techspot.com

switches, (edited ) do games w Capcom caught adding Enigma DRM to older titles, for no good reason
@switches@lemmy.world avatar

This ended up being entirely false. This post should either be edited or removed.

edit: while there have been users doing personal research into this matter that casts doubt on it, there is no proof backing up what i just said. going to leave it here with an edit. my apologies.

CrayonRosary,

Got a citation?

switches,
@switches@lemmy.world avatar

lets see what i can find…

reddit.com/…/as_far_as_i_can_tell_everything_peop…

thats a reddit thread of someone posting their own results lemme see if i can find a more ‘verifiable’ source

seems i can’t! hey! so i retract my original statement. i would still cast doubt on this but i now have no actual legs to stand on, my apologies.

hal_5700X, do games w Capcom caught adding Enigma DRM to older titles, for no good reason
@hal_5700X@lemmy.world avatar

Look at all that good will. Capcom built up is now gone.

cottonmon, do games w Capcom caught adding Enigma DRM to older titles, for no good reason
@cottonmon@lemmy.world avatar

I’m guessing this is still related to that time where a guy running a tournament had his nude Chun-Li mod on.

Thcdenton, do games w Capcom caught adding Enigma DRM to older titles, for no good reason

I always pirate Capcom. Fuck those dweebs.

KingThrillgore, do games w Capcom caught adding Enigma DRM to older titles, for no good reason
@KingThrillgore@lemmy.ml avatar

Probably some outstanding service level agreement they walked into.

TigrisMorte, do games w Capcom caught adding Enigma DRM to older titles, for no good reason

Exactly why I no longer give ubisoft money.

OpenStars, do games w Capcom caught adding Enigma DRM to older titles, for no good reason
@OpenStars@startrek.website avatar

The manager is thinking that they know better than programmers how things “should” be run, same as always.

Kushan,
@Kushan@lemmy.world avatar

It sounds more like they’ve consolidated build pipeline and this obfuscation is part of it.

Carighan,
@Carighan@lemmy.world avatar

Yeah what I was thinking, too. Someone stripped a bunch of long-deprecated old pipelines, but this is a nasty side-effect of it as the new pipelines all mandate that DRM being added.

OpenStars,
@OpenStars@startrek.website avatar

Which is something that a manager decided to implement, and not allow the programmers proper time to do full testing before rolling it out?

Face it, there’s no way for managers to weasel out of the blame for this, b/c the buck has to stop somewhere.:-) We simply hold leaders to a higher standard than mere workers, especially if they pay themselves more every hour than a programmer makes in a month (I have not looked into what the pay gap is specifically for Capcom though, this is just programming in general).

circuitfarmer, do games w Capcom caught adding Enigma DRM to older titles, for no good reason
@circuitfarmer@lemmy.sdf.org avatar

I’m sure this makes sense to the CEO-brain. It doesn’t make sense to virtually anyone else, and it really just serves to make Capcom look like dicks.

Nachorella,

Yeah, they get talked into it by some salesman and insist they use it even though it’s almost always poorly received and never seems to have an impact on piracy.

vividspecter, do games w Capcom caught adding Enigma DRM to older titles, for no good reason

This should be grounds for a refund if they are adding it post release.

shani66, do gaming w Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?

The textures are so not worth the space. Sounds? Sure, we are still making progress with audio design that can be noticed and enjoyed. Graphics? We are way passed the point where we can meaningfully improve on those without making concessions that just aren’t worth it.

Katana314, do gaming w Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?

I wish not all content was voice acted.

The eight main heroes are receiving an alert about the empire starting its invasion, and the hero’s cousin is leading the charge? That scene deserves good VA. It’s dramatic, plot important, and can get you invested in characters.

A farmer is giving you a radiant quest to kill an optional boss? That kind of thing absolutely doesn’t need VA. It even means that people cycling through content can speed-read his introduction, and aren’t forced to listen to horrendous voice acting.

Zarxrax, do gaming w Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?

I feel like the issue could be largely resolved if developers would just make a lot of the downloads optional. For as long as I remember, installers for PC applications have given the user options for which parts of the applications they want to install. Yet for games these days, they just take an all or nothing approach. Let me skip the ultra textures, and all the extra choices in languages I don’t need. It seems like it should be such an easy thing to implement!

