It varies wildly. Sometimes its Skyrim or Fallout 4, sometimes it’s some strategy game like Cities Skylines (2) or Factorio, or for a while now I’ve been playing Euro Truck Simulator 2 after I found out how awesome the gaming wheel support is on Linux. Latest Doom games have also been great for just venting out.
GDPR and pii reasons most likely. It’s a nightmare keeping track of why certain data is on certain accounts. This can vastly simplify the GDPR compliance mechanisms. If your GOG account is merged with your PR account, there is probably significantly more “sensitive” data (CC numbers, addresses, etc) in the GOG account. This probably exempts some data that either cdpr or gog tracks from deletion or retrieval requests.
But it isn’t a merger, it’s a partial transfer. Your GOG account will still exist, but your CDPR games will be moved from GOG to CDPR.
Exactly what this means is unclear, the email and their online FAQ merely says “online features including Cross Progression and My Rewards as well as CDPR Forums” - it does not list everything that’s being migrated. It could be that GOG will only sell old games, while new games will be on a separate store, or it could be just that achievements and cross-platform scores will be on CDPR while GOG continues as normal. It could also end up being a gradual change with GOG falling to the wayside, and new games (1st and 3rd party) only being sold on CDPR.
Also, GDPR is hardly a reason. GOG is a CDPR subsidiary, and both are based in Poland, which is in the EU. They’re in the same jurisdiction. There’s no real issue with GDPR, even if the two services were sharing data - GDPR allows this for the purpose of providing a service.
I’ve sent a support ticket to them asking for more information.
Separation of data between accounts makes them fall under different retrieval requirements.
As one account, a request for all of the data from that account contains both chunks. Separation of those accounts separates the need to accommodate requests for data from one on the other.
It can also mean that internally they may have a sufficient mechanism that data that was previously identifying to no longer being identifying (breaking userid to data pairings for example) which is sufficient to “anonymize” the data that it no longer needs to be reported or maintained.
When I tried it, the worst part is actually trying to see what’s going on. When you shoot the foam, it builds up little hills of foam over time, which changes the landscape. You can run up on it and whatnot until the other team tears it down.
But what it also means is that you now have these new obstacles you can’t see over or around, so the combat is just hard to keep up with. At least for me.
And I actually thought it’d be more like Splatoon, but in the end here the main game mode is still killing the other team members a certain number of times.
It’s all not terrible, honestly. But it makes me want to play Splatoon instead of more Foamstars.
Is this why the site was down for maintenance almost all day the other day? I just wanted to log in and see if I owned a game on there or not and was getting time out errors most of the day. Tried in the evening and loaded to a message about extra maintenance because they were migrating to a new system (and still couldn’t log in to check anything).
All I can think of is a Donald Glover bit where he said he had a fear of someone just putting a gun on him and telling him to put his dick in his butt and came to realization he can just tuck underneath instead of trying to reach around his waist. So I’m incapacitated by laughter to think of my own times this has happened.
When I first tried guitar hero, for some reason I thought I should strum using the side of my thumb. I’d have this swollen bump (there’s a word for this but it escapes me) where I made contact and thought I just needed to get used to it to get past that. It made sense to me because I knew there was toughening of the fingers involved in playing a real guitar (never mind that it had nothing to do with strumming).
I was doing double strumming and practicing for expert level that way.
When I realized I could instead use my thumb pad to strum down and finger pad to strum up, it was game changer. You treat it like it’s a pick. Duh.
Dodge Offset in Bayonetta. I played through 1&2 a couple times over before even becoming aware of it.
It’s a totally different game once you wrap your head around it. My opinion of Bayo 1 went way up as a result - Dodge Offset is the glue that holds the combat together and is the key differentiating feature from all other character action games.
Definitely shield dropping in smash bros melee. Seemed like an essentially impossibly difficult skill, and nearly made me stop playing because I don’t have the time to invest into that kind of tech skills just to be competitive. But then I had my eureka moment when I learned that you can get your shield up and not roll if you just have the stick to the right or left when you press shield in the first place. After that it’s just dropping the stick down one notch and you’re dropping like no tomorrow. Bit of practice to get the timing down and now I’ve unlocked an entirely new dimension of my play.
Yet another reason I cannot stop playing melee. Every time I think I’ve figured that game out, it reveals an entirely new level of depth that was invisible before I had the tech to see it.
Claire Redfield in darkside chronicles. I saw that ASS and that was the last I saw of it. Before Stellar Blade, there was Claire Redfield. Claire Redfield is awesome.
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