Stop trying to be movies already for fucks sake, you where supposed to be better, hell the multitudes if days one can interact should make them so but nooooo All we got is this shit from the big guys
I’m playing Toonstruck at the moment. Christopher Lloyd was one of the early pioneers acting in computer games, and he gives everything! The game is so much fun!
Games aren’t supposed to be films. Set up a setting where your game is taking place and a reason for you to do what you’re doing and then shut the fuck up. Original Doom. Old Mario games. So many classic, real games only care about the gameplay and not all this damn story that is a diversion these days from the actual gameplay. No wonder modern gaming is trash.
You want a game that’s a movie? Just make a damn movie. Problem solved. Get overblown, intrusive story trash out of videogames. Do you want to stop playing chess after every other move and be forced to watch part of some medieval war drama unfold before continuing? No? Then why the fuck do you want story in videogames?
It has negatively affected games for years by creating a world where “games” are style over substance trash that care more about gimmicks and story and other trash than the game itself. There is a very tiny pool of actual gaming left, but when you compare that to games back when games were, you know, actually games, when nearly every single game that came out was an actual game and not 5000 hours of boring, who the fuck cares story, gaming was better. That’s right, it was. And maybe, just maybe, if you go back in your gaming history and play actual games with actual effort made into making the game part fun and next to zero effort put on stupid, worthless, pointless, waste of time story, you’d understand this.
I swear, people use “gatekeeping” as a weasel word to mean “THIS KIND OF RATIONAL THOUGHT GOES AGAINST MY PROGRAMMED VIEW OF THE WORLD BOOOHOOO!” You don’t “gatekeep” videogames by saying gaming is about actual gaming and not some horrible amalgamation of a poorly done game and some failed writer’s self-insert fantasy power trip forced on people every five steps you make in a “game”.
Take a deep breath and re-think your position. Games aren’t meant to have overblown, intrusive stories. They suffer from them.
…role playing games - y’know, the ones where you play a character and a story happens around them - are older than video games and, in fact, are some of the oldest video games. Saying story doesn’t belong in games is a disservice to the medium of games, both video and tabletop.
A “story” can happen around a character as long as it’s contained within the context of the game itself (show, don’t tell). But when you bring the game to a screeching halt and have a bunch of flapping mouths spouting exposition for hours on end, THAT DOES NOT BELONG IN A VIDEOGAME.
In all fairness it makes more sense for a film, same kind of setup as the animation films we’ve been having of late about what’s going on inside people’s minds and such.
Video games are a combination of all other traditional artistic mediums. As such, they can express their different mediums in different amounts and are the most flexible in their execution.
You like the kind that are heavier on the gameplay side, individual personalities or even mood will dictate what game you might enjoy most at any given time. You may one day find a more story driven game that connects with you on a personal level more than Mario could, unless you're counting nostalgia.
Why couldn’t they just make that story driven game into a book, or movie, or TV show? THREE TYPES OF MEDIA exists for story and people want to push that into videogames. How does that make any fucking sense?
I play games to PLAY A GAME, not have something “connect with [me] on a personal level”. Maybe you should re-think why you play videogames in the first place.
As a video game you control it, you can explore the world, you can increase or decrease the pace, you can blow through for a surface level casual experience, or you could find collectibles or logs that may expand on world lore, the type of stuff that is either wholesale more thoroughly expected from a book, or cut from a movie for pacing, these things can now be in a player's control on a case by case and player by player basis.
Parts of a story can be affected by choice, even when heavily scripted. Spoilers for The Last of Us, but near the end Joel is required by by the story to get Ellie back from the Fireflies, and you can justify his motivations for what he has to do to yourself or not, but at the peak moment where he actually finds her, after killing endless soldiers that fired upon him, he encounters surgeons who were about to work on Ellie. The player can decide for themselves whether they kill the surgeons or let them live, and not in a dialogue option way, but just based on whether you actually shoot them or not, and that choice can say things about both the player or possibly the player's mental image of Joel.
That's a relatively small example, but only video games can provide these sorts of small divergences in experience affected by player choice, and of course that experience is altered in the tv show version of that game, because its not possible to deliver it in the same way.
You play games to experience a mechanical challenge or expression of your intent and skill, but that doesn't mean other people don't go to games to experience story, whether that's a mostly pre-written experience like The Last of Us, or a story told by the player's statiscal build and gameplay choices, like Mount & Blade.
Even something you'd expect to be heavily pre-written, like a visual novel, can break the normal flow of time and events to allow or even require you to revisit previous sections and allow new choices that change the path and ending of the game, like 999.
What you consider the ideal video game just isn't what everybody does, and that's awesome because video games are such a massive and malleable medium that they can accommodate for all of that. You can enjoy Doom and Super Meat Boy, and other people can enjoy Phoenix Wright and Dear Esther. There's no art police that said three types of mediums are enough or ideal to express everything, the market and humanity decide that, and we decided collectively that video games can do story in new and interesting ways, too.
I find that I can connect with characters more in a video game than a movie. It’s interaction on a different level.
I agree that some games want you to overlook poor game play for their story, but many people enjoy games with stories so I don’t see that going away any time soon.
Big, well known actors in video games have been a thing for a long time now? I remember games from the 90’s that had actors like James Earl Jones, Tim Curry, Bill Paxton, Randy Quaid, and so many more growing up.
