If you don’t find one, you might consider looking for RSS (or Atom) feeds that list new game announcements or reviews. Maybe one of these, for example.
I recently started playing WoW again. This time on Turtle WoW and it’s really impressive with how much care the devs expanded on vanilla. Love it, really.
Also started playing OSRS again since I hate my job and will only do the absolute bare minimum going forth. In between it’s time to grind lol
I suspect there should be something using the IGDB API, if not it ought to be possible to make one. I found this (I didn’t try it) but it’s not quite what you want: github.com/omoosey/video-game-calendar
While the safe bet with Linux is AMD, it’s not like Nvidia or Intel are bad options for Linux. (,running RTX 3050 and 12100f).
It just depends on your platform and how comfortable you are with tinkering.
From my testing, Ubuntu based, is the easiest to get up and running while Fedora and arch can take a bit of work.
For my recommendation, look at the games you wanna run and see what they recommend for hardware. An in general safe bet, 12th gen Intel i3/i5 or 3rd gen Ryzen is a good bet for cheap hardware still in stock in stores or online. Upgrade is good (12-14th on the same socket & 1-5th gen Ryzen on the same socket).
Graphics cards works on both, and AmD and Nvidia works on Linux, though Nvidia is behind on support, but not by much games will be stable.
That website was really tempting… until I remembered that these run on AA batteries and don’t have gyro or a touchpad. M$ really selling an 85$ controller without the features of the 50$ ps5 controller
Edit: apparently dualsense are 75$ now?? Wtf. and apparently they’ve never been 50$? Just discard my comment
Its actually a plus for me. I don’t want to use proprietary batteries and rather use standard AA sized (rechargable) batteries. They can be charged with any battery charger, you can have multiple of them and each pair lasts much longer than any builtin battery. I agree on the other parts for missing gyro and price though.
Yeh this one cost me £4 and came with a recharchable battery pack. I’ve always used my controller wired (playing on PC) but now maybe I’ll try wireless!
If latency was an issue for you, I can assure that its not even for competitive gaming. I played years with friends Fighting games in a competitive manner (offline) and since 360 days it was wireless. And in general with modern controller and batteries, a pair lasts for me at least a week if no longer, when I play at least 5 hours per day. Can’t beat that! Replacement is also cheap. Good if you don’t want to rely on original batteries in the future.
Nah I’ve never had issues with latency and don’t play anything competitive I’ve always just prefered wired to be honest. My favourite controllers were the wired 360 controllers that got rid of the massive bump at the back and were a really nice weight. I wish they did an official modern wired only version.
100%! I love controllers that use AA’s. So much easier to replace the batteries. I’m dreading the day I need to go hunt down replacement batteries for things like my DS, 3ds, Playstation controllers, etc. It’s probably not hard to find replacements. But it requires more work than just whipping out some rechargeable AA’s and calling it a day lol
The original got overshadowed (pun not intended) by high profile releases such as SKYRIM and a new Mario Kart at the time and was followed up by the very mid Sonic Lost World, so here’s hoping the good reviews help people decide to pick this up and actually see 3D Sonic done right.
I quit probably 11 years ago. IIRC they did some dumb stuff to cap trades, and I played out most of everything that was very cool & interesting, and they kept adding new stupid skills that I had absolutely no interest in doing. Like the hunting/trapping skill. But then they’d release sick new quests, with good rewards/perks, but to do them you’d have to extensively train up that yucky, boring, dumb “skill” that you would never use otherwise. If not for that quest.
They turned my play into work, and took the fun out of it, and eventually I was like why am I paying these people so I can grind away hours on dumb stuff that I don’t even like?? So I quit.
You know it’s so funny about the hunting skill that was really controversial? The people who actually did the skill did not enjoy it at all It was extremely tedious and frustrating, myself included. One of the worst skills and I’ve had no interest in doing it since. But it is by far the most botted skill in the game, pretty much everyone that I came across two years ago doing that skill when I still played, they were all bots. Like every single one of them. You could even mess them up just for fun by putting boxes around them so that you captured stuff and they would basically error out because the spot wasn’t working
That is truly hilarious. Idk if I’d stoop to that, maybe I would, because fuck 'em. But I’d be a relatively “active” bot, if that makes sense. Just leave it run on a secondary screen, check it often. Maybe while surfing the web, or reading a book. I’d be there! But all this clicking & clacking, running around, tedious AF. Screw that, man. I’m not your monkey. I felt it was just disrespectful of our time, and I guess I wasn’t alone in thinking that.
Botting is dangerous, though, especially when you’ve got a powerful character worth a damn. I had a really good character, I wouldn’t ever want him getting banned. I put in too many good hours to get a ban.
The presentation was genuinely astounding. An absolute marvel for the hardware it runs on and it still holds up today, at least visually. Gameplay-wise, not so much, unfortunately.
This one was much better than the sequels and I think it was because in the sequels I found Lara unbearable. In this one she was scrappy and there was lighthearted chitchat to just make everyone feel a bit human. In the sequels everything was just so melodramatic and it all took itself way too seriously, especially considering how silly the stories were.
Absolutely. And particularly it was is “batches” especially as you get to Shadow.
Collecting stuff as you go along playing is fine (I mean, I’d argue not because it’s lazy game making but its normal). But going along and hitting a village that has 50 side quests in it just interrupts flow.
