I kind of feel like the golden age of “rebooted live service game” is behind us, tbh. We had games like FFXIV and Rainbow Six: Siege that launched rough, but committed to fixing it and then successfully turned it around. In those days, there weren’t many live service games, so people were willing to wait out a possible turnaround. In the time since, we have been absolutely drowning in live-service games, and many of them are free-to-play. Why would I wait for the Splitgate turnaround when there are 3 other live-service f2p shooters that I haven’t even tried yet? If I’m a kid or young adult that came up on Roblox, I might even be content with the shooters built into that platform.
Oh man. We had just gotten a PS1 and Need for Speed. We lived in a little apartment over a beer store. Friday night would come and we'd spend the entire weekend racing each other and drinking way too much. We'd let the loser of the race stay on and the winner would sit out. That way we all got practice and got really, really good. Good times.
I love this. Out of curiosity, do you play any modern racing games, like maybe the Forza Horizon series? If you’re still buds with those buds, no reason you couldn’t be having this kind of experience online (assuming y’all can find the time). I am curious what all the former NFS fans play these days. There isn’t anything QUITE like it but a few modern games get close.
I don't have the time to play many games now but I recently bought Dirt 5 for my arcade fix and Dirt Rally 2 for my sim fix. I've always loved rally games.
And yeah, still super close with one of those guys. When I can find the time, we spend our time playing Day Z, Arma Reforger, Sea of Thieves. He plays Forza, but I'm trying to get gud at DR2 before getting him into it so I can win at least a handful of games first.
Spicy take: I hope they dump 2077’s engine and go Unreal.
I recently followed this guide to try and set up “optimized” path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks… good.
Meanwhile, I’ve also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine’s dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.
Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.
…So why don’t they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?
Honestly, this lawsuit is laughable. James Earl Jones himself allowed his voice to be used to train AI before his passing, and his family has given their blessing on this implementation in Fortnite.
Besides, it’s not like this Darth Vader AI is replacing any jobs; it’s a chat bot, capable of giving live responses to players across many live matches ongoing around the world. Unless it is feasible to hire a massive team of Darth Vader voice actors to be able to respond to player requests to “force choke me daddy Vader” live across hundreds of ongoing matches while staying completely in-character 24/7, their argument about Epic Games “replacing voice actors with AI” holds no water.
Apple had its steering rules overturned. Nothing in the new ruling changes the initial ruling that Epic violated App Store rules and was justifiably removed.
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