BruceTwarzen,

It's crazy that if you pirate a game you can only install the things you want. At least for the few games i tried in the past few years

BlinkerFluid, do gaming w Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?
@BlinkerFluid@lemmy.one avatar

Every complaining gaming article should end with: "…or, just play indie games. Problem solved!’

Why are microtransactions…-

Just play indie games.

Why this horrible bundle deal…-

Just play indie games.

Here’s 45 reasons why this game misinterpreted gender issues…-

Just play indie games

This remaster could’ve just been DLC…-

Just play indie games

Nvidia…-

Just play indie games

Azteh,

I get what you are getting at but “misinterpretation of gender” can also happen in indie games and so can micro transactions. They are much more rare but they do still on occasion happen

Azzu,

This is such a weird take. Of course, for the things you mentioned, yes.

But in the case of storage, it’s not like the devs purposefully increase the sizes of their game for some reason. If indie devs had the resources to easily make graphics as advanced and voice every little thing in their games, they would, and their games would become as big.

The only reason it doesn’t happen is because they literally can’t do that with their resources, which are better spent elsewhere. But this is not an inherent advantage of indie games, in fact, it’s quite the disadvantage. I’d love if my indie games at least had the possibility of cutting edge graphics and voice for everything.

bubbalu, do gaming w Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?

simply stop gaming. you can run tetris in your web browser. what more can you need?

RightHandOfIkaros, do gaming w Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?

Saved you a click:

Primarily, texture size has increased, texture count has increased, audio quality has increased, and the amount of audio files in a game has also typically increased.

Its not really a deadlines or optimization problem. Compression always decreases fidelity, and many developers choose to compress as little as possible in order to achieve the highest fidelity. Since RAM and storage capacities have increased, the compromise of compressing everything at a great sacrifice to fidelity is not as obvious of a tradeoff anymore. Developers don’t have to choose between voicing an entire game with nearly unintelligible voice compression or only voicing important cutscenes. They can voice the entire game with minimal compression at the cost of a bigger install size, which is free for developers.

tetris11,
@tetris11@lemmy.ml avatar

This will get better as NN/AI chips become the norm in gaming. Compression gains, on the fly generation of textures, voice generation when needed, etc.

I envision a future dev using rough shitty textures to conceptualise a game, and then an NN to bring it to life during runtime.

You might even be able to load your own NN interpreter to make the world more cartoony, or change the intended setting entirely, or unlock the nsfw filter on the vanilla interpreter.

neshura,

It sort of is an optimization problem though because excess textures and audio files could be separated off into their own DLC packages (see Age of Empire II High-Res texture DLC and Steam’s Language Selection feature)

The really big problem is people being riddled with 4K textures on 1080p monitors and 20 audio tracks for different languages when they only need one.

RightHandOfIkaros,

I agree with the audio files for languages the player never plays, but 4k textures at a 1080p rendering resolution is not a problem.

Texture map size depends priparily on how the UV maps of models make use of the texture, and how close the camera is to the objects using that texture on average. A large wall texture will have more noticeable detail with a 4k texture than a distant tree in the skybox. The details will be visible on the wall whether the player plays in 720p or 8k, depending on how close the camera gets to it. You may be fine with environments looking like they were made for the Nintendo64’s 4kb of texture RAM, but 1080p players still gain massive benefits in graphics quality with 4k textures.

snooggums,
@snooggums@kbin.social avatar

Being unable to uninstall/choose not to install the 4k textures tied to ultra/very high settings that you will never use so they clutter up your storage space is a problem. If they aren't installed then the highest settings can be disabled until they are installed.

A skybox using a 4k texture on low is fine, we are talking about the textures that are only used when the settings are set to 4k or ultra or whatever.

SpaceNoodle,

Data compression is not inherently lossy.

winterayars,

And even lossy compression is not inherently bad. AAC is completely indistinguishable from lossless for most people and hardware setups, and very close anyway when it’s not. It uses a fraction of the space, though. (Not a comment on game dev practices, more a comment on compression.)

Katana314,

I think I’ve been told that AAC uses just enough CPU to decode that developers don’t want it. Even that assessment could be wrong.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • Pozytywnie
  • krakow
  • giereczkowo
  • Blogi
  • rowery
  • tech
  • Spoleczenstwo
  • niusy
  • sport
  • lieratura
  • esport
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny