Reminder to everyone that these are the same devs that raised a giant stink when GeForce Now released and originally let you stream any game that you already owned through Steam.
And in case anyone needs clarification: they wanted to force players to buy two copies of the game just to stream it. Don’t support bad behavior like this.
Seems convenient, I never really felt assed to install and set up additional tools but this being built into the Steam client would make this kind of thing more likely for me to use.
That being said 95% of my games are going to be bottlenecked on my RTX 2050 anyway (paired with an i7-8700 that’s still holding strong)
I understand everybody here is being really annoying and repeating the same thing over and over again to you. But real question: you are aware that all of these overlays and readouts are optional, correct? It’s a pretty extreme reason to flip from PCs to console.
I’m assuming you’re being facetious or there were other reasons, but figured it was worth mentioning on the off chance that you’re serious
I think I understand your overall sentiment. Just wanna boot up games and not think about settings, compatibility, framerates and stuff. I know what you mean.
Also, MangoHud has an ability to set fps_limit in a per-game way that generally results in much smoother frame-pacing than most games achieve by default. That’s awesome for eg. Dark Souls / Elden Ring, which are stuttery at 60 fps but buttery at 59 for some reason, but also for random strategy games which would be just fine at 30 fps but instead have all the fans roaring to render at 144.
Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn't sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don't just leave this as good enough.
steamcommunity.com
Najstarsze