmer w Czy szmer planuje wspólnoty tylko dla zaproszonych tam osób?
!deleted269 avatar

Czy planuje? Od zanim powstał szmer. Jest to jednak zależne od pracy deweloperów i nie jest to proste. Z powodu złożoności potrzebnych rozwiązań konsekwentnie uciekają od kwestii od jakichś 5 lat.

dj1936,
!deleted2556 avatar

Czy to znaczy, że to jest bardzo pracochłonne (i czasochłonne) tak w zrobieniu, jak i później w utrzymaniu?

harcesz,
!deleted269 avatar

W napisaniu części oprogramowania, która by za to odpowiadała - ze względu na zdecentralizowaną strukturę platformy (tzn. że treść generalnie ma być jednocześnie wyświetlana na wielu serwerach).

absquatulate, (edited ) do games w Are there any games like Starfield?

These are the ones I’ve played over the years. Hope I’m not missing anything:

Elite Dangerous - Highly reccomend this, it’s basically a huge sandbox, with full size galaxy, “real” star distances and orbits, excellent flight model. It also has the most awesome community around it. Downsides are that while it has lore and ongoing background story, there’s no quest, no interesting characters, no rpg elements. Also there’s quite a learning curve, and quite a grind (albeit maneageable these days). There’s also a new colonization feature in the works that will involve a lot of comunity effort. If you do decide to play it, join a group, a squad, or just buzz me so I can add you here and there. Friends make the game sooo much better.

Everspace 2 - This may be what you’re looking for, as it has story, good gameplay, arcadey flight model and lots of rpg elements. Overall a great game. Only problem with it is that it’s not particularly large. Its universe is far smaller than starfield’s.

NMS - Another one with an immense galaxy. This one has a storyline, but not a lot of rpg elements. A lot of it is procedural and after a while feels very samey and shallow. It does have crossplay and a great community as well.

X4 - Not especially large, but great single player game, with a universe that feels lived in. Also no rpg and I hear the endgame gets a bit managery.

Spacebourne - Haven’t played it long but iy gas good potential. There’s a bunch of systems, there’s quests, reminds me a bit of freelancer. The downside is that there’s a single dev, so development is slow and there’s a fair amount of jank.

Edit:

ME - I feel it is still king of story driven spage-rpg even after all these years. Maybe give Andromeda a try? The story is meh, but it has great gameplay, and far fewer bugs.

scrubbles,
!deleted6348 avatar

I always felt Andromeda got a bad rap. It’s not a great game. It’s not on par with mass effect. But it’s fine, I had fun. I never felt like it was a waste of money. Not a masterpiece, but I enjoyed it

winety,

Yeah. It had a bad launch. I wish we had gotten the expansion about the Quarian ark.

scrubbles,
!deleted6348 avatar

Definitely, instead we only got a kinda crappy book

Vidu, do zapytajszmer w Czy szmer planuje wspólnoty tylko dla zaproszonych tam osób?

Z jednej strony fajne, ale patrząc na ruch na szmerze to jakby najbardziej aktywni użytkownicy (a widać że mniej lub bardziej się oni nawzajem znają) pouciekali do zamkniętych grup to publiczny szmer nie żyje. Chyba że taki jest cel jego rozwoju.

harcesz,
!deleted269 avatar

Założenie jest takie, że przyciągnąłby ludzi, którzy obecnie siedzą na zamkniętych społecznościach na fejku.

dj1936, do zapytajszmer w Dysydencko-socdemkowa społeczność - jaką nadać jej nazwę?
!deleted2556 avatar

Może po prostu “socjaldemokracja”, by ludzie wierzący w tę szkodliwą ideę mogli trafić w miejsce, gdzie będą mogli spojrzeć na nią z innej perspektywy.

cywil,

W sumie dobra myśl, ale mało śmieszkowa.

dj1936, do zapytajszmer w Dysydencko-socdemkowa społeczność - jaką nadać jej nazwę?
!deleted2556 avatar

O co chodzi z tym zdjęciem?

cywil,

To zdjęcie z wykładu Baumana we Wrocku sprzed wielu lat. Dotyczyło… rocznicy powstania (niemieckiej) socjaldemokracji xD

dj1936,
!deleted2556 avatar

Masz na myśli akcje sprzed prawie 12lat?

cywil,

Tak, dalej mnie śmieszy hihi

dj1936,
!deleted2556 avatar

[w tym zdjęciu chodzi o to, że na wykład Baumana przyszło kilkudziesięciu kibiców Śląska Wrocław i działaczy Narodowego Odrodzenia Polski i aktywnie uniemożliwiało przeprowadzenie wykładu, przez co wstąpili do sali antyterroryści]

Od mniej więcej tego czasu (wg mnie konkretnie od 11.11.2012) naziści i nacjonaliści we Wrocławiu zaczęli słabnąć.

Ten okres to był moim zdaniem szczyt ich aktywności i siły na różnych frontach.-

cywil,

Mnie śmieszy zdjęcie vs. temat wykładu. Od 2012 hihi

dj1936,
!deleted2556 avatar

Jaki był tytuł wykładu?

