I hope we will se more non-micro RTS games. More like HOI4, but that takes less than 1 hour to finish a game. Dune and Line Wars are on the right track.
Some of them already evolved into a tounerous new goblin of a subspecies (MOBAs) to fill a different niche, the rest stayed the same because they were already good as is. That’s literally how evolution works. You don’t improve RTS by drastically changing the formula, you improve then with graphics, lore, and interesting mechanics within the existing framework. If you evolve the formula then it’s not an RTS anymore.
I bought the original on Steam sale about a year ago. Played 2-3 hours. Didn’t really feel hooked by the story or the gameplay. Graphics looked great to me on the SteamDeck.
Same. I’ve heard others have the same complaint, but there is a point in the story where it clicks and you’re like “ooookaayyyy, I get it now,” and it makes you want to play more.
It doesn’t really help Aloy and the side characters from still feeling almost entirely wooden though.
After the TV series (which got weaker as it went on), there was a huge surge in its popularity but that quickly declined when new players saw the amount of hours they had to put in to play and explore.
There is no doubt that these new games will be aimed squarely at monetising those players and not its pre-existing fanbase.
I’m having so much fun with Oblivion Remastered that I will probably cave if they start re-releasing Fallout games. It’s also surprisingly day1-stable, especially for a Bethesda game.
This won’t affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle
The writing was already on the wall following the massive successes of Persona 5 and Honkai Star Rail. Expedition 33 had its moment in the zeitgeist, but at this time it’s not clear it will be the massive revenue generator those games are. And that’s the goal for mainline FF.
That said, SQEX has been very internally-driven for a while now, and their major teams get more excited about developing games with action elements. I’d be very surprised if FF17 returned to turn-based for that reason alone.
Maybe SE should set aside a smaller team to make FF games that are turn based? Just the zealots and the necessary people. Sure it would splinter the company essentially, but I’d rather them be splintered and still make games that I want to play, then be cohesive and be all animations and bad.
Personally, due to the roots of FF, I think the core team should be turn-based, and the spin-off titles can be non-turn-based.
Edit: (Fuck. What am I even arguing against… I don’t even give a shit if they’re turn-based or not, I just want them to be fun again and not shitty.)
Once bitten, twice shy. They’ve had really mixed results doing this with the brand in the past, and their current corporate strategy suggests it’s not happening again anytime soon.
I think the Bravely series is the closest to that we’ll be in these times, although it’s not even clear at this point if that series is continuing or not.
Yeah, personally a huge fan of the game, but if you think spec ops the line is the last best game, then you really haven’t played that many good games since.
There’s also such a thing as subjective tastes and I believe that it’s more so significant in games because of how diverse they are.
That’s true. I was more commenting on how good a game it was though, but I do think it’s peak story for me. KCD series is second. There hasn’t been another game for me that had such a crazy twist in it than spec ops.
And it’s for the better, the AAA games industry devours talent and spits out mediocrity and burnouts. I would prefer that small indie studios keep control of their creative output rather than being devoured by the money machine.
There is a space between ‘itch.io freebie that runs in terminal’ and ‘TROUT: Sacred Band 8’ and the unprecedented level if sliders for dicks in character creation
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