bin.pol.social

Stillhart, do gaming w How has Cities:Skylines II been for you?

When did the game come out? I just went to check it out on my Xbox and it’s no longer showing as “coming soon” on Gamepass, but it’s also not on “Recently Added to Gamepass”. In store there’s no release date. Did something happen to the Xbox release?

saigot,

They pushed back console release to spring 2024

Stillhart,

Wow. That’s a pretty bold move considering they’ve been advertising it on “Coming Soon” for like 4 months at this point (“Soon™”). Shame…

Thx for the info!

Rentlar,

It’s on PC Xbox GamePass only. Console release is delayed for sometime, presumably because it doesn’t perform well enough on them yet.

moshtradamus666, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.

Just to see if I got that right: you basically set the fire button key on the keyboard instead of a mouse click and it made it easier to aim? Is this a common technique among pro players?

GustavoM,
@GustavoM@lemmy.world avatar

Yes. Like left shift instead of left mouse click.

And I honestly don’t know.

weebkent,

i feel like this set up would be best in a game that is very spammy with mouse clicks, say Minecraft 1.8 pvp. i don’t know how those people do it, but given 2 keys to press on my left hand rather than 1 on my mouse, i could maybe stand a chance with the clicks per second.

GustavoM,
@GustavoM@lemmy.world avatar

Indeed. Theres also burst firing, which can get significantly easier/more “natural”. Or when you are an old chap like me who panicks all the time, lessening the effect quite significantly as well.

ours,

That makes sense. “Trigger control” is hard so moving the trigger to another hand guarantees you won’t click with too much pressure adding unwanted movement to the mouse.

PapstJL4U,
@PapstJL4U@lemmy.world avatar

It’s not common. Most use the default config if shootinh with leftclick.

Shooting on space or another keyboard key i only saw with arena shooter players and it was single digit amount of people.

PeachMan, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.
@PeachMan@lemmy.world avatar

It’s pretty common for hardcore FPS gamers to switch their right click (which is usually ADS) from a “press and hold” configuration to a “toggle” configuration, meaning you just click to ADS, and then click again to release it. The idea is that you shouldn’t be constantly pushing down on you mouse while aiming, it creates drag and makes aiming harder.

Are you talking about remapping your mouse buttons to keyboard buttons? Seems like it would be difficult, but it’s plausible.

P.S. ADS means “Aim Down Sights”

GustavoM,
@GustavoM@lemmy.world avatar

Are you talking about remapping your mouse buttons to keyboard buttons?

Exactly.

DrQuint,

FPS players are beasts on their own next level where it comes to binds. They also rebind movement options like jump to mouse wheel and switch WASD to ESDF so there’s more surrounding keys and better pinkie access.

DrRatso,

I hadn’t seen ESDF in FPS, I personally used to use it in WoW.

But mousewheel scroll is actually a great jump bind for when you precisely need to input the next jump action to time it with the end of the last. This is less an FPS thing and more a movement thing. Spacebar (or other buttons) will only work if you hit it at the precise time, while mousewheel is a lot more forgiving, since it is multiple inputs in quick succession, kind of like the rapid-fire macros. Like I suck at bhopping for example, but I could do some easy bhop sequences in cs 1.6 with scrollwheel, there is no way I would be able to with spacebar.

Carighan,
@Carighan@lemmy.world avatar

Same ESDF is my go-to ever since Tribes but it stuck due to MMORPGs making it so much easier to use everything with it.

DrRatso,

I never used it after wotlk as I quit wow after and when I came back in BfA i was fine with WASD, i just relied on shift and control layers more.

I never liked it fully because on my keyboards E is offset from SDF noticably more than W from ASD.

Aux,

When I play FPS, I bind movement to SDF, jump to A and forward to the right mouse button. That allows me to control aiming and forward movement with one hand and to squeeze the mouse with the whole hand when shooting to avoid jerking. WASD is a silly scheme in any case, I don’t understand why it is a default.

Klaymore,
@Klaymore@sh.itjust.works avatar

I’m crazy and use REFT to move and middle mouse to reload lol

itslilith,
@itslilith@lemmy.blahaj.zone avatar

use vim layout and move with hjkl

Lord_Logjam, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)

I’ve never played the first game. Would it be a good idea to pick up your remaster before I play 2?

simple,

The original game is a bit dated but it’s still a fun time, so yes.

Lord_Logjam,

It’s down to under £10 on the Xbox store as well.

dack, do gaming w 100°C CPU when recording gameplay

In addition to what others have said, make sure the vents are not full of dust or obstructed.

seananigans, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)

Big Remedy fan so picked this up day one thanks to positive reviews. While I enjoy it, it suffers from the same problem I felt from Alan Wake 1: the combat is too hard and not that fun. Looks like I’ll be preferring the easy difficult again. That’s okay, still a confident and strong game so far.

hardaysknight,

Shine light, shoot gun was too hard?

seananigans,

Thanks for the high quality and good faith comment.

IndeterminateName, (edited ) do gaming w How has Cities:Skylines II been for you?