HubertManne, do games w Are there any games like Starfield?

star trek online. you could technically warp to destinations rather than fast travel but it would be hard to keep that up and ignore them. It even has a race event where the ships have to visit major planets and locations and it even allows for transwarps but because of the race nature you at best can use it for a shortcut or two to optimize the path. They used to have events with hourly rotations and just being up and watching the space map was sorta neat as you would see all these ships trying to do the race. They switched to a format where people could choose it more whenever they want though so it lost that particular community effect.

Excrubulent, (edited ) do games w Any Roguelike/Roguelite suggestions?
@Excrubulent@slrpnk.net avatar

My absolute favourite roguelite is Noita.

Beware though, it’s quite different to other roguelites in that the world it creates is suprisingly expansive. You can get lost in it, mentally. There are quests that can take you dozens of hours to complete, all on the same run, and even if you become so absurdly overpowered that nothing can threaten you directly, till you can fly inside the sun, you can still get turned into a sheep and die in a single hit.

Also the wand-building is complex, it’s like a programming language. People have built wands that can teleport you to parallel worlds, and the developers did not intend for that to be possible. And in a way I’ve never seen magic be done before, you can screw up and kill yourself with your wands, just like a discworld wizard. It’s so easy to do, it’s a rite of passage for any new player.

Some people don’t like spoilers on this game so here you go, but honestly getting just a little spoiled made me get properly into it to understand what the hell people were talking about.

Tap for spoilerI was maybe 8 or 9 hours into reaching the hardest boss in the game, up to NG+24 or so, just a couple of hours away from my destination. I was teleporting, had hundreds of thousands of hit points, had immunity to every kind of damage, could tear through the terrain like it wasn’t there, had weapons that would evaporate any enemy in the blink of an eye even as they became exponentially more powerful with each NG+ level, and I was being careful. I had even pacified the world so nobody would attack. Then some asshole dropped in from off-screen with a wand of transmogrification, got hit by the chainsaw on my tele wand and retaliated while something exploded nearby throwing fire over us, and I, now a sheep, flopped around impotently for a few seconds on fire then just fucking died.

I… stopped playing after that one, I’ll be honest. But I will return.

And rather than simply being repetitive, the way the world loops creates an ennui that’s kind of haunting to me. The whole game is littered with versions of people trying to achieve immortality, and if you manage to reach a point where you actually can’t die, you feel like you’ve soft-locked yourself, because dying is how you get to the end-screen. You can just end the run from the menu, but it feels fake somehow.

10/10 would try to kill god and confront my mortality again.

Timecircleline,

Thank you for the in-depth explanation! I’ve wishlisted it and will pick it up when it goes on sale. The art is absolutely beautiful, I can see how it could get haunting and lonely.

CileTheSane,
@CileTheSane@lemmy.ca avatar

People have built wands that can teleport you to parallel worlds, and the developers did not intend for that to be possible.

Alright, this has convinced me to give Noita a shot.

Excrubulent,
@Excrubulent@slrpnk.net avatar

I mean, I don’t know how much they anticipated. There are a lot of projectile path modifications that are clearly meant for tinkering, but the idea that they knew their players would do this is hard to tease out. It’s a simulation game built very much on “Things are what they are,” and they know this has deep implications.

Like when I was turned into a sheep, I wasn’t “noita (sheep)”, I was just “sheep”. The noita I had been playing as was effectively stored in a state of nonexistence until the transmogrification wore off, then the sheep was replaced with the noita. So transforming yourself - or simply causing yourself to temporarily cease to exist - can be a way to eliminate side effects of certain things.

If there is one thing that it might be worth spoiling yourself on, if you’re struggling to finish a run, is in the next spoiler.

Tap for spoilerLearn to escape the Holy Mountain without collapsing it. Being able to return to edit wands, go back up in the world, and access health is a game-changer. Finishing the game without that trick is something I don’t think I’ve ever done. All the big lore stuff is discovered after finishing your first run anyway as far as I can tell.

Other than that, I would look up how to design good wands. This can be a good thing to learn by doing for a while, but there are deep interactions that you could soend a thousand runs not learning. I think the shared science is a big part of what makes this game great.

Maggoty, do games w Are there any games like Starfield?

There’s always Star Citizen… :)

Okay but really I agree that Starfield is a mess. The thing is, nobody else has really delivered on the whole package yet. Ground and space combat, trading, and a narrative.

Mass effect and Freelancer gave two different sides of the coin and I think they’re the next closest.

ICastFist,
@ICastFist@programming.dev avatar

Freelancer

+1 for that. One of the best space sims, despite its age, and my first contact with actual zero-g dogfighting (boost, turn off engine, rotate ship to try and hit the enemy)

DoucheBagMcSwag,

I can’t believe (actually I can) that Microsoft didn’t base starfield’s space mechanics (and overall everything else) from Freelancer. The template to improve upon was right there.

ICastFist,
@ICastFist@programming.dev avatar

Considering all the problems Bethesda had with simply making space work at all, I’m not surprised they didn’t even try to look into better games to copy from

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