Genshin Impact is my main game, I prefer the really polished open world combat, and down to earth stories with an amazing emphasis on being culturally accurate.
Also the game literally has no grind, so idk wtf the other user is saying. 95% of the content is done non-repeatable. Character’s are time gated by an energy system, but there game is incredibly easy and it’s nothing worth worrying about.
Good for you running Domains and Ley Line Blossoms 4 to 8 times a day in 5 minutes. But if you are doing that, then you definitely put a lot of time into farming artifacts already. I wish I could simply run it a couple times per character and be kitted out for good, but they gotta pile up random stats over random stats to get people farming forever.
I'm saying it does take me significantly more than 5 minutes, and that's not even counting getting around the map or Daily Commissions or regular events that also take time, which one might want to do if they want more characters and weapons without paying.
I'm also saying that to have your characters so optimized that it only takes you 5 minutes now, it means you likely grinded much more than 5 minutes a day for a long time, because fast clear times aren't trivial to get, and in this game skilfull play doesn't make up for raw stat numbers as far as clear time goes.
I am saying that solely counting daily grind, my playtime has surpassed hundreds of hours, and this is not hyperbole. I have played for more than a year, so over time even short daily playtime can ammount to that, but lets not downplay how many times you need to run the same XP Leylines, the same Talent Book Domains, the same Artifact Domains, the same Bosses over and over to gather materials to get new characters up to speed with the rest of your team, meaning, usable in gameplay.
God, if I didn't like the game's story so much I'd probably have dropped already from how repetitive and tiresome the grind gets. Like many live service games, it's not even like this is earned naturally by playing however you want, no, you need to go out of your way to grind the same repetitive challenges. Maybe you know games that are even more griindy and tiresome... but I wouldn't exactly say that this means Genshin is free from grind. Not at all.
I would say just don’t start one, these gacha games are probably not the best to start with from the beginning with it’s fomo gacha mechanics and at the same time they want the player to login every day.
But if i have to say something. I don’t know Honkai Impact or the boy game. Between Genshin and Hokai Star Rail, i would say the second one is a better game, but at the same time they quite different. Genshin is an open world exploration action game and Honkai Star Rail is liniar and Turn based. All of these gacha games are extremly grindy.
I sunk a lot of hours into Port Royale 2 many years ago. I’m not sure how well it holds up today or on its sequels. I think 3 was well received and 4 poorly.
Its not quite a pirate game, but if you’re willing to expand your seach to include a nautical mystery game aboard a trading ship in 1807, than Return of the Obra Dinn is worth a look.
I’d like a spin-off. Less land stuff and more sea stuff. Instead of the ‘armada’ thing, how about being able to buy or capture larger ships for personal use? Or being able to directly control 2-3 ships? Or fight large scale coordinated naval battles?
That concept has so much more potential and I wish somebody would do more with it.
They’ve been trying with skull and bones but it’s both in development hell, been delayed multiple times and even changed play styles over the years. I’m not hopeful sadly.
And somehow Skull and Bones is coming out this month! Not getting it (cos its Ubisoft) but excited to see how the game will be taken in by the players, if at all…
I played AC:Oddyseey in 2021 and am currently playing through AC4:BF now for the first time. I’ve been wondering if the Ody ship mechanic was as great as I remember of if it was just a nostalgic feeling having it for the first time in the tail of Origins and throughout Odyssey. Sounds like it was actually great. Not-true-to-AC argument aside, Ody was an excellent game as someone who started on Unity.
I do recommend AC4: Black Flag as a pirate game. It does take a fair amount of somewhat normal AC gameplay (and Ubisoft side quest trinket distractions) to get enough upgrades to the ship to feel like a real pirate of the Caribbean and not just a poop deck swabber, but my ship is nearly maxed at ~75% story completion. I make sure my wanted level stays maxed so the pirate hunters chase me in level 60 men’o’war every time it loads me at sea. Two types of side cannons, forward chain cannons, rear fire barrel mines, long range mortars, front ram, and the option to board disabled ships for swashbuckler combat to gain different rewards. Plus a little tabletop smuggling across the Atlantic with turn-based sprite battles for a laughably insignificant amount of money compared to the work it takes to capture proficient ships.
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