I’m enjoying it. I’ve remembered that I’m terrible at building cities, but I’m having fun while coming to that realization again! Performance is mid 50fps with about 5000 people at 1080p with a 2080 super and a ryzen 3600x.

HarkMahlberg,
@HarkMahlberg@kbin.social avatar

Oh joy, these are my specs! Good to know it's working well for you.

IndeterminateName,

I turned down a few graphic settings but honestly thoughly playable. Looking forward to performance patches so I can turn some of the eye candy back on

saigot, do gaming w How has Cities:Skylines II been for you?

I’m having a lot of fun,. The performance stuff is a non-issue for me, I haven’t spent much time looking at my fps but it hoveslrs at 45 or so (6800xt+3800xt, at 5120x1440, all setting on high except i disabled volumetic fog, tilt shift and motion blur), the sim speed seems fine. I only played vanilla cs1 and this seems to have added a lot, but not sure how that compares to the dlcs. I like how much more complex the demand for different zones are and the car systems seem greatly improved. Natural disasters was something I definitely missed in cs1 so it’s nice to see that. The graphics are a huge step up.overall just about every system seems to have been improved in some way. There seem to be legit incentive to make a dirty city, I felt making a polution free city was a littke too easy in cs1, now there are much more significant tradeoffs. A general theme seems to be that the city changes and grows over time, whereas in cs1 I often felt I could setup some districts for life right away. It feels like the city grows much more realistically and organically now.

On the negative side of things, a lot of the Twitter posts don’t seem to make sense, someone will complain about crime and then I’ll zoom in and they are super happy in a 0 crime area, I’m also pretty sure my commercial districts are bugged to always report not enough customers despite showing signs of success otherwise, and a lot of my busses seem to run all their buses at once rather than being spaced out. Every now and again a hearse/ambulance/firetruck gets stuck and won’t ever get to its destination despite a clear path. Its really finicky to attach pipes/power to something that consumes it. The radio is repetitive and often plays conflicting stories one after another. These are minor gripes but certainly annoying.

I have about 10hrs and I reckon I’ll put at least a 100 more. If the game never got another patch it would be fine and enjoyable, knowing it will have long term support makes me quite excited for it.

Rentlar,

Yep to me it feels like Industries and Mass Transit DLC-like content from 1 was brought in and better integrated with the C:S2 basegame.

Montagge, do games w Cities Skylines 2 player feedback
@Montagge@kbin.social avatar

40-50fps 1080p full screen
Ryzen 5600
RX6600
32 GB Ram
Game is installed on a SSD
Using Proton 8.0-4 on Ubuntu 22.04LTS with 6.2.0-35-generic

I have most things set to high
Disabled vsync
Disabled volumetric clouds
Dynamic Resolution set to constant
Disabled motion blur

Spacecraft, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)

Holy shit I thought it released oct of 2024 for some reason. I have plans for my weekend now.

ourob, do gaming w How has Cities:Skylines II been for you?

I haven’t had time to build up a big city, but so far I’ve enjoyed it. I’m running on Linux with a 5600X + 6600XT, and 1080p at medium gets me 30-40 fps.

I LOVE that roads transmit power and water. Money is way more available early game than in 1. The only annoyance for me so far has been the terrain overlay that comes up when you select a zoning tool (similar to how selecting water pipes switches to underground. You can make it go back to normal by hitting i after selecting the tool. It’s minor, but its an annoying difference from 1.

Rentlar,

Definitely easier to manage new/remote developments in this game. Government subsidies are also a nice hand-hold but I have no idea how it’s calculated. Trains in C:S1 are super unprofitable, government investment makes it work well. (I’ve gotten subways can be profitable in C:S1 after lots of work).

I wouldn’t mind the terrain overlays if it looked clearer with it selected, for some reason it was hard to use, especially at night.

dawnerd,
@dawnerd@lemm.ee avatar

That overlay has such bad contrast it’s hard to see what’s going on. Big accessibility issue.

yaboiweeaboojones, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)
@yaboiweeaboojones@lemmy.world avatar

Excited to pick this up, hoping for some control references.

hh93,

With how directly Control tied into the Alan Wake universe with their DLC being completely centered around it I’d be really surprised if they wouldn’t go even further now

Salad_Fries, do games w Cities Skylines 2 player feedback

I’ve been enjoying it… Lots of cool new features & fun gameplay… Have about 6 hours in it right now. Overall, i feel like the game has lots of potential even if some of it is unrealized at the moment.

PC Specs: laptop with i7-9750H, RTX 2060, 16gb ram… (below recommended hardware, but above minimum hardware)

Regarding performance: When I first got in, it was pretty rough… lots of blurry blobs of textures, invisible buildings, and lots of lag… Once I played with the graphic settings though, these issues effectively disappeared. The game looks very good and is very playable. It does still studder on occasion, but nothing that makes the game feel unplayable.

Regarding playability: The gameplay feels like a real upgrade compared to CS1. I know it sounds cliche, but the cities really do feel super alive. The progression feels natural and exciting. I actually got so inveloped in the gameplay that i completely lost track of time & ended up going to bed much later than i wanted lol.

