It absolutely needs backwards compatibility. Throwing away the whole Nintendo Switch library would be a waste, and there are some games that would even benefit from improved performance.
If it’s on a new console who says the performance or world would be bad? With hardware that isn’t 10 years old they could actually have a full world without the game chugging at 15FPS.
Also are you seriously gonna pretend like having the game be 3D is no different from Fire Red or Leaf Green? Lol
It feels like game development timelines are so long these days that there’s very few games per hardware generation. I look back at the PS2’s library (to be fair, it was enormous even for its own time) and everything on the Switch feels tiny in comparison.
Also, even if the “new Nintendo Switch(i)” or whatever is backwards compatible, the rise of digital sales means I can’t play my switch games on the new console anyway.
If there aren't legit more Nintendo Switch games than there were PS2 games right now, I imagine that the Switch will just trample the PS2 before its end.
Indie games really skew that count, though to be fair they weren't really a thing back then. But speaking of major triple-A and mid-sized double-A studios, they have released games much more slowly compared to previous generations, and that's even easier to see in more powerful consoles like the PS5.
Sure, but why does that matter? Saying “indie games skew the count” implies that you don’t feel that indie games are “real” games. The big devs and publishers may have slowed down, but that’s because the games they wanted to make got bigger with more art, more music, bigger worlds, etc. Nowadays, the biggest “indie” dev teams are about the same size as the mid-size developers in the PS2 days.
Nah, that's definitely not what I meant. It's great that we get so many indie games. But if anything I feel like, other than Nintendo, the large studios are not making the most out of each generation before the next console is released.
I don’t care as long as it’s a decent resolution LCD.
Honestly comparing switch game storage with PS5 storage seems off. They’re completely different beasts with games that aren’t nearly as big or as detailed. If I can upgrade it like the current switch with a microSD or with a nVME like the PS5, it’d all the better.
From the reddit r/games thread, sounds like a lot of folks aren’t too keen on the idea of another low-quality LCD screen. How would you feel about a Switch successor having basically the same screen?
I go back and forth between playing a lot of handheld and very little handheld. Honestly the screen doesn’t bother me. I’ve had no issues with Nintendo games. I would argue the biggest issue in modern day gaming is the bloody text size of things. I’m trying to play FFXV right now on ps4 and the text is soooo bloody small.
Ugh text size is a pet peeve of mine. I’m mostly PC gaming these days and it’s less of an issue there, but idk how it’s 2023 and text size isn’t as ubiquitous as like, discrete volume sliders.
I’d like there to be an OLED option for people who use handheld mode heavily and want to pay more for a better display. But for the base model, it makes total sense for it to be an LCD display. That’s just prudent, as the average player probably doesn’t care and wants to pay less. Especially parents buying this at Christmas.
Story wise they didn’t leave much room for a sequel. It gets wrapped up nicely at the end. I didn’t play any of the DLC but the impression that I got was that a lot of possible sequel material was covered in them. The game was really good and definitely worth picking up on a sale price. It will give BotW vibes but don’t think of it as a clone. It’s got a good story and a nice little twist at the end. The boss fights were a joy if not painful at times. The puzzles were mostly good and not too obtuse. I think I had to use Google on a few of them. It is annoying with the extra clothing and style purchases that the game tries to get you to spend real money for. It tarnished an otherwise good game.
Such a shame, I would've been more interested in this game, but the similarities to both Breath of the Wild and AC Odyssey meant the itches it scratched were already taken care of for me, and partially by the same publisher, too.
Yeah - the interview touches on the lack of new F-Zero and, to a lesser degree, Star Fox games. Apparently, they just haven’t been a priority, there was a reference to games being canceled far into development, so I wonder if that happened as well.
I love the idea of Nintendo finding a good partner studio to bring a fresh take to F-Zero.
What was promised where? Because yeah, get capable technical team together who are excited to share a project they’re working on, and they are bound to be optimistic about what could be realistically implemented over a long timeframe. Nothing but the official release product information should be considered a promise, and nothing but unsponsored, unaffiliated reviews should be taken as proof.
I highly doubt that any pre-launch ‘promises’ were made with an intention to decieve.
But it’s pretty realistic and happens all the time. I don’t see what’s ‘bootlicky’ about not trusting ‘promises’ by corporations years before release that are not protected under laws like the Trades Description Act.
I don’t know what was supposedly promised, because I didn’t follow interviews and stuff leading up to it, I just bought the game based on what was actually delivered in the end, which is how all purchases should really be made.
Stuff mentioned during development should never be taken as a promise, no matter how trustworthy or honest the developer is. This is just the simple reality of long projects.
It’s also why we don’t hear from devs as much these days, instead it’s mostly PR people, as too much weight is put on off-hand quotes.
Studios like CDPR have nothing to gain, and lots to lose, by deliberately over-promising.
I would guess of us already moved on. We bought the game on launch, got a shitty, barely working experience. Then after finishing it or not, we moved on. Now, every few months there’s always some posts about about the game finally being good, even years after its release. But I only remember my shitty experience because I moved on. I couldn’t care less about the game at this point.
While I loved the cyberpunk's premise, idea and atmosphere since the game's announcement, I sticked to the "no preorders ever" rule and because of reviews decided to just wait them to patch it.
Still haven't played it, but likely now I can add it to my wishlist and when the time's right, I'll try it out.
This is the way. Just picked it up on steam summer sale since I hear the new dlc is coming soon with a lot of changes to the base game.
I have critiques but overall it’s a really beautiful game with good characters and story. The gameplay is interesting and varied enough, too. I’ve still encountered a quite a few crazy bugs but nothing too frustrating.
I hope they do more with this franchise because I really like what they have set out to make and I’d love to see it even more fleshed out in the future
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