Love Insomniac so much. Not many companies have such a stellar track record. And there’s never been a single mtx in any of their games that I’ve played.
Somehow I was convinced that Ratchet and Clank: Rift Apart was Insomniac’s first always-on ray-tracing game and that non-raytraced graphics had been added to the PC port but I was completely wrong.
Im pretty disappointed with the colors. They’re the same that we already had, only in metallic. There where such great PS4 controller designs and colors, but these don’t interest me one bit.
I had no idea 3 different colors could be over-explained and over-thought to such a degree.
For fucks sake. It’s red, white and blue you jackass. Ok, it’s silver, but might as well be the same in a picture. How much did they pay him to pick some of the most basic colors available?
MW5 was kinda underbaked right? I remember not-so-great reviews. Did you play it? How was it compared to say, MW3, which probably was my favourite in the series?
My understanding is that the first expansion fixed many of the launch issues; I played it a ton in between the second and third expansions, and while it wasn’t a AAA game, it was still a very enjoyable sandbox. Watching the IS map evolve over time was great, and eventually the whole thing turned into 'mech Pokemon, which I got sucked into but could be very dry. It was pretty far from MW3’s crafted campaign, but the first expansion did add a number of short and sometimes memorable mission chains all over the map you could run into, giving a bit of that campaign story experience. The second expansion added another campaign you could choose to pick up, but I never did so I can’t comment.
It was bound to happen, given how the timeline advancement worked in MW5:Mercs. The story covered the Third and Fourth Succession Wars (2866-3025 and 3028-3030), the typical starting point for Battletech before the lore, politics, and tech get too complicated. The Clan Invasion (3049-3052) is the most iconic part of the timeline, I think.
I live to talk about Battletech, so hmu if you’ve got questions!
Sarna.net is the very good wiki for the BT universe.
They are indeed, to a degree, though it basically never comes up. There is an illustration of a Pleasure Circus in the A Time of War RPG companion book with a catgirl. I screenshotted my copy of the PDF here.
The mods are described on page 53, “functional tail and mobile ears”.
3132 Devlin Stone retires, and then still-unknown forces break the HPG network across the Sphere, and things fall apart. This is where the old Dark Age books and Clickey-tech minis come in when WizKids took over the license from FASA and did a time jump. Since then, Catalyst took over and is still filling in the gaps.
War starts again. The Draconis Combine invades FedSuns. Wolves and Jade Falcons attack Tharkad. Alaric Ward becomes Khan of Wolf. And somehow, Devlin Stone Returned.
The Republic of the Sphere has a still-unexplained bullshit technology called The Wall that blocks jump ships from entering their space.
3151 Wolves under Alaric Ward and Falcons under Malvina Hazen figure out how to get last The Wall and race towards Terra to defeat the remnants of Republic of the Sphere. An ilClan is declared, fulfilling the goal of the original Clan Invasion.
That’s where we are.
Your main sourcebooks are Era Report:3145, then Shattered Fortress, and lastly IlClan.
Nice! I’m loving Armored Core 6, even though I prefer the stompy Battletech mechs, and the Timberwolf is particularly iconic from MW2 (so I’m looking forward to driving that puppy around again).
I miss the early AC games where skating cost energy so mechs’ walking speeds actually mattered. Then you had a much deeper and more profound difference between a huge tanky mech compared to a fast sprinter. The motion models between quads, tanks, and bipeds were deeper too.
So, the community was begging them to remake some of the maps for MW2 (2022) as some of these were already in the game in bigger game modes. The hold out was they were going to shove all of them into next entry instead.
I get Intel having issues with DX9 ~ DX11 games. These are quite literally the composite of a thousand hacky patches, bug workarounds, engine quirks, and a mix of drivers being developed around game issues and games being developed around driver issues.
But Starfield is DX12… DX 12 was quite literally the standard before Arc was made, during it’s development, and the main graphical API for at least a few more years. It’s also nowhere near as filled of issues as previous ones.
Pretty inexcusable that you buy a full price graphics card, and then need to wait until Intel blesses you with a functional driver to be able to play a game.
I don't really fault Intel for this more than say Bethesda. Both AMD and NVidia still supply a number of game-specific fixes for crashes, glitches, performance improvements in their drivers for new and old games. They've been doing this for decades now and still has to release driver updates to fix game specific issues.
The fact that the API is a "standard" doesn't mean everything is clear-cut. Developers often use these APIs in unexpected ways which were never accounted for or even mentioned in the documentation.
That basically answered my question, is every version of the driver basically an ever increasing if/then of fixes specific to each game that has to be uniquely identified based on something like the executable name or is it more so that they find one oddity that would be fixed across multiple games? It feels like the former as they’re having to do it for most every game that comes out.
That only works when hardware companies have access to the game game before the release to test, and it doesn't sound like that was the case with Starfield. Intel, to their credit, got a patch out before most people even had access.
Many developers probably aren't even testing on Arc because it's new and that only exaggerates the problem. If they don't test, they can't alert Intel to the issue.
My point aren't standards like most people think of them. They're often poorly documented, have lots of ambiguity, and many times they contain bugs/mistakes themselves. Intel potentially fully supported DX12 as far as we know, and these are all just weird exceptions.
We already had that - it’s called “early access.” But people gunked that up, so they have to roll along the euphemism treadmill, and make a fancier name for paying extra to get an incomplete game.
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