Going back a ways here with Castlevania: Symphony of The Night. It seems like a fairly fleshed out game as it is when you get to the “final” boss but then you read a guide and find out “ending A” is only half of the game
Yo been Waiting to get to try this, how big of an upgrade is it over the first one? I only got like 10-20 hrs in that but I’ve to admit its a very unique game and its been on my list
Lufia: Rise of the Sinistrals. JRPG for the SNES published by Quintet. VERY large game for the era, there are a LOT of towns with dungeons to go through. Gets a little grindy mid-way through, it also manages to fit such a large quest with such a large game map on the cartridge by having relatively little variety in visuals. There’s one town tileset, there’s one dungeon tileset that gets palette swapped, there’s one cave tileset that gets palette swapped, there’s a relatively small number of music tracks you’ll be hearing a lot.
The North American release of its sequel had a very late game dungeon that was corrupted, and technically possible to move through but you’d have to have played the PAL version to know what you’re doing. One of the few broken games I’m aware of to get a Nintendo seal of quality. Lufia II is actually a prequel, you play out the full adventure of the legendary heroes you play in the cold open of Lufia. There’s a cool detail between the two games, in the first, when the legendary heroes were legendary, the dialog is spoken very formal and pompous. In the second game, when we’ve been with them this whole time and they’re just people, the same dialog plays out the same way but it’s much more casual. “Come forth and show thyself!” becomes “Come out and show yourself.” Probably my favorite detail of the whole series.
I’ve been wanting to play that. Considering it already takes me something like 30-40 hours to launch a rocket in base game, I’m anticipating that getting through the DLC is going to keep me busy a while.
I’ve spent way more than 100 hours on plenty of games over the years, games that nowadays are below $10, like:
Doom
Duke Nukem 3D
Tetris
BlockOut (now, BlockOut II)
MS Flight Simulator 5.0
F-117A 2.0
Monkey Island 1
Monkey Island 2
Ultima Online (now, UO Outlands)
GTR: FIA GT Racing
There are many free-to-play mobile games with optional ads, that I’ve also enjoyed for over 100 hours each before they became frustrating, but hard to make a list now.
Dorfromantik. I had bought the award-winning board game as a gift for a relative and figured I’d try the videogame version. Please send help, I can’t stop playing. This game is so addictive, it should be classified as a dangerous narcotic. I have deliberately not installed it to my Steam Deck (which it’s verified for), because I need at least a few hours per day that I’m not playing it. In completely unrelated news, who knew birds are waking up this early?
I’ve also been playing a bit of GTA Vice City and San Andreas, not the botched remasters, but the original PC ports with mod packs (Reviced and SA Enhanced Edition Plus) that restore features from the PS2 version and overhaul them a little. I’m having a blast, unsurprisingly. These are games you can replay forever. San Andreas in particular absolutely glows (both figuratively and literally) with the restored lighting and holds up incredibly well. Since it’s been a while since I last played it, I noticed just how incredible the architecture in this game is. Weird thing to focus on, I know, but every building has the right proportions and, by PS2 standards at least, a remarkable amount of variety and detail, in large part due to the photo textures. Even most newer open world games don’t even come close, like the entire Saints Row series or the recent Mafia 1 remake (which I actually enjoyed quite a bit otherwise). It’s a huge step up from Vice City in this regard, which is however still a ton of fun. The attention to detail in SA remains impressive in every way, like how radio talk hosts will comment on story events.
I tried a bit of the classic hacking game Uplink again, with the brilliant UplinkOS mod that modernizes its UI and makes the game usable on modern display. I haven’t done many missions yet, but it’s still as enjoyable as when it was new 23 years ago. It’s remarkable how little this old Indie darling needs to set the right atmosphere: Some appropriately beepy Hollywood sound effects, a charming electronic soundtrack and just the right amount of well-written text.
Parking Garage Rally Circuit: Little retro arcade racer with a delightfully limited scope. If you like the old Sega arcade racers, this one is a well-crafted throwback and even if you don’t, it’s the perfect game to play in short bursts. The difficulty is old-school hard too - and comes with tons of filters and resolution options to make it look like it’s playing on your parents’ crappy old tube TV.
Now that Stop Killing Games is actually being taken seriously
It is? They're still at 39%. Let's not call victory before reaching the start of the race. Getting to 100% will just be the beginning.
Also, kernel level anti-cheat seems like an easy thing to fix: don't buy the game. Be a little bit more principled and selective in your purchasing choices.
It’s a very recent development, but the consumer actually does have enough information just from the store page these days to know that a game uses kernel level software. The thing that still sucks is that it can be retroactive. In those cases, I suppose we just ask for a refund.
“Don’t buy a game that ships with malware” is a perfectly correct decision, but it doesn’t address the fact that games are shipping with fucking malware.
Let me assure you, if you’re not actually an EU citizen, signing would be a decidedly bad idea. All that would accomplish is pumped numbers that will be disregarded in the end, so it can only serve to hurt the campaign.
I’ve seen the Government in America ignore more than one petition they claimed was tampered with and I wouldn’t want that to be the result here (The EU seems to be more on the up and up than the US government, but still).
I remember grinding my way through Pokemon Conquest, having a decent time but also kinda wanting it to reach its conclusion. I get to the end of the main campaign, scroll the credits, and then it tells me on next boot that there’s now some more content to play.
“Oh cool, a postgame,” I thought.
No. There was not a postgame. There were something like eighteen new campaigns to play.
To a certain kind of person this must’ve felt like Christmas morning. I put the game in a drawer and didn’t turn it on again out of sheer intimidation.
bin.pol.social
Aktywne