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Damage, do games w The Witcher 4 has entered full-scale production, CD Projekt has confirmed

Pshh, UE5 when the FreeDoom engine exists

ouch, do games w The Witcher 4 has entered full-scale production, CD Projekt has confirmed

I should probably get around to continuing Witcher 3. I just have a mental issue with quests and choices blocking other quests that I just end up reading the wiki. Help me.

Damage,

Don’t underestimate the importance of playing snowballs

ouch,

Care to elaborate?

Jyrdano,

You will know when you get to it. Be supportive dad.

De_Narm, do games w The Witcher 4 has entered full-scale production, CD Projekt has confirmed

Just in time for me to actually play Witcher 3, I’m starting this weekend. I wasn’t big on Witcher 2 and just never got around to 3 until now.

NocturnalMorning,

Oh you’re in for a treat. The side quests in Witcher 3 are legendary. I love everything about that game.

De_Narm,

I sure hope so, I got quite burned on the last big budget game I’ve played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.

currycourier,

Out of curiosity, what didn’t you like about God of War 2018?

De_Narm,

I went into detail here. In short, nothing was actually engaging. Combat, puzzles and traversal all felt shallow.

Buddahriffic,

Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?

I hate those because:

  1. Every console has a different layout for basically the same buttons.
  2. I like cut scenes being little breaks where you just watch and soak it in. At least assuming the character doesn’t make choices I hate or suddenly surrenders because a few enemies point weapons at them (after probably having fought more of those enemies actually using their weapons instead of just threatening it).
  3. If I’ve seen a cutscene already, I’d rather skip it and get back to the good gameplay. Maybe the interaction was intended to reduce that “go away cutscene, you’re boring, I want to get back to the fun stuff” but I don’t find it accomplishes that at all.
  4. It’s not good gameplay. Even if I don’t end up panicking and hitting a wrong button or missing it because I’m not ready to think about where the X button is on this particular controller, it’s not rewarding at all to succeed, other than the “yay, I don’t have to repeat this stupid shit anymore”.
  5. And I especially hate ones that prompt mashing buttons as fast as you can or rotating a stick as fast as you can (and this applies outside of cutscenes, too). I don’t find anything interesting about testing the physical limits of my thumbs and wearing down the buttons or sticks involved faster in the process.
De_Narm,

Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you’re prompted to activate an ability to change the outcome, however, I think that’s it. The games usually doesn’t have them.

Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several ‘immersive’ cutscenes with you suddenly walking at a snail’s pace or climbing slowly around while the cutscene plays out.

NocturnalMorning,

I will say, i didn’t think the main story was that strong. But the huge amount of amazing side quests more than made up for it.

darkkite, (edited )

if you’re on pc. get the friendly ui mod and try to hide the mini map and use 3d maps marker instead. immersion is so much better

stevedice,

This. I spent 84% of my first playthrough looking at the minimap.

Berny23,
@Berny23@lemmy.sdf.org avatar

It is still my favorite game ever, regarding story, world-building, characters, music, graphics, quests and overall gameplay.

But it’s a bit weak on combat mechanics, there I prefer Elden Ring and Dark Souls 3.

FelixCress, do games w The Witcher 4 has entered full-scale production, CD Projekt has confirmed

Fantastic news. I loved Witcher 3, we will see how good 4 is.

FeelzGoodMan420, do games w The Witcher 4 has entered full-scale production, CD Projekt has confirmed

Cool, can’t wait for the stutter, as per every other UE5 slop to come out

BlackLaZoR,
@BlackLaZoR@fedia.io avatar

Expect minimum requirements = 5070ti,

5090 recommended for 60 fps with DLSS

moody,

I don’t know get why they would make it with UE5 when they have their own in-house engine.

DrDystopia,

They ended RedEngine with Cyberpunk 2077, too much work. Everything going forward will be UE.

GissaMittJobb,

It’s hard work to maintain and develop your own engine.

FeelzGoodMan420,

Others answered but it’s easier/cheaper for them to use a vendor’s engine. It makes sense.

