bbc.com

Damage, do games w Actors demand action over 'disgusting' video game sex scenes

Sex scenes in games (and movies) are useless 90% of the time

FeelzGoodMan420,

Yep. It’s usually always cringe fan service. The sex scenes in cyberpunk are awful.

Damage,

I don’t even understand who enjoys them. Just go on the internet for your smut!

Carighan,
@Carighan@lemmy.world avatar

And also largely nonsensical in how they occur and are written. It’s so boring. I mean I would love an actual intimate relationship to contact such a broken world but the devs of course won’t let me, instead I get fanfic writing.

unexposedhazard,

The remaining 10% being games that exist solely for the purpose of being interactive porn.

ivanafterall, do games w Actors demand action over 'disgusting' video game sex scenes
@ivanafterall@lemmy.world avatar

What game is motion-capping realistic rape scenes? Jesus Christ.

Fillicia,

Fear and Hunger if it wasn’t rpgmaker level graphics

Bluefalcon, (edited )

Next we need to mocap him beating your head in with a hammer. It will hurt at first but you won’t feel much afterwards.

GrammarPolice,

*feel

fluxion,

There’s a lot of straight up porn games out there so who knows what kind of shit these actors end up in when they show up for a generic “motion/voice capture for video game” gig.

scops,

I don’t think many adult games can afford mocap though. Typically the adult content is purely animated models.

Tattorack,
@Tattorack@lemmy.world avatar

Wild Life, an indie porn game currently still in development, has mocap.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

All indie porn games are still in development. That’s their default state.

Tattorack,
@Tattorack@lemmy.world avatar

It does seem that way, unfortunately.

Armok_the_bunny,

Hey hey, there are a bunch of completed indie porn games that are also really good. If you want some examples I can certainly provide.

FeelzGoodMan420,

Probably David Cage games lol.

Duamerthrax,
Delphia, do games w Actors demand action over 'disgusting' video game sex scenes

Yeah, that sounds like some pretty fair demands.

bjoern_tantau, (edited ) do games w Actors demand action over 'disgusting' video game sex scenes
@bjoern_tantau@swg-empire.de avatar

And on the other side we have the Baldur’s Gate actors praising Larian for hiring intimacy coordinators and not requiring themselves to mocap the sex scenes.

Edit: Ah, just saw that this is addressed at the end of the article.

Lemminary,

intimacy coordinators

Yes, quite. I’m a regular practitioner of touch-stimulated emotional relief aided by intimacy content distributors on the digital nexus of information.

otp,

Do you put that on your resumé?

Lemminary,

It’s the first line.

Speculater,
@Speculater@lemmy.world avatar

Rookie. It should be in the header.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

Intimacy coordinators ?

TexasDrunk,

That’s someone whose job is to liaise and advocate for actors to the production crew for intimate scenes, especially nude and sex scenes.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

Oh ok ty

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

People who help other people who work on scenes that involve intimacy to make the whole process as pleasant as possible for everyone involved.

funkless_eck,

Actor here. Doing intimacy scenes is surprisingly difficult, arguably more so than combat, because usually people train and get certified in sword and dagger, rapier, firearms etc to get cast

When working a job, putting your mouth on another person’s mouth is a very unusual act, and you want your actors - regardless of gender - to feel safe, comfortable, professional and not exploited - not to mention you might spend 2x 14 hours days on this sequence from multiple angles getting it the same every time

p03locke,
@p03locke@lemmy.dbzer0.com avatar

It’s a somewhat new job title, but it’s now becoming standard across the movie industry.

Donut, do gaming w TIL Despite common stereotypes, video games can provide a range of benefits for our cognitive abilities, mental well-being, and social skills!

If our brains were muscles, gamers would have big heads

fpslem, do notjustbikes w Manchester: Call for an end to cycle lanes behind bus stops

This is 100% the weaponization of disability, amplified by people who don’t have disabilities but just don’t want to change their carbrained habits.

haui_lemmy, do games w Steam owner Valve accused of ripping off 14m UK gamers

The issue is much bigger than this and much bigger than valve.

The underlying problem are nation state sized companies that are so vertically integrated that they profit from every step of the process they are involved in.

Through their huge size they have the power to profit on procurement, labor, production, sales, etc. compared to smaller companies. The concept of billion dollar companies (and individuals) is perverse.

