Czas poznać fascynującą strategię jeża Tajwanu! W naszym najnowszym wideo odkryjecie, jak mała wyspa planuje zaskoczyć gigantycznego sąsiada - Chiny. Dowiedz się, jak drony, miny i rakiety mogą stworzyć barierę nie do pokonania. Czy strategia asymetryczna rzeczywiście może odstraszyć chińskie siły?
Low res textures that would get resized with a bilinear filter, as opposed to the PS1 which used no filtering, resulting in a sharp but pixelated look.
SHADE Protocol will be released on PC in 2026. Discover is a 2D cyber-fantasy Metroidvania where music, code, and combat collide. Swap between DAWN and SHADE forms to unleash devastating abilities, wield Instruments as weapons, and rewrite reality itself in a world on the brink of annihilation by the SHADE Protocol. The game introduces an interesting mechanic: the Protocols, thanks to them you will be able to encode your own playstyle, combining protocols and specialized code fragments, to alter your attacks, defenses, and abilities, but also recode the world around you at will, changing how it behaves to allow you to overcome the most dangerous threats.
It really is. I often find myself avoiding long games with intermittent text or dialog (RPGs!) because I get bored when there’s none and want to listen to a podcast but can’t because then I’ll miss the next dialog.
There’s also the “I’ve got something to do so I can’t deal with starting up a game” and then spending an hour on youtube
I’ve got a problem with having to watch YouTube or listen to a podcast while playing. And that includes RPGs… Though Expedition 33 has had me engrossed enough to shut the laptop while I’m playing
Exactly! Leave my attention span alone like the lonely whales that hunt for food alone in their feeding areas. I reccomend taking a whale watching trip, just make sure you aren’t seasick but ginger candies can help stave that off. By the way you can grow ginger yourself, just dry it for a few days and plant it 2 inches deep and keep it moist. Not tiramisu but sponge cake moist but I prefer tiramisu if it is well made. The cake should be cold and fresh like spring water on a hot day
Gameplay-wise, I find it bland at best: A world traversed entirely on rails, and JRPG-style combat with timed dodge/parry moves. These mechanics don’t excite me, but I’m still playing anyway, because…
As a work of art, I find it gorgeous. The operatic soundtrack, despite being a genre outside my usual preferences, is captivating. The voice acting is nuanced and immersive like I don’t think I’ve heard in any other game (so much that I can mostly overlook the terrible lip sync problems in the animation). A few of the facial expressions are… disarming. The environments are so beautiful that I sometimes find myself just staring at them for a while instead of advancing the story.
It’s too early to be sure I’ll stick with it, but I suspect that I will, just as I would a film that indulges the senses.
Absolutely feel the same. The game systems, graphics, feel, etc are a bit dated. It feels like something from 10-15 years ago. It does inject some modern ideas, mostly in the combat, but it very much feels like an OG final fantasy game in all the wrong ways.
But also all the right ones. The story is super intriguing, and the music is absolutely phenomenal. I’m mostly interested in finding all the records for the player at camp and learning more about WTF is going on in the world than the gameplay.
My biggest issue with the game is that it eats inputs like popcorn. Which is not good when the main gimmick of combat is the dodging and parry QTE mechanics.
I used to like JRPG’s and then I got tired of them. They are so linear. Expedition 33 has such amazing story. I think the graphic is pretty good. Unreal Lumen really shines. The parrying can get very tiring quick and combats are a bit tedious.
The game systems, graphics, feel, etc are a bit dated. It feels like something from 10-15 years ago.
Graphics??
You can dislike the gameplay and stuff, but the graphics? It’s peak UE5 and well optimized, 99% of the players I’ve seen were making “wow” sounds at the prologue visuals and details, the underwater level and many more.
I haven’t tried low settings tho, I’m playing 4K epic, but graphics are definitely 2025.
I was the same until I really paid attention to the story and the music. It is beautifully written. I got this on gamepass and I bought Oblivion at the same time. I haven’t touched Oblivion since.
At first I was frustrated by the dodge parry mechanics but they grew on me. I usually don’t have very good reflexes but I kept at it and actually got pretty skilled to the point where I beat the extra bosses. The music is brilliant and the world is so beautiful and the voice acting is perfect. Such a magnificent game.
The music, story and art harmonizes in a way that caused me to sit and be sad for hours. The melancholy environment, the inevitability of death and the sorrow love eventually causes. It’s so fucking beautiful!
Just the start, losing Sophie to the gommage, the setting and music ties it all so damn well together. It’s beautiful and tremendously sad. The whole thing is such a masterpiece of what games can achieve. A game where the gameplay isn’t the best or groundbreaking, but combined with the art, music, tone and story, it flies up to one of the best games in recent years. If not more.
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