There is an audience for such games. Mainly for them to blow off steam and try to see if they’re a better crack shot than anyone, and sometimes to acquire a degree of fame. They have spent enormous amounts of money hoping to land more shots at a higher framerate.
I’m now more content quietly playing an offline sandbox game, no rush at all.
What’s even crazier is that I saw methods on bypassing kernel level anticheats 5 years ago. The BF6 kernel level anticheat was bypassed in the first hours of beta.
It seems wildly dangerous for the almost no effect it brings to the table when it comes to cheat sellers.
EDIT: IMO the future are AI anticheats, something to similar in what we sas in Battlefield 4. It doesn’t stand on your PC, it analyzes your playing behaviour on server side and bans you if you’re sus. I’m not talking about LLMs, but deep learning anti-cheat.
You can always use hardware cheats. You can use a second device to read memory and video feed, then pass back ESP information directly onto the monitor, or even control inputs.
I wouldn’t be surprised if such devices are already available for mainstream consumers. Kernel-level anticheat is a joke.
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