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dbx12, do games w Summary of some Minecraft game cheat commands

What is this? Did you ask chatgpt to write an essay about Minecraft?

gnomesaiyan,
@gnomesaiyan@lemmy.world avatar

ChatGPT would have used carriage returns.

Omega_Haxors, (edited ) do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

I want there to be systems that have absolutely no game design in them. Stuff that literally is just there to add random possibilities to the experience. Extremely basic and consistent rules which are extremely easy to grasp but result in all sorts of crazy shit. Stuff like redstone from minecraft or fairy dust in Stardew Valley. I want to completely forget about the game for a bit and just get completely lost in the intricacies.

A perfect example of this: Adding a joker (wildcard) to poker. It’s just one basic card, you know what it does, but the amount that one card can completely break the game leads to far more interest than the base game could ever provide.

MrNesser, do games w Summary of some Minecraft game cheat commands

This has to be AI generated no sane person can write this and not leave a paragraph space

liminalDeluge, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

Phobia-friendly settings/modes. There are so many games that I can’t play or have to find a mod for because the fantasy genre is obsessed with giant spiders. The only way I could ever play Skyrim was with the Arachnophobia mod that replaced all spiders with bears. I haven’t played Grounded, but I know it has an arachnophobia setting that can simplify/cartoonify the spiders or replaces them with floating orbs. I’d love to see these types of settings in more games, and ideally similar settings available for other common phobias/triggers besides spiders and blood.

nekohime, (edited )

deleted_by_author

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  • PelicanPersuader,
    @PelicanPersuader@beehaw.org avatar

    Mine (thalasaphobia) would be tough to remove.

    whatwhatwutyut,

    I’ve noticed that at some point since it came out, Horizon: Forbidden West actually added a thalassophobia relief option into the settings! It brightens everything underwater and allows for infinite breath underwater regardless of if you’ve unlocked it in the story or not

    PelicanPersuader,
    @PelicanPersuader@beehaw.org avatar

    That’s really cool! I struggle with some games because of it. Subnautica is an absolute no for me, but even No Man’s Sky and Minecraft can trigger it.

    jaywalker,

    Turn them all into bears! When you cut a bear it bleeds more bears.

    tal,
    @tal@lemmy.today avatar

    Why does the developer hate arkoudaphobics?

    arquebus_x,

    It's fish and children, isn't it?

    tal,
    @tal@lemmy.today avatar

    Just looking at the Man Attacked by Babies sculpture at the Vigeland Sculpture Park sends shivers up and down parent commenter’s spine.

    tal,
    @tal@lemmy.today avatar

    The only way I could ever play Skyrim was with the Arachnophobia mod that replaced all spiders with bears

    I can only imagine this.

    Villager: “Chosen One, you must slay the Queen…”

    Poorly-recorded masculine voice cutting in: “Bear”

    Villager: “…before her egg sacs hatch and all of her…”

    Poorly-recorded masculine voice cutting in: “bear cubs”

    Villager: “…start swarming over the area!”

    liminalDeluge,

    One fun thing about the mod is that it doesn’t disable crawling on the walls/ceiling or descending from a web, so sometimes you’ll wander into a cave and a massive bear will just roar at you as it slowly floats down from the ceiling before it can charge at you properly. All the cobweb/spiders’ eggs items were replaced with “Cave Bear Honeycomb,” too.

    MangoKangaroo,

    One of my all-time favorite games, Barony, just added an option that replaces spiders with isopods. I’m not an arachnophobe, but I thought it was funny and thoughtful that they did that.

    bipmi,

    This starts to devolve as an idea kinda fast because someone out there has a phobia for every single thing. I do agree though on spiders specifically. I do not have arachnophobia but its so common and giant spiders are kinda overplayed in fantasy anyways, that I dont think theyd be missed.

    liminalDeluge,

    Definitely it doesn’t need to exist for every phobia or in every game, but for phobias that really are only present audio-visually (blood splatters, certain noises, monster models, etc) and not narratively (quest-lines and dialogue), I think it is simple enough to have a model-swap setting or similar. I don’t mind the ludo-narrative dissonance of an NPC telling me to go fix their spider infestation in their cellar and then finding a den of cob-web surrounded werebadgers or whatever. Games like Don’t Starve already let the player fully customize the spawn rates of difference monsters, while other games let the player disable their character drowning or burning, for example.

    Trainguyrom,

    When I first played house flipper my apartment was in the middle of a roach infestation. I was very happy to have the option to turn off roaches

    Jako301,

    Satisfactory swaps the giant spiders with cat heads and even with my slight arachnophobia, I still prefer the spiders. The cat head floating towards you are somehow even creepier.

    Invisinak, do games w Summary of some Minecraft game cheat commands

    Jesus not one paragraph break to be found in the this whole ass wall of text.

