Idk how much it fits into your understanding of racing games, but one of my favorite vibing games of all time is Slipstream.
My favorite traditional racing game is the old DiRT 2. I‘m just not much of a sim guy, I dislike having to fight the car too much, it starts to feel like I’m trying to steer a washing machine on ice. I am challenging myself with DiRT Rally 2.0 (yes, confusing) though, not sure how far I‘ll get.
Dirt Rally 2 is excellent! I've actually walked along a couple of the stages too, I was quite impressed by how well they recreated them. The limitations on multiplayer formats annoyed me quite a lot, but I do think it's the only game I've ever played where rallycross felt like it really worked well, and I love the rallycross format
Metro Exodus. Opening up the map was a mistake. The linear levels were fine, that gives you tight pacing and you always know what’s next. The confined underground spaces were part of the soul of that series. I only played maybe 8 hours of Exodus and can’t be bothered to play more.
Are we counting old-school expansions as DLC? If so, then, aside from the infamous Horse Armor, the Elder Scrolls series seriously raised the bar for what to expect from RPG add-ons. Tribunal and Bloodmoon were massive expansions that set the standard early on.
Knights of the Nine might’ve been a bit weaker, but Shivering Isles is one of the GOAT expansions and is arguably better than the base game.
Skyrim kept the momentum going with Dawnguard and Dragonborn, both of which added tons of new content.
The series is straight-up GOATed when it comes to expansions that are actually expansive: new locations packed with quests, items, monsters, spells, etc. They take already huge games and somehow make them even bigger.
But, Mortal Kombat 11. I had always enjoyed the MK games (it helped that my sister owned the N64 so I only played maybe a grand total of two hours of the wannabe Tekken ones…). And the timeloop reboot had reinvigorated the series and I was a much more accomplished fighting game player and actually understood how to push through projectile spam.
Then they randomly recast Sonya Blade with (sandy hook truther and terf) rhonda rousey and it was just… ugh. Even ignoring she is a hateful and evil shitbag… she is just a REALLY bad actress. Could never bring myself to grab 11 and by the time “1” came out I had also realized that I actively disliked the x-ray attacks and finishers since they were just boringly gorey time sinks.
And honorable mention to Splinter Cell Double Agent. But apparently the OG xbox/wii u (?) version of that was actually good and it was just 360/PC that was a steaming pile of shit. And Conviction was a very different game but also I still think about the aftermath of the EMP every so often.
Renegade on the ZX Spectrum was good, the sequel Target: Renegade was one of my favourite games for years, but the third game was a cynical cash grab, badly executed, barely playable.
I sadly have to disagree regarding Elden Ring. I love the DLC, but there’s pretty much 0 integration with the rest of the game. Nothing you do in the base game will change interactions in the DLC, and vice versa.
If a couple voice lines changed (e.g. for Melina, Midra regarding the Frenzied Flame, Miquella regarding Malenia) I’d agree completely, but as it is it’s very slapped on.
Name checks out. Are you also forgetting the DLC is awkwardly levelled too? That it’s not accessible until quite far into the game but if you try go into it with a complete save you’ll be dramatically over-levelled.
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