The more subscriptions people need to access the content they want, the more likely they are to pirate it instead.
Everyone is talking about “Netflix-like” and “Steam-like”, while forgetting that Netflix and Steam grew big not because of their subscription plans, but because they were a single point to access all content.
If game companies are going to do this, then they should just sell their content to Netflix or Microsoft and cash in on that licensing revenue while not having to do any of the work.
I do not understand why companies are choosing to make their own streaming services when they are just money pits that provide minimal benefit.
Heavy Edit: Just finished watching this documentary after reading this article. Truly a heartwarming story, but is definitely a tearjerker at times. Great watch.
I have no idea what game has a realistic rape scene in it. All I could find for her credits in video games was this:
– Unknown9: Awakening (Video Game)/ Casting Director – full performance capture cast & all additional voices./ Dir. Damien Goodwin.
– Peaky Blinders (VR video game)/ Casting Director – full performance capture cast. / Dir. Kate Saxon.
– Warhammer 40K: Battlesisters (VR video game) / Casting Director – full performance capture cast. /Dir. James Horn.
– The Witcher Series 2 (TV) / Casting Associate for VFX & SFX with Sophie Holland Casting.
– Suicide Squad: Kill The Justice League (video game) / Casting Director – motion capture cast. /Rocksteady Games.
– Little Hope (video game) / Casting Director – motion capture cast. / Dir. Nick Bowen.
Her credits are not where a game she wasn’t in would be listed, smartass. That’s just the list I was able to find of her work. People like you are so eager to prove everyone wrong on the Internet that you can’t use your brain.
I assume we can’t actually resolve spatial detail on the planet, so the effect must have been temporal. Would it have been something like a spike moving through the visible spectrum as the planet transits its star?
The issue is much bigger than this and much bigger than valve.
The underlying problem are nation state sized companies that are so vertically integrated that they profit from every step of the process they are involved in.
Through their huge size they have the power to profit on procurement, labor, production, sales, etc. compared to smaller companies. The concept of billion dollar companies (and individuals) is perverse.
The capitalist system was not designed to harbour companies that never make a loss and are sold or broken up just because they dont satisfy last quarter‘s predictions.
Everywhere where joe or jane average cant start a competing business (either through overzealous regulations like tiny banks or through monopoly inducing IP laws like the one allowing valve to infinitely hold games hostage) you will have overcharging, barely any progress in development and small numbers of people ridicolously raking in profits.
We need to get rid of the right to „sell“ limited licenses, billion dollar companies and shareholder primacy.
The only difference I see is instead of crossing a highspeed car lane, one would cross a slow speed cycling lane designed with the intent to protect individuals on bicycles.
I had no idea we could image exoplanets at a resolution high enough to be able to detect something like this, huh (and no I don’t mean the artist rendering)
bbc.com
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