Bit of an oddball suggestion, but you might want to give Metro 2033 a try. It takes a bit, but you can eventually obtain a stealth suit that has a light meter akin to Thief, and you have a pneumatic rifle that shoots silently. Spent so much time skulking through levels trying not to alert anyone the entire time, had so much fun.
Ultima Online is a 25 year old MMO that still has the original servers running. The install is about 3GB and can run on any PC from the last 20 years. For the official servers, the player base is largest on Atlantic and you can sign up for a free Endless Journey account. PVP is only allowed in certain zones.
There are many many player run servers that fit a lot of play styles. The most populated being Outlands. That is where I mainly play as it is by far the most populated UO server, 2.5k-3k people on usually. Just beware, outside of the starting zone and towns, it is open PVP almost everywhere.
City of Heroes now has player run servers. The install is around 5GB. Homecoming is the most populated, with a lot of added content. Rebirth is less populated but tries to be the closest experience to the official servers.
Likewise, Everquest is still running, including some semi-official EQ-classic servers. Server population might be measured in hundreds – a far cry from the 500k peak in 2002.
I’m really intrigued by this! How long do you need to play for it to feel “meaningful.” I find with a lot of MMOs, I need a few hours to really get into it.
They are all decent, and fun to play if they’re your jam, some are more pay-to-win than others, like Star Trek Online. Some are a bit on the older side, like Guild Wars 1 being from 2005 though.
I wouldn’t even say the first BioShock is stealth-oriented, much less the rest of the series. There are some areas where it benefits you to be stealthy, but the game can easily be played going head-on into most enemies with good plasmid use. I’d argue it’s more fun that way, too.
I’ve started playing it again, and I now realize that. I just remembered it fondly as a very tactical, lean-back shooter. When I’m being expedient, the natural approach is to tag a splicer and then retreat toward my hacked turrets. Deathloop is the opposite. It’s billed as a stealth game, yet I find it easier to maintain a lean-back playstyle in Doom 2016.
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