8bitdo makes some good controllers that offer better value than the first party ones. I have the older sn30pro+ and while I would like a pro 2 mine still works so I’m not in any rush to buy it.
It does have a couple sore points. The whole aimbots running rampant was awful. And it was one of the first major games to introduce and popularize micro transactions.
Both true points, however Its still my favorite game of all time. To be fair I am a fanboy, my steam year in review last year was 99% TF2. I don’t really play any other games besides tf2 still.
So I think it’s actually really important that the games that would be considered objective masterpieces would have to overcome any language barriers and be an experience approachable by anyone. You can learn the mechanics to enjoy the gameplay without words
So:
Portal
Journey
Binding of Isaac
Shadow of the Colossus
Metro 2033 (which I have sat on and I believe even if it was entirely in Russian you would still get it )
DOOM (original you don’t need words you shoot)
Super Mario Bros. 3
Katamari Damacy
Then there are dialogue option stories that are fantastic stories that I could consider greats but shareable masterpieces is hard to say as they rely on you speaking the language both literally and then gameplay wise:
Story-driven: The Last of Us, Horizon Zero Dawn, Halo, Batman: Arkham Asylum, Uncharted, HL2, Chronicles of Riddick: Escape from Butcher Bay, Splinter Shock, The Walking Dead
Platformer: Braid, Ori and the Blind Forest, Mario 64, Crash Bandicoot, Spyro, Limbo
Action/roguelike: Bastion, Hades
RPG: Fallout: New Vegas, Mass Effect
Puzzle: Lumines, Puzzle Quest, World of Goo, You Must Build a Boat, Reigns, Threes, Meteos
I think Bioshock 1, Inscryption, Portal 1 & 2(I believe that 2 wouldn’t be so loved if we didn’t already love 1, I like to think of them as a set), Silent Hill 2, Resident Evil, Nier Automata, and Okami.
Glad to see Okami mentioned here. It was poorly marketed, which basically killed the development company… But it was so good.
Some people have called it the best Zelda game never made, and I believe the description is accurate. It has all of the mechanics of Zelda’s puzzlebox dungeons. It’s just a different setting, and the “tools” to solve the puzzles are your brush abilities.
My only real complaint about the game is that it was long. Like every time I expected the game to be wrapping up, it would introduce an entirely new region. But that length also meant it was able to deliver a fully self-contained story that didn’t rely on cliffhangers (sequels) to finish. Sure there were some sequels, but the original story stands on its own without them.
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