The capitalist system was not designed to harbour companies that never make a loss and are sold or broken up just because they dont satisfy last quarter‘s predictions.

Everywhere where joe or jane average cant start a competing business (either through overzealous regulations like tiny banks or through monopoly inducing IP laws like the one allowing valve to infinitely hold games hostage) you will have overcharging, barely any progress in development and small numbers of people ridicolously raking in profits.

We need to get rid of the right to „sell“ limited licenses, billion dollar companies and shareholder primacy.

TheUncannyObserver, do games w Steam owner Valve accused of ripping off 14m UK gamers

I’m fairly certain that applies to keys a dev requests be generated, so that any Steam keys can’t be sold elsewhere for cheaper than they are on Steam itself. Games that are sold on multiple platforms including Steam can absolutely be sold at different prices. I know, because I’ve bought games elsewhere because they were cheaper than on Steam at the time due to sales.

Aielman15,
@Aielman15@lemmy.world avatar

The lawsuit doesn’t imply that Steam forces their piece to always be cheaper than the competition. Sales can happen on different stores at different times, thus a game can be $50 on Steam and $40 on Epic today.

But Steam forces sellers to offer “the same offer to Steam customers within a reasonable amount of time” - source (sorry, Shitter link) from this article, which is about a similar lawsuit from 2021.

And the language used means that, while this only applies to devs who make use of Steam keys, it doesn’t apply to the Steam keys themselves - if you want to use Steam keys, you also can’t offer discounts on competing storefronts. From the source:

Rosen said he ran into that issue when he decided to release Overgrowth at a lower price on other storefronts in order to take advantage of their lower commission rates. “When I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM,” Rosen wrote.

Kolanaki, do games w Steam owner Valve accused of ripping off 14m UK gamers
!deleted6508 avatar

Aren’t these rules specifically for Steam keys?

Like it’s fine if they sell their game on Steam for $40 and another store for $60 as long as the thing on the other store is for that platform and not a key to activate it on Steam.

They just want the price of a game that’s on your Steam library no matter the source to be the same no matter where you purchase it.

RedWeasel,

That is my understanding. Additionally I have seen no evidence that it is actually enforced either. You could get Ghost of Tsushima for $59.99 on steam and for like $51.xx on another site using keys. Same happened with forbidden west.

Kolanaki,
!deleted6508 avatar

The agreement is only between the dev and Valve; 3rd party key sellers like G2A or Eneba usually obtain their keys through trades, buying them from the original seller, or by stealing them (which is an entirely different can of worms). They’re entitely user-driven marketplaces selling second-hand merch.

stardust,

Doesn’t even have to be sketchy resellers like ones mentioned like g2a. Normal ones like fanatical and humble bundle sell cheaper. Those aren’t user driven market places.

Just have to take a look at isthereanydeals which anyone should do before buying a game.

Kecessa,

Enforced or not, the fact that it’s part of the contract is the issue as there’s always the chance that they’ll enforce it.

Potatos_are_not_friends, do games w Steam owner Valve accused of ripping off 14m UK gamers

It says Valve “forces” game publishers to sign up to so-called price parity obligations, preventing titles being sold at cheaper prices on rival platforms.

Ms Shotbolt says this has enabled Steam to charge an “excessive commission of up to 30%”, making UK consumers pay too much for purchasing PC games and add-on content.

This is actually the norm on a lot of platforms unfortunately. Apple. Google Play. Not at all unique to Valve.

Zedstrian, (edited )

Just because it’s the norm doesn’t mean it’s not excessive. In contrast, Apple’s implementation of a 30% cut is even worse, since with an iPhone you can’t just install an app from another source (and even when you can in the case of the EU, there are recurring costs for doing so). Since Steam accounts for the majority of PC video game sales, with AAA titles only not releasing on it when they have a clear financial motive not to, Valve’s use of a price parity clause effectively makes it the arbiter of what the industry standard markup on PC should be.

lorty,
@lorty@lemmy.ml avatar

Still shitty. No need to defend it just because it’s valve.

CrazyLikeGollum,

That 30% cut is also done on the Xbox and Playstation stores. I would assume Nintendo does the same thing.

It also sounds like Valve’s price parity agreement only applies to Steam keys. So, if a developer or publisher wanted to provide the game through their own storefront or on another third-party platform then they could charge whatever they wanted.

