The last three bioware games the last three mass effect games?
Of Bioware’s last three games, Andromeda sucked, Anthem was an atrocity, but Veilguard was decent, not great like classic Bioware games, but it wasn’t bad, it was at least fun to play and had a decent story and characters.
Of the last three Mass Effect games, Andromeda sucked, ME3 was great until the Horizon mission then it goes to absolute dog shit, and ME2 was great as a character driven RPG but feels a bit out of place in the franchise as a whole.
Only in the latter case do I really see a true downward trajectory. In the former there’s a tentative upward trend in the quality of Bioware’s games.
It didn’t, it’s extremely boring, everything is disney-ified to unbelievable level, and there is no conflict, at all. At worst someone can say something mildly hurtful (acceptable to children <10 years old) but at the end of the dialog everyone return to happiness, the villains are bad and evul, the heroes are good and heroic, there is no option to even be impolite, lol. Add to it “puzzles” that won’t puzzle a kindergardener, and that’s what veilguard is. I honestly don’t get why they hate their players so much as to assume that they are regarded.
The one thing it can’t be criticised for as I understand it is polish. I’ve heard many complaints about almost everything else, but as far as technical matters it seems to have shipped very well optimised and largely bug free - a welcome change from what we’ve grown accustomed to.
I love the combat system and I think the more action oriented combat is a good change for the system. The story feels much less open world and really heavy on the cutscenes, but it really is more of an action rpg so that’s fine.
I really do think it falls short in the character interactions and dialogue. It feels like you are locked in to playing a really nice character, which I usually do anyway, but it feels pretty campy and limited compared to how varied the old games could be depending on your options.
It does have one of the best character creation processes I’ve ever used.
It’s definitely not as bad as people make it out to be, and it’s a good game, just kinda cheesy which is wildly different from previous DA games. But BG3 exists if you want to play a mean or evil character in a fantasy rpg
Yes, the combat is awesome. I just played Origins, and sure, there were a lot of opportunities for my character to be a dick, but I really wonder how many people choose those options. I didn’t. I liked how close you could get to the companions in Veilguard. It felt much more impactful in the end game.
I had to stop playing specifically because of the combat. Felt like a cheap mobile game. Didn’t even make it far enough to experience the character interactions.
The combat tutorial is not great in my opinion, but once you unlock more abilities and companion synergy it is pretty fun. Being able to respec at will is really nice so you can try out a lot of different abilities.
I usually played the non-nonsense serious type of good guy that you don’t get in veilguard but yeah. I haven’t finished it so I’m looking forward to that. I’m only like 15 hours in but I’m split between that, BG3, and Skald Against the black priory, which is a fantastic old school style rpg. I picked up all of those in December on the steam sale
The game was solid from launch. When a game is an offline, single-player game, with no future content planned, and good QC from the get go, you don’t need a whole lot of updates. You just need to fix the bugs that pop up when the general public with their wide variety of hardware/software configs and gameplay styles that weren’t tested for get their hands on it.
David Zaslav is truly the problem in this situation! I agree they should’ve forced him out instead, as Zaslav’s foolish chasing of trends got Warner the outcome they deserved.
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