While overall I really enjoy the game, there are a couple things to note that I find particularly annoying: 1 - The achievements… IMO, achievements are super dumb to begin with (wish there was a way to blanket turn them off), but CS2 really takes it to a whole new annoying level. Example: one achievement is to cure 6000 sims in the clinic/hospital. It literally gives you a popup notification for every… single… one of those 6000 sims cured. So incredibly annoying. 2 - I’ve encountered some minor bugs here and there… nothing game breaking, but they did get slightly annoying… 1 in particular was little invisible pockets of water on the land that made road placement difficult.

JakoJakoJako13, do games w Cities Skylines 2 player feedback
@JakoJakoJako13@lemmy.world avatar

I’m on a Ryzen 7700x with 32gb or ram and a rx5700xt GPU. I average about 25fps on low to medium settings at 1440p. It’s not the best, but it’s playable.

Performance issues aside, it’s a much better city management game than CS1. The progression system is fantastic. There’s a lot to learn when growing your city. The wonderful part is you can really go at your own pace. I got a 15k pop city and barely touched some of the mid game tech yet. It’s not forcing me to upgrade like my city will come to a halt. It really is the best combination of management and city building we’ve had since SimCity4.

That being said there are some sore spots. Maps with bumpy terrain are a pain in the ass. It feels like I’ve done more terraforming in 10 hours of CS2 than 500 I clocked in CS1. That’s how ridiculous the terrain system can be. I have no clue what they were thinking making the terrain so janky in this game. Don’t get me wrong, it’s not game breaking. It’s more of an inconvenience. Like I have to spend meaningful time terraforming large chunks of the map to get good land. Even after that it still comes out janky. To my understanding it’s all about the map. Like maps added later in development were flatter and I picked one of the rough early maps. It’s still a jank system.The way buildings lay on terrain abd morphs the land is bad and needs to be looked at.

As good as the road tools are, they’re finicky. It’s probably because I don’t have the muscle memory for it yet, but I spend a lot of time micro moving roads into place to get the right connection. The node based system is great, but takes some getting used to.

Balance seems off to me. My industry demand is always on max. I’ll build out an area and it goes away just to pop right back to max once the new buildings are running. Then I look at the numbers and they don’t make sense. 10 workers for a factory is way to little. I end up having whole neighborhoods of nothing but factories. It’s annoying. When in reality there might be a few factories here and there, they each employ thousands of people and take up little space. Where as this game has you building full factory cities because each building employs no more than 20 people. It’s another thing that needs to be adjusted imo.

Those are the only things I have to complain about the game so far. During my first extended playthrough I thought it really felt like SimCity4. I was blasting the SC4 soundtrack when playing it, but the progression system felt familiar. It adds so much to the game. It gives you a sense of accomplishment when you see your work means something. And there’s a lot of levels a city can reach. There’s always gonna be something to work towards. Performance wise, it could be better. Hopefully it gets sorted out in the coming months.

Rentlar, do gaming w How has Cities:Skylines II been for you?

I’ll start, having grown a city to 40k, it’s low-medium quality and hovering at 20fps but at least it’s consistent. I don’t get huge amounts of stuttering unless I swap tabs from the game which I have to change my resolution up and down to fix. I’ve been having fun with it despite that and I’m looking forward to a smoother prettier experience later.

Traffic AI is way better, the Industries are much better integrated and freight rail being managed by the player makes it way easier to deal with because external trains aren’t clogging your lines and trucks aren’t in a long queue waiting to enter the station. I like that some citizens like to jaywalk more than others.

I still can’t figure out how to flip one way street directions. I’d like the destination path view of a person or vehicle again. I’d like to be able to assign a stop sign to only two of the four directions of an intersection.

I wish for a way to capture 30-60 seconds of a simulation to go forward and backwards in Photo mode.

Thavron,
@Thavron@lemmy.ca avatar

What kind of pc are you running it on?

Rentlar,

Laptop with 1660ti Gpu and Ryzen 7 4800H Cpu. I have most of the visual effects off but high LoD

theangriestbird,

I wish for a way to capture 30-60 seconds of a simulation to go forward and backwards in Photo mode.

Pretty sure both Nvidia and the Windows Game Bar (Win+G I think?) have recording functionality. Not exactly what you’re looking for, but an easy way to capture a short vid and then scrub through later for screenshots.

Rentlar,

I know I could stream/video edit, but more I’m thinking about setting up a short video within the game. For example, following a train pulling into a station but you want to get the angle and position just right or from multiple angles. Currently the simulation can be slowed or stopped but every time you play the thing the simulation only moves forward rather than returning to the previous state.

theangriestbird,

Ohhhh gotcha you’re wishing the cinematic camera mod was in the game 😂 that was the name of the mod that did that in CS1. lack of mods is another reason I’m holding off on this one!

boCash,
@boCash@lemmy.blugatch.tube avatar

I still can’t figure out how to flip one way street directions.

It took me a while too. With the Replace tool selected, click and drag along the length of the street segment in the direction you want the traffic to go.

Rentlar,

Thank you!!!

sonori,
@sonori@beehaw.org avatar

Words cannot express my gratitude. My solution up until this point has been just relaying them, but that’s obviously kinda annoying. Thank you so much.

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