Cyclists travel at speeds they can easily slow down or stop if some blind person walks into the lane, sighted people do it all the time anyway. The typical long sight lines give plenty of time for a cyclist to spot someone sporting a red and white cane.
“We don’t have any evidence at this time that there is an injury collision problem."
I have no clue. VR has its uses, but it absolutely has no place in my daily life like the zuck wants to believe.
There would be more sympathy for Meta of they actually produced something innovative, but they aren’t. The screens and the lenses might be getting better and the device might be getting a few ounces lighter, but that is about it. Maybe augmented reality is getting a bit better? Whatever they are doing, it can’t justify the billions they have spent on it.
Keep in mind that Sega isn’t just a developer, but also a publisher. They are relatively big in the strategy genre, for example, as publishers of the Company of Heroes, Dawn of War, Total War, Valkyria Chronicles and Endless Space series. They are also PlatinumGames’ publisher, own Atlus, etc. pp.
This doesn’t mean they are necessarily big enough to be able to successfully pull this off, but we’ll see.
Ehhh. Sometimes it works, sometimes it doesn’t. Case in point: everyone loves Patrick Stewart. He played a small yet memorable role in Oblivion. No issues. Everyone loves Keanu Reeves, but as soon as CDPR wheeled him out to hype up CP2077 in 2019, I rolled my eyes because it was an obvious attempt to capitalize on the meme-able goodwill that Keanu had from all of the posts about him riding the subway and his wife dying and how he’s a genuinely nice person.
Idris Elba on the other hand, he’s a great actor, but he has the marketability of a tuna sandwich.
Put famous actors in games when it makes sense to do so. Otherwise it comes off as hacky and you run the risk of severely dating your game in 10 years. Idris Elba is just in too many things these days to take him seriously.
It’s no different than putting famous people in movie voice acting roles. If they can voice act well it works (Eartha Kitt as Yzma) but often it’s just a sad attempt at generating hype (Chris Pratt as Mario).
Speaking of aging, does anyone remember Kevin Spacey in Call of Duty? That aged well right gang!
I don’t really like the vibe of this article, mainly because it feels (to me at least) motivated by modern neo-puritanical thinking.
Having said that, I do resonate with some of what it’s saying. In recent years with those bodycam-FPS games specifically, I’ve found myself disturbed by the fidelity of violence, at times. I grew up playing shooters like Titanfall, Halo 3, Battlefield 4 - realistic in their own right, but no matter how often the adults in my life would tell me that they were too violent, they were always cartoonish and comfortably distanced from reality in my mind.
We are now hitting the era where photoreal gameplay is becoming feasible, and I don’t think I’m comfortable engaging with violence on that graphical level, at least not for mindless entertainment. That’s just my personal preference, and I understand others can choose what they’re comfortable with. I do however think that we’re gonna be seeing a lot more crackdowns and censorship in gaming in the near future - I think that’s already started with adult/sexual indie games being banned from sites like itch.io, and I wouldn’t be surprised if anything labeled “violent” will be the next target.
Games aren’t supposed to be films. Set up a setting where your game is taking place and a reason for you to do what you’re doing and then shut the fuck up. Original Doom. Old Mario games. So many classic, real games only care about the gameplay and not all this damn story that is a diversion these days from the actual gameplay. No wonder modern gaming is trash.
You want a game that’s a movie? Just make a damn movie. Problem solved. Get overblown, intrusive story trash out of videogames. Do you want to stop playing chess after every other move and be forced to watch part of some medieval war drama unfold before continuing? No? Then why the fuck do you want story in videogames?
It has negatively affected games for years by creating a world where “games” are style over substance trash that care more about gimmicks and story and other trash than the game itself. There is a very tiny pool of actual gaming left, but when you compare that to games back when games were, you know, actually games, when nearly every single game that came out was an actual game and not 5000 hours of boring, who the fuck cares story, gaming was better. That’s right, it was. And maybe, just maybe, if you go back in your gaming history and play actual games with actual effort made into making the game part fun and next to zero effort put on stupid, worthless, pointless, waste of time story, you’d understand this.
I swear, people use “gatekeeping” as a weasel word to mean “THIS KIND OF RATIONAL THOUGHT GOES AGAINST MY PROGRAMMED VIEW OF THE WORLD BOOOHOOO!” You don’t “gatekeep” videogames by saying gaming is about actual gaming and not some horrible amalgamation of a poorly done game and some failed writer’s self-insert fantasy power trip forced on people every five steps you make in a “game”.
Take a deep breath and re-think your position. Games aren’t meant to have overblown, intrusive stories. They suffer from them.
…role playing games - y’know, the ones where you play a character and a story happens around them - are older than video games and, in fact, are some of the oldest video games. Saying story doesn’t belong in games is a disservice to the medium of games, both video and tabletop.
A “story” can happen around a character as long as it’s contained within the context of the game itself (show, don’t tell). But when you bring the game to a screeching halt and have a bunch of flapping mouths spouting exposition for hours on end, THAT DOES NOT BELONG IN A VIDEOGAME.
In all fairness it makes more sense for a film, same kind of setup as the animation films we’ve been having of late about what’s going on inside people’s minds and such.
Video games are a combination of all other traditional artistic mediums. As such, they can express their different mediums in different amounts and are the most flexible in their execution.