    Jagermo,

    Backlink Spammers have no class…

    evilgiraffe666,

    Do you know a Lemmy app which actually lets you preview links before opening them? I’d like to test my suspicions sometimes but don’t have the option.

    sandriver, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

    I have cognitive impairments and it does my head in that it’s still hit or miss whether games have rewindable text and voiceovers. Definitely my favourite thing in a game is eing ale to open a dialogue log and even replay voiced lines. Should be in every game, it’s such a small accessibility thing.

    Poopfeast420, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

    I’ve been playing a bunch of CRPGs the last couple of months (BG3, BG1 Enhanced, Pillars 1, Divinity 2, Pathfinder Kingmaker currently) and games like this need keywords highlighted in texts and tooltips. Some of the newer ones do this a bit already, but it’s pretty inconsistent and not enough in my experience.

    BG3 could use some lore popups, so you can learn more about the world, the gods, races, etc. Also, even some really basic mechanics could use it, if you just have very little experience. What does Save or Saving Throw mean exactly, which stat matters for specific spells, etc.

    Pathfinder does the lore popups already and some stats get an explanation, but not nearly enough for me as a complete newcomer to the system.

    shrugal,

    I like the way Age of Wonders 4 does it: Keywords in tooltips are highlighted, and you can hover over them to get another tooltip with an explanation and more highlighted keywords to hover over. This means you can easily explore the basic mechanics right there in the tooltips.

    Miclux, do games w Summary of some Minecraft game cheat commands

    Comment section shows how their education system sucks. They can’t even read a wot…😂

    knatschus, do gaming w What is something (feature, modes, settings...) you would like to see become a standard in video games?

    With games taking more and more drive space i would like to be able to choose if i want to download those 4k textures or this new map that i don’t want to play

    Plume,

    Oh! Yes! That’s one thing that’s been driving me nuts too. Games are getting larger and larger but there’s no actual good reasons as to why. >.<

    Fisch,
    @Fisch@lemmy.ml avatar

    I think that’s mainly because of laziness and because they get away with it. Why spend valuable time cleaning out unused stuff and compressing files when people will buy it anyway?

    MonkderZweite,

    Like in Ark Survival. I bet every asset and texture is duplicated in every map, be it needed or not.

    Fisch,
    @Fisch@lemmy.ml avatar

    I have a friend who plays that and owns all DLCs, it’s over 500gb total. That’s way too much.

    Fisch,
    @Fisch@lemmy.ml avatar

    And also sound files for different languages. I’m only going to need one of them, there’s no point in having to download it for like 7 different languages.

    TwilightKiddy,

    Laughs in WarCraft III: Reforged

    saigot, do gaming w Well, Cities: Skylines 2 is here, and it's another broken game release.

    Those same streamers are also reporting 16GB of RAM usage when loading up a new map, which means that the minimum recommended spec of 8GB was a blatant lie from the devs.

    I’m not saying this is necessarily the case, but just because a game uses 16gb of ram on a 32gb system does not been it can’t make do with 8gb on a more limited system.

    cnnrduncan,

    Yeah IMO it’s far better for games like Cities Skylines to use as much RAM as they can - especially once mods start coming out! I’ve had times where my heavily modded version of CS1 wanted 16+ gb of memory because loading assets from RAM is way faster than loading from SSD/HDD!

    Aielman15, do games w Summary of some Minecraft game cheat commands
    @Aielman15@lemmy.world avatar

    A wall so thick, you could use it to cut Berlin in half.

    Jagermo, do games w Summary of some Minecraft game cheat commands
    doktorseven, do games w What's your favorite game through the ears of Original Soundtrack?

    Original Doom. Best Doom.

    lobo, do games w What's your favorite game through the ears of Original Soundtrack?

    Carmaggedon 1 and TDR, Darksiders 2 and 3, Bastion, Flatout, Plague Tale, Devil May Cry

    pirrrrrrrr, do games w Super Mario Bros. Wonder - Review Thread - (92/100 OpenCritic)

    I played the demo at PAX Aus.

    It was terribly bland. It’s pretty, and immaculately coded from a character control point of view as always. Difficulty is much much lower than I expected, and failure did not feel possible at any point.

    It’s fun and not a bad game, just gets boring fast, like a Kirby game where you can’t really run out of lives.

    Platforming segments are solid as always in their design.

    6.5/10

    wccrawford,

    I’ve played it for a bit, and I enjoy it in short bursts, and then I get tired of it. Maybe 2-3 levels, max, at a time. But I do keep going back and enjoying it again, so…

    JadenSmith,

    This has been how the latest Mario games have felt to me, even that New Super Mario thing they were doing.

    They’ve stripped everything out of Mario that made it fun, gameplay wise, for something that just looks ‘pretty’. These games feel more like tech demos than how I felt growing up with Mario games, and I truly and honestly feel that way. This trailer just looks like the same deal, and you’ve confirmed it for me thanks. Such a shame tbh.

    GiovaMC,

    Had the same feeling with this final release.

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