What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

They claimed that it was expensive and was part of the reason for cyberpunk’s turbulent launch.

It’s a real shame though, most UE5 runs awful it seems, and are still limited by single thread performance, unlike RED Engine which scales far better with more CPU cores.

seejur,

Tbh RED engine also has its plethora of problems, missing features, and makes it harder to onboard new team members (need to train on new engine instead of basically every single dev having experience with unity or unreal).

Not that unreal is perfect by any shots.

HowManyNimons,

They should go back to the NWN engine.

darthelmet,

Aside from doing the work to maintain and update your own engine, there is also the problem of onboarding new hires. If you use a standard you can go out and hire people already experienced with working on the engine. If you use your own, you have to teach a new hire to use it before they can be any help.

I read that this caused a lot of development woes on Halo Infinite for example.

darthsid, do games w The Witcher 4 has entered full-scale production, CD Projekt has confirmed

Great - what am I supposed to do with this? Hope it’s not as shit as the rest of the UE5 games or Cyberpunk? Hope my hardware can run it? Have they learnt nothing from Cyberpunk? Like STFU and maybe show people things when it’s ready?

dabu,
@dabu@lemmy.world avatar

Nothing. Not every information needs to be actionable by its receivers. Do not get hyped up but know there will be a next installment and wait till they show something.

darthsid,

Yeah - and us consumers don’t need every fucking milestone painted out either. We didn’t back this. Show it to us when it’s time or get the fuck out of my feed. But watch how they’ll go down the cyberpunk route and build hype over 7 years again to deliver a broken piece of shit on launch. Why? Because they made so much money last time doing it.

simple,

I have never seen someone so upset that there’s gaming news in the gaming community

NiPfi,

I do understand the reaction somewhat though… It’s these kinds of news that gets people hyped for a game and leads to the sort of pressure that might make a launch fail as it did with Cyberpunk

vaquedoso,

Announcing a game is not over-hyping. If you can’t control yourself that a simple announcement that a game is in production makes you have a meltdown, then probably they shouldn’t be browsing the gaming community, where this kind of news is expected

darthsid,

Help me solve my dilemma - I do want to hear about new exciting releases/reviews of upcoming games but I also don’t want news of announced games which are 5+ years away. And especially don’t want to hear about every little morsel of info they throw your way in the 5 year build up only to launch disastrously and then keep us in the news cycle for another 2-3 years where they advertise how they are fixing their game only to turn around and ask for more money to sell you an expansion. How do I just focus on the good ones?

Ab_intra,
@Ab_intra@lemmy.world avatar

Cyberpunk runs on the RedEngine. This game will be the first for CD Project Red to run Unreal engine.

I agree however that Unreal engine might be a bad choice. We’ll have to see. They change engine because of money as developing an engine is far more expensive than using Unreal Engine.

pivot_root, (edited )

If I recall correctly, the “next gen update” for The Witcher 3 was UE5.

I did not recall correctly.

Ab_intra,
@Ab_intra@lemmy.world avatar

That makes no sense 🤣 if they had done that then it would mean they would have to develop the game all over again in UE5. UE5 and redENGINE are two different engines and there is no “upgrading” from one engine to the other without making the game all over again in the different engine.

FelixCress,

Or you can moan a little bit more.

theangriestbird, do gaming w Hands-On: Avowed feels like Obsidian’s take on Elder Scrolls and we can’t wait to play more [VGC]

This preview is pretty positive. Here’s a hands-on preview from Remap that is a bit more mixed: remapradio.com/articles/avowed-preview-xbox/

eutsgueden,

No kidding. From the article,

So far, it’s a pretty looking game. The trouble is finding things to do in it.

That was the end of the quest. All setup, no punchline.

There was no one to thank me. All I had was a little more loot. Where’s my impact on the world?

If these quotes ring true in the final game, that’s a hard pass. I want RPGs, action-oriented or not, to allow me to play a role. A million games can make fantasy look pretty, Obsidian needs to make it interesting.

theangriestbird,

that’s what i’m saying! I hope the quests are more dense with writing in the final release. Well-designed quests with clever writing are the entire appeal of an Obsidian RPG!

