Yep! Discovery alone has been going since 2006, and has had a 24/7 multiplayer server running consistently that entire time (barring minor outages from faults and attacks). Pretty incredible really.
I also don’t like thinking about it because I first registered an account on their forum in 2007… really puts the inexorable march of time into perspective.
I played the demo the other day. It really like it. Really nails the kind of PS1/DC survival horror vibe. I was getting a lot of Blue Stinger vibes from it
Honestly, I was interested in this game until the most recent re-release of the Metal Gear Solid games that Konami’s managed to fuck up.
I now 100% expect to see this game get fucked up too. If Konami can’t even handle the most basic of ports, how could we trust them to actually make a good remake of MGS 3 delta, arguably the best of the MGS series?
We shouldn’t trust them. If you have to get this game, pirate it, or pick it up on a deep deep sale way after it launches. Fuck Konami, They don’t deserve your money.
You can host your own server too, although there’s a few steps you need to follow to get FLServer working properly. There’s instructions on the Discovery forums for that.
While Fallout 76 was definitely worse, I feel like their hubris is still on full display in Starfield. So many issues that Bethesda seems fine ignoring because the community can fix it.
I wanted to love you, Starfield, but I was out by the third date. I’ll check back in a year or two and see if you’ve matured enough.
I really just can‘t tolerate how poorly it runs compared to how it looks. They‘d have to double the framerate somehow for me to buy it and that‘s pretty much impossible.
Any chance you’re on an Nvidia card perhaps? It was shipped with only AMD upscaling because for some stupid reason it’s an industry standard to ship with time limited exclusivity for some stuff like that.
I’ve found that the mod (and probably update in the future) to add Nvidia DLSS helps a lot.
Still dumb that behind door deals between executives/sales can hinder otherwise good games like this though.
Ah okay fair enough, I’m not super knowledgeable about the newer software sided stuff like DLSS and Upscaling. I didn’t realize the AMD upscaling worked on all systems.
I saw tests where the upscaling performed comparatively worse on Nvidia and Intel rather than AMD and assumed that the upscaling was actually exclusive, my apologies.
I mean it looks awful unless on FSR quality, so in a way it’s not a super great situation. Ideally it should come out with all the solutions to better leverage the hardware at hand, but exclusivity deals and lack of technical ability are a thing.
I am and I am using a DLSS mod and it‘s working. But getting to a stable 60 in Starfield is just… If it looked like Cyberpunk raytraced then I‘d get it, but it really does not look like it should be a heavy hitter. I smell technical failings.
Yeah, some offense, but the Triple-Eh companies have been "dying" for over a decade now and it doesn't look like they're actually going anywhere anytime soon. Unfortunately.
Contracting feels like the wrong word. It’s not gaining less money. It’s gaining more. Just companies are now converting their buyouts to simply IP grabs.
Live service games that were fully developed are being cancelled at the finish line because they don't think they'll make that money back. Companies like Bioware have laid off a bunch of developers in advance of marquis releases, but if everything was rosy, they'd definitely want those developers around through launch. Smaller studios have been hit too.
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