What’s interesting is, it doesn’t seem like it’s expanded or shrunk. Most games don’t hire big actors, but a handful of huge budget, AAA things do. There’s also big range in how good these actors are in the game… JK Simmons, for example, was awesome as Cave Johnson in Portal; but his performance in Baldur’s Gate 3 is, by far, the worst in the entire game IMO.
It makes sense for those who are big enough in the Game Industry (which is now several times the size of the Movie Industry in terms of revenue) to try and do the same as movies and leverage that sweet brand recognition of celebrity actors to sell more copies of the game.
However I suspect it doesn’t work quite the same in practice as the “main character in the story” in games is almost invariably the player him/herself and those famous names will never be more than secondary characters with limited interaction possibilities.
They could do the cyberpunk or fallout 4 thing. Have Keanu Reeves in your head, or get someone known to voice the protagonist (only unlike fo4 in that the PC VAs are otherwise unknown afaik).
I’m not really a fan of real A-list actors’ faces in games. Inspired by real faces? Sure. I know the term “immersion” is mocked a lot, but few things force me back to reality than seeing Hollywood megastar multimillionaires in my fantasy world.
I have to agree. I always preferred an A class voice actor for a character that isn’t of celebrity likeness. Honestly hope this doesn’t become the norm.
Edit: I’d also like to add that Idris Elba is a phenomenal actor and I’m excited to play the expansion.
Pretty much this is how the metal gear series ended up losing my interest. I want a good voice actor rather than just celebrities. It’s enshittification.
I’m curious if you feel the same way watching movies? It’s not as if Idris Elba’s live-action movie roles depict “reality”. What is it about the presence of a real actor which breaks your immersion in games but not movies, or do you just feel similarly about both?
It’s not unusual to have big stars in movies. There are movies full of nothing but A-listers. It’s been the norm since before any of us were born. However, I find there are some big actors where their presence overshadows their character (if that makes sense). I do tend to enjoy movies with smaller actors that I haven’t seen quite as many times already.
When it comes to live action I do greatly prefer it when a great performance is from an individual I don’t recognize from previous works. So I don’t see oh it’s blank from X. I only have the reference of seeing only the character, which sells the immersion so much more.
And voice acting when it comes to animation and games has been an area like that where if a woman is voicing a boy, but the voice acting is good I only see the boy. Or someone voices a lovecraftian monster I only see that monster. Or someone who is a different race voices a different race it doesn’t matter because I only see the character and how well the voice suits the sculpted character like Kratos.
The best voice acting performances to me have been ones where I don’t recognize the voice actor. I only see the character, and due to voice acting providing the opportunity where how you look or what your original voice is doesn’t matter. It gives actors the chance to really disappear into a role, but then just showing up as themselves it feels like a lost opportunity.
Like one I think of is Kiefer Sutherland voicing Snake was something I like much more than Norman Reedus in Death Stranding. In MGSV I only saw the character of Snake not Kiefer Sutherland. In Death Stranding I just kept thinking oh hey it’s Daryl from Walking Dead, and I had to actively keep trying to disassociate the actor from the character.
I do look to be immersed in movies, and yes, massive actors are immersion breaking.
Tom Cruise, Idris Elba, Meryl Streep, Leonardo Dicaprio, Bruce Willis, Arnold Schwarzenegger (except Terminator 2), and Hugh Jackman. Can you actually watch these movies without thinking to yourself 99% of the time “wow, Tom Cruise looks cool af in that jacket”?
Yeah, what I’ve always liked about voice acting is that how the person looks or even what their original voice is like doesn’t matter. It’s purely about the voice which makes it much easier for the voice to take center stage, and it allows people to voice other genders, races, species, objects, etc.
This real life person being present as themselves is not a trend I’ve liked. Good voice acting to me has been one where I am emotionally moved by the performance but don’t automatically recognize the voice due to how well and unique the performance is. Plus, I don’t like more regular voice actors being pushed aside by a listers.
I know what you mean. I love JK Simmons voice, and he’s a great VA. But if I compare his role as Omni-Man in Invincible to Ketheric Thorm in Baldur’s Gate 3, I definitely enjoy Omni-Man more, even though Ketheric is modelled after his real face.
It’s also pretty big immersion break when the va changes between installments, so the character model changes. Between Halo War 1 and 2, Professor Anders changed not only the specific person, but the ethnicity of the character.
For me it depends, if the game is a big bombastic hollywood esque block buster then cool, but I don’t see how Keanu benefitted 2077’s story in any way, no matter how much I love him
He didn’t. CDPR just knew that he had a lot of memes about how he’s a really nice and down to earth person, and they figured that that was the kind of good will they needed for their oft-delayed title that was earning them a lot of fury even before it launched.
Mark Hamill is an accomplished VA in his own right. It makes sense that he’d eventually be in games. No one really cares that he used to be Luke Skywalker.
this reeks like Keanu’s unwashed hair; an exec’s “great idea: what if we put the famous dude in our game, AGAIN?” because we are so thoroughly unconfident in our game’s gameplay that flavor of the month/year/decade will surely make up for it.
We’ve had actors in videogames for as long as there’s been the ability to play samples at a high enough quality. Hell, the 90s FMJ era was full of them. Some good, some not so good.
Gotta monetise to the max that personal brand recognition!
(Whilst in a video game like that I do expect his work was proper acting rather than merelly being famous, he’s still the one there doing it for the big $$$ rather than somebody else because of brand recognition: as in my personal experience there are tons of just as good actors in Britain who simply are not widelly known, as Britain has a massive thing for Theatre thus good acting schools and lots of people going into performing arts).
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