Legal battles aren’t exactly cheap and they can drag on for years. Pocket Pair could end up bankrupt in the meantime from excessive legal costs, while Nintendo can keep that shit going for decades.
Since when is flying on a monster patentable. What a bunch of bullshit. Nintendo has really used up the last of any good will the company had. I will not be giving them a dime from here on out.
Yeah, Nintendo seems to think they are untouchable. They can do whatever, charge whatever, not even innovate anymore with the Switch 2, and attack fans. I’m done with Nintendo, the only way I’ll ever play any of their games is on the high seas.
They didn’t start the fight. They were sued. If you think “picking a fight with Nintendo” is something you can do any time, and on your own volition, you must be missing something.
2 years seems like a nightmare for indie developers. Do you want a bunch of AI Chinese cash grabs pushing things out like Hollow Knight 2: Microtransaction Edition or Stardew Valley Romance Sims? Because without IP protection, indie developers will get creamed.
I don’t remember all of the differences, but I think you’re conflating copyright, patent, and trademark here. Software patents should almost not be a thing, but copyright and trademark should still exist.
in most countries, afaik, you actually can’t patent game mechanics, for the same reason you can’t patent rule sets for boardgames:
because they are essentially just logical connections. it would be like patenting math, which is also not allowed, for very obvious reasons. (with some very specific, very niche exceptions)
japan is just plain weird and wrong about their patent system.
that’s why all of the lawsuits about this stuff are happening in japan; not just because that’s where the companies are, but because japanese copyright law is (especially) fucked.
For trivial software features like these, definitely not. I think patents start to make sense in the area of really advanced algorithms, like SAT solvers, ML, and so on. So conditional on patents in general making sense, those kinds of patents seem legit to me.
“The company with the best, cheapest product will come out on top… Unless the shittier company has more money and lawyers and then they sue everyone else into the ground for even attempting to break into the market.”
That’s another thing if they could allow specific api and opensource those parts they remove so someone can create mod that brings all of this back. Like we removed it but we make those things opensource, do what you want, we don’t care. It’s not in paid version of our app.
I think everyone understands that nintendo are bad guys in this this situation but pocketpair is just scared. They just say we want to get over it as soon as possible to focus on our game. I understand that small company is scared of old, long timer in this business. But they need to turn it over because if they behave like a sheep they will be eaten by wolf.
If they could change narrative and simply add. We removed those things and replaced it with this but we don’t care what you do with our game. Here is api. Do what the fuck you want.
Sorry, I meant that most companies do fixes to comply with local legislations/sentences and then ignore them everywhere else, Pocketpair can’t do that because they are being sentenced in their home jurisdiction, so their infractions in other jurisdictions could and would still be brought to court.
We are talking about gliding on a mount…a very common game feature…
"On November 30th, 2024, we released Patch v0.3.11 for Palworld,” it said. “This patch removed the ability to summon Pals by throwing Pal Spheres and instead changed it to a static summon next to the player.
Well I am talking about the blatant plagiarism, which is what the devs for Palworld did.
Summoning creatures from an object is hardly “blatant plagiarism”. Many, many, many games have the ability to summon creatures from an object. Pokemon was certainly not the first one to do it…
Summoning creatures from an object is hardly “blatant plagiarism”. Many, many, many games have the ability to summon creatures from an object. Pokemon was certainly not the first one to do it…
What will you argue if I bring up the fact that they ripped off countless Pokemon?
Oh wait.
I don’t care because I am not here to argue with someone who doesn’t understand what plagiarism is. Luckily the courts do, and ruled on the case. :)
What will you argue if I bring up the fact that they ripped off countless Pokemon?
The case case isn’t about character designs, the case is about patents Nintendo filed after PocketPair released a game with said mechanics. The idea that one should be able to patent a game mechanic someone else has already released in their games is BS. Japan’s patent system sucks and Nintendo sucks for abusing it.
The courts ruled it isn’t plagerism. So… You’re looking pretty stupid here.
The patents in question have nothing to do with creature designs. And neither would patent law be covering the design of creatures. That would be copyright law.
Buddy, quit while you’re ahead not too far behind. You’re just proving what @Tattorack said: you don’t understand the difference between patents, copyright, and trademarks.
I never claimed to be an expert, and mistakes happen. Good thing the difference between the three doesn’t matter when Palworld blatantly plagiarized the Pokemon games, and I have yet to hear an actual argument how it didn’t rip off another game.
But I get it. Pokemon can pew pew now and ignoramus’ eat up gun play.
You do you bud, but if you think this is me “acting tough” for telling you that your actions will eventually have consequences, you must feel constantly threatened.
the difference here is that a ton of other creature collector games have done something similar when it comes to summoning them. Coromon is the first one thst pops up in my head.
what makes palworld different? it genuinely sold well, enough to challenge Nintendo and it’s monopoly with their Pokémon games. Which they barely put any effort in nowadays because they sell regardless because of brand loyalty
What I will tell you is I live in Canada, I live in BC, and all of this can be gleamed from my profile. If you find yourself in my neck of the woods hit me up keyboard warrior.
Except it doesn’t. Nintendo was only able to do this by exploiting Japanese-specific patent law since Palworld is made by a Japanese company. They had no case otherwise.
The last Nintendo console I bought was the Nintendo DS lite. The last Nintendo product I bought was Age of Empires DS The Age of Kings.
As you can probably tell, that was a rather long time ago. Since getting my first TTDS flash card I’ve more or less exclusively pirated Nintendo things. I’ll just continue doing that.
I’ve only pirated old stuff, games from my youth that are collectible items now for silly money or a complete crapshoot on whether 30 year old tech has stood the test of time.
If I had the time to play them I would definitely see my conscience clear on pirating new stuff from them now.
I jailbroke my Switch after they went after Yuzu in March last year. Every time I read about them, it makes pirating new games on it more satisfying. I’m really gonna enjoy Metroid Prime 4 on it!
Wouldn’t a game mechanic/animation like that be equivalent to a stunt in a movie?
Like, imagine if a film director wanted to blow up a car in his movie, but was getting sued by Paramount because Michael Bay already blew up a car in Transformers.
Nintendo can sue me any day, I’m out here making RC hang gliders and making tiny 3 second games where the only purpose is to pull out a glider and put it away instantly.
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