As for the 30% cut being excessive, I don’t know if it is or not, but storing data at the scale that Valve does costs a lot of money, not to mention the costs associated with ensuring the data’s integrity and distributing the data to their users all over the world at reasonable speeds. In all likelihood they are running multiple data centers on multiple continents with 100s of petabytes of storage each with some extremely high speed networking within the individual data centers, between the data centers, and out to the wider internet. Data hosting, especially for global availability, is damn expensive.

Kecessa, (edited )

As I mentioned in another thread, if their running costs were close to the revenues they make then their owner wouldn’t be a multiple yachts owning billionaire.

Their cut is a %, which means that as games become more expensive they make more money. But their running costs actually go down as they improve their tech and code.

An internal memo was made public and they make more revenue per employee than Microsoft.

We’re overpaying for games but people just got used to it.

otp,

Taking a cut isn’t a big deal, but effectively forcing price fixing seems much more sketchy to me

PieMePlenty,

Forcing you to sell at the same price as on steam when customers will be downloading from steam servers anyway is not sketchy but very fair.

As a developer you could set the game price on steam to a high number and sell keys on your own site for cheaper. Anyone who buys a key then used steam resources to download it. The dev keeps the 30% since its not a sale through steam. Yeah id like free file hosting with terabytes of bandwidth too please.

If you sell the game yourself and provide the files, you can set lower prices. This is fair and valve doesn’t restrict that.

otp,

If you sell the game yourself and provide the files, you can set lower prices. This is fair and valve doesn’t restrict that.

What about setting lower prices on other stores like GOG or Epic Games?

Potatos_are_not_friends,

There was a indie dev, the Spiderweb games guy, who refused to use Steam for years and he sold his games on his website. I think it was from like 2008 all the way to 2022. Refused to give Valve a cut.

Then he finally released it on Steam and he wrote a blog post how his niche games sold extremely well and regrets leaving so much money on the table for years.

I tried to find the blog post but no luck.

sin_free_for_00_days, do notjustbikes w Manchester: Call for an end to cycle lanes behind bus stops

Instead of ending it, just address the problem. I’m no city designer, but seems like a button triggering a flashing light or something might be enough. It also seems like bikers would be pretty tuned into people crossing at the stops already.

NarrativeBear, (edited ) do notjustbikes w Manchester: Call for an end to cycle lanes behind bus stops

How is it that “floating stops” designed like the ones shown below (which are great IMO) are considered to be different?

100001034210000103521000010350

The only difference I see is instead of crossing a highspeed car lane, one would cross a slow speed cycling lane designed with the intent to protect individuals on bicycles.

1000010344

But somehow instead something like this is considered “safer” where transits riders step out into a cycle lane to board a bus or tram.

1000010336

Or something like such where pedestrians step out onto a roadway.

1000010347

Rentlar, do notjustbikes w Manchester: Call for an end to cycle lanes behind bus stops

Yeah this makes no sense as an issue.

Cyclists travel at speeds they can easily slow down or stop if some blind person walks into the lane, sighted people do it all the time anyway. The typical long sight lines give plenty of time for a cyclist to spot someone sporting a red and white cane.

“We don’t have any evidence at this time that there is an injury collision problem."

Is precisely my thoughts.

Blaster_M, do astronomy w Rainbow-like pattern found on planet outside solar system

We found Equestria? That would be a Harmony event going off. Someone on that planet got hit by the big friendship laser.

OlinOfTheHillPeople,
hydroptic, do astronomy w Rainbow-like pattern found on planet outside solar system

I had no idea we could image exoplanets at a resolution high enough to be able to detect something like this, huh (and no I don’t mean the artist rendering)

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Blogi
  • muzyka
  • slask
  • nauka
  • sport
  • giereczkowo
  • Spoleczenstwo
  • lieratura
  • antywykop
  • Psychologia
  • fediversum
  • motoryzacja
  • FromSilesiaToPolesia
  • Technologia
  • test1
  • Cyfryzacja
  • tech
  • Pozytywnie
  • zebynieucieklo
  • krakow
  • niusy
  • esport
  • kino
  • LGBTQIAP
  • opowiadania
  • turystyka
  • MiddleEast
  • Wszystkie magazyny