Plus, they made nested fetch quests so I felt trapped in a loop. OK I’ll just do this one quest…“hey, now that I see that you are good at fetching arbitrary items, I want you to go get this for me too”
I enjoyed the first Tomb Raider of the reboot series shockingly more than I thought I would. A few years later then played the sequel and wrote a big letter of complains in a review. Maybe I was a bit overly negative because of some frustrations, but overall it was boring, bloated. Skills weren’t interesting or any game changing, collectibles were annoying but needed and part of the gameplay. There wasn’t even interesting enemies, they were the same all over again.
It started fun, but overall was the same again and again, without interesting story parts, and always climbing and climbing. There was no challenge I liked to do. Too many checkpoints and all the hints what to do next if I get stuck just a little bit took any tension and challenge from the game. Especially the third half of game was a huge time waste. The “Baba Yaga: The Temple of the Witch”-DLC was actually pretty good.
And then after finishing it, the cliffhanger at the end… man that was frustrating ending without answering the questions.
I've got a list of complaints but I'm jaded. It's story-lite (maybe if you know nothing about Smoke Jaguar it sells), the combat isn't as satisfying (for me), the mech lab is kind of a joke even when compared to vanilla, and a dozen menus with questionable options isn't good. The graphics are pretty... but there's just... inconsistencies in choices here.
The things that bother me the most at this particular moment being so far in the game are 1) These mechs are as tall as buildings. So why instead of trees, are we knocking down tall plants? Like literally, there's maps with weeds as tall as you are that you walk through but it sounds like a tree is falling. 2) The mission parameters will say something most everyone ignores but my OCD ass. "We've arrived at the AO from the NorthWest" it says. But you land and you're looking NorthWest... so you came from the SouthEast!
At the beginning you miss a bunch of these because it's a lot and yeah I know I'm nitpicking. Just a thought stream here.
But there's other stuff. 3) You get weird level ups all over the place and one of them is affinities in the barracks menu. You can choose a bunch but you can get one for each mech weight class that gives you a bonus. Ok, so there's Light, Medium, and Heavy. No Assault. Huh? 4) The story hints repeatedly that your clan's tech is miles better than the Inner Sphere and when I'm melting Battlemasters with my mediums I start to agree. So what does the Inner Sphere bring you for serious fights then?
Flying vehicles. I shit you not. Bullet sponge flying fortresses. Guess they should'a used these in some of their wars, huh?
But I think for me, the worst offender here is the fact that it's named Mechwarrior 5: Clans. Five. Okay, that should mean that it's somehow related to the other Mechwarrior 5 games right? MW5 Mercenaries' story talks about a protagonist whose father is revealed to have been a spy for 'somebody' that lives outside the Inner Sphere. It's not Clan Wolf, they've got their own thing going. You play the whole campaign, nothing is revealed, but there's a trailer for MW5: Clans. Surely they're gonna answer all our questions about who this guy was, right?
....two guesses. Completely different game, same name. I just don't get it.
On the different game, same version number thing: That’s a tradition that dates to the mid-90’s with the 3 games published under the title Mechwarrior 2.
31st Century Combat was the first, it featured two campaigns from both sides of the Wolf/Jade Falcon Refusal War. Ghost Bear’s Legacy is also post-Clan invasion but largely to do with the Draconis Combine. MW2 Mercenaries is set pre-invasion up through the Battle of Luthien.
Mechwarrior 4 was fairly similar; Vengeance was a relatively small story set on Kentares IV (and its moon) and is kind of a microcosm of the FedCom Civil War. Black Knight does continue the bad ending of Vengeance, and MW4: Mercenaries is more broadly about the FedCom Civil War; most missions are either Davion or Steiner aligned though other units and factions appear (including the Jade Falcons and the Capellans). Kentares IV isn’t so much as mentioned.
So what does the Inner Sphere bring you for serious fights then?
This is something I don’t think any of the Mechwarrior games ever really brought to life because yes the Clans had outright superior weapons and the Inner Sphere to my knowledge never won a toe-to-toe fight during the invasion. Name one time an inner sphere lance stood against a Clan star in a fair fight and won. The clans ultimately lost because it turns out blitzkrieg is a dumber thing to base a religion around than the phone company. And it’s really difficult to build an action cockpit simulator game around that as a primary gameplay mechanic.
Name one time an inner sphere lance stood against a Clan star in a fair fight and won.
Correct me if I'm wrong, but Wolcott did just this and turned the tide. The Battle of Tukayyid in particular?
And yeah the rest of your post is good... I guess I'm still just kinda confused why Piranha doesn't really use the canon narrative to drive their stories. It raises the stakes in each game, which is great for player engagement.
Wolcott comes the closest as the Kuritans did actually answer the batchall and bid the fight, they played by the clan’s rules. They also presented the Genyosha as green troops instead of the elite force they were, and they dug traps, hid explosives and hung strips of metal from the trees in the swamp they were to fight in. I see it as reaching a similar place that the Lyrans did at Twycross, both took significant planning ahead to take advantage of prevailing conditions that reduced some of the clans’ technical advantages, both involved setting traps, and both still resulted in a lengthy and brutal knock down drag out fight.
As for Tukayyid, the clans lost at Tukayyid through a failure of doctrine. With the exception of the Wolves, the clans thought they were fighting a trial of possession. Comstar thought they were fighting a siege. Comstar was right.
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Aktywne