Ooof that's unfortunate for Intel. They were building some momentum and credibility in the GPU market that might have helped the future release of Battlemage, and this could put a dent in that.
We already had that - it’s called “early access.” But people gunked that up, so they have to roll along the euphemism treadmill, and make a fancier name for paying extra to get an incomplete game.
I had no idea 3 different colors could be over-explained and over-thought to such a degree.
For fucks sake. It’s red, white and blue you jackass. Ok, it’s silver, but might as well be the same in a picture. How much did they pay him to pick some of the most basic colors available?
It was bound to happen, given how the timeline advancement worked in MW5:Mercs. The story covered the Third and Fourth Succession Wars (2866-3025 and 3028-3030), the typical starting point for Battletech before the lore, politics, and tech get too complicated. The Clan Invasion (3049-3052) is the most iconic part of the timeline, I think.
I live to talk about Battletech, so hmu if you’ve got questions!
Sarna.net is the very good wiki for the BT universe.
They are indeed, to a degree, though it basically never comes up. There is an illustration of a Pleasure Circus in the A Time of War RPG companion book with a catgirl. I screenshotted my copy of the PDF here.
The mods are described on page 53, “functional tail and mobile ears”.
3132 Devlin Stone retires, and then still-unknown forces break the HPG network across the Sphere, and things fall apart. This is where the old Dark Age books and Clickey-tech minis come in when WizKids took over the license from FASA and did a time jump. Since then, Catalyst took over and is still filling in the gaps.
War starts again. The Draconis Combine invades FedSuns. Wolves and Jade Falcons attack Tharkad. Alaric Ward becomes Khan of Wolf. And somehow, Devlin Stone Returned.
The Republic of the Sphere has a still-unexplained bullshit technology called The Wall that blocks jump ships from entering their space.
3151 Wolves under Alaric Ward and Falcons under Malvina Hazen figure out how to get last The Wall and race towards Terra to defeat the remnants of Republic of the Sphere. An ilClan is declared, fulfilling the goal of the original Clan Invasion.
That’s where we are.
Your main sourcebooks are Era Report:3145, then Shattered Fortress, and lastly IlClan.
Nice! I’m loving Armored Core 6, even though I prefer the stompy Battletech mechs, and the Timberwolf is particularly iconic from MW2 (so I’m looking forward to driving that puppy around again).
I miss the early AC games where skating cost energy so mechs’ walking speeds actually mattered. Then you had a much deeper and more profound difference between a huge tanky mech compared to a fast sprinter. The motion models between quads, tanks, and bipeds were deeper too.
Arc is having a lot of issues with older games as well. I can't run Quake II RTX in raytracing mode & the Neverwinter Nights toolset doesn't work either.
As much as that would annoy me if I owned one, it’s somewhat understandable I think given those games were designed before this card or its GPU family existed, and they can’t possibly test a huge back catalog from 5+ years ago
MW5 was kinda underbaked right? I remember not-so-great reviews. Did you play it? How was it compared to say, MW3, which probably was my favourite in the series?
My understanding is that the first expansion fixed many of the launch issues; I played it a ton in between the second and third expansions, and while it wasn’t a AAA game, it was still a very enjoyable sandbox. Watching the IS map evolve over time was great, and eventually the whole thing turned into 'mech Pokemon, which I got sucked into but could be very dry. It was pretty far from MW3’s crafted campaign, but the first expansion did add a number of short and sometimes memorable mission chains all over the map you could run into, giving a bit of that campaign story experience. The second expansion added another campaign you could choose to pick up, but I never did so I can’t comment.
Love Insomniac so much. Not many companies have such a stellar track record. And there’s never been a single mtx in any of their games that I’ve played.
Somehow I was convinced that Ratchet and Clank: Rift Apart was Insomniac’s first always-on ray-tracing game and that non-raytraced graphics had been added to the PC port but I was completely wrong.
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