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Ilflish, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)

10 hours in and I’m loving it. I’m sure there will pure mechanic purists who hate and and those it might be too abstract for but this feels like purely a step up from control

lorty, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)
@lorty@lemmy.ml avatar

Interesting how it didn’t land with some reviewers. Seems like an alright game.

turkalino, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.

This is actually related to real marksmanship technique – you don’t literally want to pull the trigger with your trigger finger, you actually want to squeeze your whole hand, which indirectly results in pulling the trigger but with your hand applying tension in all directions instead of just backwards, reducing overall movement of the weapon during your shot

GustavoM,
@GustavoM@lemmy.world avatar

That is an interesting take, which (also) makes sense – each millimeter matters when you are using a weapon that demands the most precision in order to hit your targets. And multitasking with your “aiming hand” can mean the difference between being able to hit your target or not. Even so while burst firing.

MisterChief, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.

What is osu?

LemmyFeed,

A crazy hard (imo) mouse music game, it’s like DDR kinda and helps train your mouse accuracy and speed.

MisterChief,

Ah thank you.

bitwaba,
new_guy, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.

The video is impressive but it’s basically a OSU pro player playing OSU with a gun.

I don’t know if the skill would transfer to a FPS e-sport, though. I wonder how the key mapping would look like with various movement, skills and what not.

bridge_too_close,
@bridge_too_close@kbin.social avatar

Take this with a grain of salt, but a few years ago, I remember a discussion in /r/overwatch where someone said they practice sniping by playing osu.

new_guy,

Oh yes…don’t get me wrong. I think OSU can be a great tool to practice aiming. I’ve seen League of Legends players using it to farm better too.

It’s just that I don’t think one can play a FPS like they play OSU. They have more “dimensions”, I guess.

weebkent,

In my experience, while osu is a good warm up it’s not a substitute for a 3d aim trainer. Unless you are using mcosu with some modifications - using the fps mod and making the circle size smaller, among other things - the aim in osu doesn’t transfer one to one to shooters. While it certainly helps getting the hand movements like the flicks and such ready, 2d just isn’t the same as 3d since you can’t even map the sens to be the same, its kind of impossible actually.

123,

He has a video of him playing Apex Legends: www.youtube.com/watch?v=BvezoGUtTTg

GustavoM, (edited )
@GustavoM@lemmy.world avatar

Well, I tried this idea with Planetside 2 (Which is a very “messy” game where it can easily use more than 10 hotkeys at a time) and it started to feel “natural” after 30 minutes - 1 hour of gaming. And can’t really give you a key mapping that will work for you “just like that” but try placing your “non-aiming” hand at the keyboard (right over your commonly used movement keys) and pay attention to where your finger(s) are and change your shooting hotkey to where one of your “non-occupied” fingers are. Then test it for a while, and see if it “feels right”. If it doesn’t, then switch to something else.

As for me, left shift felt more “natural” since I use WASD and my left hand (when relaxed) lands exactly to where the left shift key is.

Heratiki, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.

Time to try this out.

GustavoM,
@GustavoM@lemmy.world avatar

Have fun.

Stillhart, do gaming w How has Cities:Skylines II been for you?

When did the game come out? I just went to check it out on my Xbox and it’s no longer showing as “coming soon” on Gamepass, but it’s also not on “Recently Added to Gamepass”. In store there’s no release date. Did something happen to the Xbox release?

saigot,

They pushed back console release to spring 2024

Stillhart,

Wow. That’s a pretty bold move considering they’ve been advertising it on “Coming Soon” for like 4 months at this point (“Soon™”). Shame…

Thx for the info!

Rentlar,

It’s on PC Xbox GamePass only. Console release is delayed for sometime, presumably because it doesn’t perform well enough on them yet.

moshtradamus666, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.

Just to see if I got that right: you basically set the fire button key on the keyboard instead of a mouse click and it made it easier to aim? Is this a common technique among pro players?

GustavoM,
@GustavoM@lemmy.world avatar

Yes. Like left shift instead of left mouse click.

And I honestly don’t know.

weebkent,

i feel like this set up would be best in a game that is very spammy with mouse clicks, say Minecraft 1.8 pvp. i don’t know how those people do it, but given 2 keys to press on my left hand rather than 1 on my mouse, i could maybe stand a chance with the clicks per second.

GustavoM,
@GustavoM@lemmy.world avatar

Indeed. Theres also burst firing, which can get significantly easier/more “natural”. Or when you are an old chap like me who panicks all the time, lessening the effect quite significantly as well.

ours,

That makes sense. “Trigger control” is hard so moving the trigger to another hand guarantees you won’t click with too much pressure adding unwanted movement to the mouse.

PapstJL4U,
@PapstJL4U@lemmy.world avatar

It’s not common. Most use the default config if shootinh with leftclick.

Shooting on space or another keyboard key i only saw with arena shooter players and it was single digit amount of people.

PeachMan, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.
@PeachMan@lemmy.world avatar

It’s pretty common for hardcore FPS gamers to switch their right click (which is usually ADS) from a “press and hold” configuration to a “toggle” configuration, meaning you just click to ADS, and then click again to release it. The idea is that you shouldn’t be constantly pushing down on you mouse while aiming, it creates drag and makes aiming harder.

Are you talking about remapping your mouse buttons to keyboard buttons? Seems like it would be difficult, but it’s plausible.

P.S. ADS means “Aim Down Sights”

GustavoM,
@GustavoM@lemmy.world avatar

Are you talking about remapping your mouse buttons to keyboard buttons?

Exactly.

DrQuint,

FPS players are beasts on their own next level where it comes to binds. They also rebind movement options like jump to mouse wheel and switch WASD to ESDF so there’s more surrounding keys and better pinkie access.

DrRatso,

I hadn’t seen ESDF in FPS, I personally used to use it in WoW.

But mousewheel scroll is actually a great jump bind for when you precisely need to input the next jump action to time it with the end of the last. This is less an FPS thing and more a movement thing. Spacebar (or other buttons) will only work if you hit it at the precise time, while mousewheel is a lot more forgiving, since it is multiple inputs in quick succession, kind of like the rapid-fire macros. Like I suck at bhopping for example, but I could do some easy bhop sequences in cs 1.6 with scrollwheel, there is no way I would be able to with spacebar.

Carighan,
@Carighan@lemmy.world avatar

Same ESDF is my go-to ever since Tribes but it stuck due to MMORPGs making it so much easier to use everything with it.

DrRatso,

I never used it after wotlk as I quit wow after and when I came back in BfA i was fine with WASD, i just relied on shift and control layers more.

I never liked it fully because on my keyboards E is offset from SDF noticably more than W from ASD.

Aux,

When I play FPS, I bind movement to SDF, jump to A and forward to the right mouse button. That allows me to control aiming and forward movement with one hand and to squeeze the mouse with the whole hand when shooting to avoid jerking. WASD is a silly scheme in any case, I don’t understand why it is a default.

Klaymore,
@Klaymore@sh.itjust.works avatar

I’m crazy and use REFT to move and middle mouse to reload lol

itslilith,
@itslilith@lemmy.blahaj.zone avatar

use vim layout and move with hjkl

Lord_Logjam, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)

I’ve never played the first game. Would it be a good idea to pick up your remaster before I play 2?

simple,

The original game is a bit dated but it’s still a fun time, so yes.

Lord_Logjam,

It’s down to under £10 on the Xbox store as well.

dack, do gaming w 100°C CPU when recording gameplay

In addition to what others have said, make sure the vents are not full of dust or obstructed.

seananigans, do games w Alan Wake 2 - Review Thread (90/100 OpenCritic)

Big Remedy fan so picked this up day one thanks to positive reviews. While I enjoy it, it suffers from the same problem I felt from Alan Wake 1: the combat is too hard and not that fun. Looks like I’ll be preferring the easy difficult again. That’s okay, still a confident and strong game so far.

hardaysknight,

Shine light, shoot gun was too hard?

seananigans,

Thanks for the high quality and good faith comment.

IndeterminateName, (edited ) do gaming w How has Cities:Skylines II been for you?

I’m enjoying it. I’ve remembered that I’m terrible at building cities, but I’m having fun while coming to that realization again! Performance is mid 50fps with about 5000 people at 1080p with a 2080 super and a ryzen 3600x.

HarkMahlberg,
@HarkMahlberg@kbin.social avatar

Oh joy, these are my specs! Good to know it's working well for you.

IndeterminateName,

I turned down a few graphic settings but honestly thoughly playable. Looking forward to performance patches so I can turn some of the eye candy back on

saigot, do gaming w How has Cities:Skylines II been for you?

I’m having a lot of fun,. The performance stuff is a non-issue for me, I haven’t spent much time looking at my fps but it hoveslrs at 45 or so (6800xt+3800xt, at 5120x1440, all setting on high except i disabled volumetic fog, tilt shift and motion blur), the sim speed seems fine. I only played vanilla cs1 and this seems to have added a lot, but not sure how that compares to the dlcs. I like how much more complex the demand for different zones are and the car systems seem greatly improved. Natural disasters was something I definitely missed in cs1 so it’s nice to see that. The graphics are a huge step up.overall just about every system seems to have been improved in some way. There seem to be legit incentive to make a dirty city, I felt making a polution free city was a littke too easy in cs1, now there are much more significant tradeoffs. A general theme seems to be that the city changes and grows over time, whereas in cs1 I often felt I could setup some districts for life right away. It feels like the city grows much more realistically and organically now.

On the negative side of things, a lot of the Twitter posts don’t seem to make sense, someone will complain about crime and then I’ll zoom in and they are super happy in a 0 crime area, I’m also pretty sure my commercial districts are bugged to always report not enough customers despite showing signs of success otherwise, and a lot of my busses seem to run all their buses at once rather than being spaced out. Every now and again a hearse/ambulance/firetruck gets stuck and won’t ever get to its destination despite a clear path. Its really finicky to attach pipes/power to something that consumes it. The radio is repetitive and often plays conflicting stories one after another. These are minor gripes but certainly annoying.

I have about 10hrs and I reckon I’ll put at least a 100 more. If the game never got another patch it would be fine and enjoyable, knowing it will have long term support makes me quite excited for it.

Rentlar,

Yep to me it feels like Industries and Mass Transit DLC-like content from 1 was brought in and better integrated with the C:S2 basegame.

Montagge, do games w Cities Skylines 2 player feedback
@Montagge@kbin.social avatar

40-50fps 1080p full screen
Ryzen 5600
RX6600
32 GB Ram
Game is installed on a SSD
Using Proton 8.0-4 on Ubuntu 22.04LTS with 6.2.0-35-generic

I have most things set to high
Disabled vsync
Disabled volumetric clouds
Dynamic Resolution set to constant
Disabled motion blur

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