The video is impressive but it’s basically a OSU pro player playing OSU with a gun.
I don’t know if the skill would transfer to a FPS e-sport, though. I wonder how the key mapping would look like with various movement, skills and what not.
In my experience, while osu is a good warm up it’s not a substitute for a 3d aim trainer. Unless you are using mcosu with some modifications - using the fps mod and making the circle size smaller, among other things - the aim in osu doesn’t transfer one to one to shooters. While it certainly helps getting the hand movements like the flicks and such ready, 2d just isn’t the same as 3d since you can’t even map the sens to be the same, its kind of impossible actually.
Well, I tried this idea with Planetside 2 (Which is a very “messy” game where it can easily use more than 10 hotkeys at a time) and it started to feel “natural” after 30 minutes - 1 hour of gaming. And can’t really give you a key mapping that will work for you “just like that” but try placing your “non-aiming” hand at the keyboard (right over your commonly used movement keys) and pay attention to where your finger(s) are and change your shooting hotkey to where one of your “non-occupied” fingers are. Then test it for a while, and see if it “feels right”. If it doesn’t, then switch to something else.
As for me, left shift felt more “natural” since I use WASD and my left hand (when relaxed) lands exactly to where the left shift key is.
10 hours in and I’m loving it. I’m sure there will pure mechanic purists who hate and and those it might be too abstract for but this feels like purely a step up from control
This is actually related to real marksmanship technique – you don’t literally want to pull the trigger with your trigger finger, you actually want to squeeze your whole hand, which indirectly results in pulling the trigger but with your hand applying tension in all directions instead of just backwards, reducing overall movement of the weapon during your shot
That is an interesting take, which (also) makes sense – each millimeter matters when you are using a weapon that demands the most precision in order to hit your targets. And multitasking with your “aiming hand” can mean the difference between being able to hit your target or not. Even so while burst firing.
Big Remedy fan so picked this up day one thanks to positive reviews. While I enjoy it, it suffers from the same problem I felt from Alan Wake 1: the combat is too hard and not that fun. Looks like I’ll be preferring the easy difficult again. That’s okay, still a confident and strong game so far.
I’m enjoying it. I’ve remembered that I’m terrible at building cities, but I’m having fun while coming to that realization again! Performance is mid 50fps with about 5000 people at 1080p with a 2080 super and a ryzen 3600x.
I turned down a few graphic settings but honestly thoughly playable. Looking forward to performance patches so I can turn some of the eye candy back on
When did the game come out? I just went to check it out on my Xbox and it’s no longer showing as “coming soon” on Gamepass, but it’s also not on “Recently Added to Gamepass”. In store there’s no release date. Did something happen to the Xbox release?
I’m having a lot of fun,. The performance stuff is a non-issue for me, I haven’t spent much time looking at my fps but it hoveslrs at 45 or so (6800xt+3800xt, at 5120x1440, all setting on high except i disabled volumetic fog, tilt shift and motion blur), the sim speed seems fine. I only played vanilla cs1 and this seems to have added a lot, but not sure how that compares to the dlcs. I like how much more complex the demand for different zones are and the car systems seem greatly improved. Natural disasters was something I definitely missed in cs1 so it’s nice to see that. The graphics are a huge step up.overall just about every system seems to have been improved in some way. There seem to be legit incentive to make a dirty city, I felt making a polution free city was a littke too easy in cs1, now there are much more significant tradeoffs. A general theme seems to be that the city changes and grows over time, whereas in cs1 I often felt I could setup some districts for life right away. It feels like the city grows much more realistically and organically now.
On the negative side of things, a lot of the Twitter posts don’t seem to make sense, someone will complain about crime and then I’ll zoom in and they are super happy in a 0 crime area, I’m also pretty sure my commercial districts are bugged to always report not enough customers despite showing signs of success otherwise, and a lot of my busses seem to run all their buses at once rather than being spaced out. Every now and again a hearse/ambulance/firetruck gets stuck and won’t ever get to its destination despite a clear path. Its really finicky to attach pipes/power to something that consumes it. The radio is repetitive and often plays conflicting stories one after another. These are minor gripes but certainly annoying.
I have about 10hrs and I reckon I’ll put at least a 100 more. If the game never got another patch it would be fine and enjoyable, knowing it will have long term support makes me quite excited for it.
fast is still consider intensive encoding, so if you want to record higher fps you need to use veryfast. Without hardware based codec everything will be running on CPU so it’s normal to go full steam.
Considering YouTube and Twitch can’t show greater than 60 fps, there’s really not much point to going higher unless you’re trying to get higher quality slow-mo footage.
If you’re still thermal throttling, you may want to consider 30 fps.
I haven’t had time to build up a big city, but so far I’ve enjoyed it. I’m running on Linux with a 5600X + 6600XT, and 1080p at medium gets me 30-40 fps.
I LOVE that roads transmit power and water. Money is way more available early game than in 1. The only annoyance for me so far has been the terrain overlay that comes up when you select a zoning tool (similar to how selecting water pipes switches to underground. You can make it go back to normal by hitting i after selecting the tool. It’s minor, but its an annoying difference from 1.
Definitely easier to manage new/remote developments in this game. Government subsidies are also a nice hand-hold but I have no idea how it’s calculated. Trains in C:S1 are super unprofitable, government investment makes it work well. (I’ve gotten subways can be profitable in C:S1 after lots of work).
I wouldn’t mind the terrain overlays if it looked clearer with it selected, for some reason it was hard to use, especially at night.
I’ll start, having grown a city to 40k, it’s low-medium quality and hovering at 20fps but at least it’s consistent. I don’t get huge amounts of stuttering unless I swap tabs from the game which I have to change my resolution up and down to fix. I’ve been having fun with it despite that and I’m looking forward to a smoother prettier experience later.
Traffic AI is way better, the Industries are much better integrated and freight rail being managed by the player makes it way easier to deal with because external trains aren’t clogging your lines and trucks aren’t in a long queue waiting to enter the station. I like that some citizens like to jaywalk more than others.
I still can’t figure out how to flip one way street directions. I’d like the destination path view of a person or vehicle again. I’d like to be able to assign a stop sign to only two of the four directions of an intersection.
I wish for a way to capture 30-60 seconds of a simulation to go forward and backwards in Photo mode.
I wish for a way to capture 30-60 seconds of a simulation to go forward and backwards in Photo mode.
Pretty sure both Nvidia and the Windows Game Bar (Win+G I think?) have recording functionality. Not exactly what you’re looking for, but an easy way to capture a short vid and then scrub through later for screenshots.
I know I could stream/video edit, but more I’m thinking about setting up a short video within the game. For example, following a train pulling into a station but you want to get the angle and position just right or from multiple angles. Currently the simulation can be slowed or stopped but every time you play the thing the simulation only moves forward rather than returning to the previous state.
Ohhhh gotcha you’re wishing the cinematic camera mod was in the game 😂 that was the name of the mod that did that in CS1. lack of mods is another reason I’m holding off on this one!
I still can’t figure out how to flip one way street directions.
It took me a while too. With the Replace tool selected, click and drag along the length of the street segment in the direction you want the traffic to go.
Words cannot express my gratitude. My solution up until this point has been just relaying them, but that’s obviously kinda annoying. Thank you so much.
bin.pol.social
Aktywne