Megaman_EXE,

After playing part of their game Outer Worlds, I’m not surprised. I thought the writing was alright, but the game felt lacking and empty. I was surprised because I’ve only ever heard good things about New Vegas. I haven’t played New Vegas yet but I’m assuming it’s a much better time

Beegzoidberg,

You’d be right in my opinion. New Vegas is incredible. But something felt missing from the outer worlds, and I was hoping they would find it in avowed.

Faydaikin,
@Faydaikin@beehaw.org avatar

Avowed is an established world, while The Outer Worlds was a new IP.

Vastly different scopes.

I expect TOW2 is going to be bigger in scale and depth.

thingsiplay, do gaming w PS5 Pro owners complain that some Pro-enhanced games look worse [VGC]

Digital Foundry did an analysis. It’s a mixed bag, some games may look better, some worse. The core problem seems to be the new upscaling technology PSSR from Sony (for haters its pronounced like “pisser”, oh I see in your other comment you are already aware of this lol).

Imagine paying a premium price of 800 Euros and then getting this. Fanboys will defend it no matter what, just like Apple fans defend if they purchase crap.

DdCno1,

Every acronym should be run past a bunch of ten year olds. No idea how they thought this was a good idea, but then again, they greenlit Concord at about the same time.

Aceticon, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end

There are quite a lot of ways of making an open world game with infinite replayability without requiring massive maps, but they’re not in the style AAA gaming has been going for in the past decade, they’re more things like Oxygen Not Included, Factorio, Minecraft or Battle Brothers were the game space is procedurally generated, the fun is in conquering the challenges of a map, and once you exhaust it you stop yet end up coming back months later and try a new game with a new map, from scratch, because it’s again fun and there’s no “I know this map” to spoil it.

The handmade game spaces with custom made “adventures” do manage to have better experiences than those games that rely on procedural generation and naturally emerging situations for providing gamers with experiences, but they’re mainly once of and rely on sheer size to remain entertaining for long.

aliser, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end

no fun in empty open world

rottingleaf,

They say people had fun in Daggerfall.

demizerone, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end

I was excited by Tears of the Kingdom but when I opened up the underground area I passed. That game is the biggest open world I have not experienced.

BaroqueInMind,

The Depths are really boring anyways, and felt like an afterthought

AceFuzzLord, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end

I would absolutely love it if games started going back to the original Borderlands 1 style maps/areas. The type of maps that were more small-medium sized area that were completely self-contained sections of a larger world.

warmaster, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end

What’s the appeal of Yakuza? Is it a modern day Shenmue?

wrekone,

I wish

Iloveyurianime,

Idk i think its random bullshittery if my memory serves me right

Zozano,
@Zozano@lemy.lol avatar

It’s bizarre, there are a ton of mini-games, combat is sometimes fun, storyline is yakuza melo-drama, dripping in themes around loyalty, honor and sacrifice.

It has a little bit of something for everyone.

hopefull_cottonball,

9/10

mercano, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end
@mercano@lemmy.world avatar

Yakuza maps have never been particularly huge. Even in the most recent game, the new map is maybe on the scale of GTA III or Vice City. Still, they manage to pack 15-20 minigames into each game’s word map, some of which involve driving or riding around the map, plus the inevitable scavenger hunts and hidden collectibles.

Crafter72,

The key is the “density”, activities and (player) engagements. I find it funny RGG is probably one of developers that can get away reusing assets so much that even can be traced back to ps2 assets on their newer games.

SharkAttak, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end
@SharkAttak@kbin.melroy.org avatar

Honestly I don't know if game map size has ever been THAT important, or a deal-breaker..

Trainguyrom,

Too big of a map ultimately becomes a deal breaker for me because it will inevitably have too much empty space and get too boring and time consuming to play through.

Smaller more refined maps are better than larger maps where the team can’t sufficiently justify every single corner and make sure every inch truly is fully designed and makes sense.

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