You like the kind that are heavier on the gameplay side, individual personalities or even mood will dictate what game you might enjoy most at any given time. You may one day find a more story driven game that connects with you on a personal level more than Mario could, unless you're counting nostalgia.
Why couldn’t they just make that story driven game into a book, or movie, or TV show? THREE TYPES OF MEDIA exists for story and people want to push that into videogames. How does that make any fucking sense?
I play games to PLAY A GAME, not have something “connect with [me] on a personal level”. Maybe you should re-think why you play videogames in the first place.
As a video game you control it, you can explore the world, you can increase or decrease the pace, you can blow through for a surface level casual experience, or you could find collectibles or logs that may expand on world lore, the type of stuff that is either wholesale more thoroughly expected from a book, or cut from a movie for pacing, these things can now be in a player's control on a case by case and player by player basis.
Parts of a story can be affected by choice, even when heavily scripted. Spoilers for The Last of Us, but near the end Joel is required by by the story to get Ellie back from the Fireflies, and you can justify his motivations for what he has to do to yourself or not, but at the peak moment where he actually finds her, after killing endless soldiers that fired upon him, he encounters surgeons who were about to work on Ellie. The player can decide for themselves whether they kill the surgeons or let them live, and not in a dialogue option way, but just based on whether you actually shoot them or not, and that choice can say things about both the player or possibly the player's mental image of Joel.
That's a relatively small example, but only video games can provide these sorts of small divergences in experience affected by player choice, and of course that experience is altered in the tv show version of that game, because its not possible to deliver it in the same way.
You play games to experience a mechanical challenge or expression of your intent and skill, but that doesn't mean other people don't go to games to experience story, whether that's a mostly pre-written experience like The Last of Us, or a story told by the player's statiscal build and gameplay choices, like Mount & Blade.
Even something you'd expect to be heavily pre-written, like a visual novel, can break the normal flow of time and events to allow or even require you to revisit previous sections and allow new choices that change the path and ending of the game, like 999.
What you consider the ideal video game just isn't what everybody does, and that's awesome because video games are such a massive and malleable medium that they can accommodate for all of that. You can enjoy Doom and Super Meat Boy, and other people can enjoy Phoenix Wright and Dear Esther. There's no art police that said three types of mediums are enough or ideal to express everything, the market and humanity decide that, and we decided collectively that video games can do story in new and interesting ways, too.
I find that I can connect with characters more in a video game than a movie. It’s interaction on a different level.
I agree that some games want you to overlook poor game play for their story, but many people enjoy games with stories so I don’t see that going away any time soon.
Stop trying to be movies already for fucks sake, you where supposed to be better, hell the multitudes if days one can interact should make them so but nooooo All we got is this shit from the big guys
I think that there should be realistic video games. Not all video games, certainly, but I don’t think that we should avoid ever trying to make video games with a high level of graphical realism.
I don’t particularly have any issue specific to violence. Like, I don’t particularly subscribe to past concerns over the years in various countries that no realistic violence should be portrayed in video games, and humans should be replaced by zombies or blood should be green or whatever.
Whether or not specifically the Grand Theft Auto series should use realistic characters or stick with the more-cartoony representations that it used in the past is, I think, a harder question. I don’t have a hard opinion on it, though personally I enjoyed and played through Grand Theft Auto 3 and never bothered to get through the more-realistic, gritty, Grand Theft Auto 5. Certainly I think that it’s quite possible to make very good games that are not photorealistic. And given the current RAM shortages, if there’s ever been a good time to maybe pull back a bit on more-photorealistic graphics in order to reduce RAM requirements, this seems like a good time.
Yesterday, I was playing https://store.steampowered.com/app/1489630/Carrier_Command_2/. That uses mostly untextured polygons for its graphics, and it’s a perfectly fine game. I have other, many more photorealistic, games available, and the hardware to run them, but that happened to be more appealing.
EDIT: I just opened it, and with it running, it increased the VRAM usage on my video card by 1.1 GB. Not very VRAM-dependent. And it is pretty, at least in my eyes.
My take has more to do with how accessible the methods of violence are. Most kids playing GTA aren’t (dog willing) going to have access to an arsenal of fully automatic weapons or sporty cars. At that point, they might as well be using wizard magic. I think even a young kid can recognize that it’s fantasy.
But I remember in GTA3 (or maybe Vice City?), you could use a screwdriver as a stabbing weapon. That’s kinda fucked.
I personally remember trying a move from Mortal Kombat on one of my friends when we were rough housing when I was like 7. While he was on his back, I jumped (off his bed I think?) and landed with my full body weight on my knee on his sternum. Probably could have cracked a rib. Certainly knocked the wind out of him. Learned that day that even the non-stabby bits of MK should stay in the pretend realm.
To some degree, I know kids will try to emulate what they see. If what they see is fantasy, nobody gets hurt.
So I just looked at screenshots for Carrier Command, and from the short description and pictures, it looks kinda like you take the role of a Halo battleship captain yet you can also personally pilot any of the vehicles and such?
I don’t know what a Halo battleship is (like…a spaceship in the Halo series?), but basically an amphibious assault ship — can deploy amphibious craft and aircraft — with a deck gun, cruise missiles, SAM array, CIWS, and torpedoes, so kinda an agglomeration of multiple modern-day real-world ship types. Yeah, and then you can either have AI control with you giving orders or you directly control the vehicles.
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