Be sure to check out spiritual assault. Finally tried it after my friends and I finished Reincarnation 9, and it was a blast. Slightly different play style to the regular mode, but allowed for me to feel like I could try more unique builds and weapons that normally wouldn’t work. Also have yet to figure out how exactly to get spirits to be OP, seems like random luck from me combining things (so much text to read lmao).
This game and Roboquest are two of my favorite roguelikes! They both have a different feel when using the weapons, but both are incredibly satisfying! The progression and unlocks feel rewarding, the coop is fun (only played them with friends, so idk how online‐strangers coop is), and I enjoy how the difficulty scales. Love the weapon, perk, and build variety!!
The maps aren’t generated inch-by-inch, if that’s what you were hoping for. Each stage has a bucket of unique rooms it stitches together to create the level geometry. The devs did a clever thing and made rooms with multiple doorways, with two chosen at random to be part of the path, so you can traverse through the same room in a slightly different way each run. At this point, I’ve seen all the possible rooms, but the combination of character upgrades, surprise challenges the game springs on you, weapons, and enemies keeps it fresh. There’s a lot of replayability in just character builds alone, since you can find multiple ways to make each character effective, depending on what perks you got first and what risks you take.
The co-op works well. Gunfire Reborn is a lot easier in co-op because friends can revive each other with unlimited tries, whereas in singleplayer, you get only one revive by sacrificing the character-upgrading resource. Recently, they’ve added a Left 4 Dead-style bot co-op mode so you can have that experience instead of the pure solo one. I’ve actually ground myself into a weird corner where I’m way better than everyone else I play with and can carry a whole team, dealing like 80% of the entire team’s damage across the whole run. I’ve not actually tried public matchmaking, just playing solo or with friends.
In terms of DLCs, each comes with two new characters and a handful of weapons. Each DLC character has a different mechanical focus in case you’re getting bored of the characters you already have. The base game is just fine to start with. I have the first two packs, but the latest one, the third, I skipped during the Steam winter sale to buy more games. The character I was playing here, Zi Xiao, comes from the second pack, Artisan and Magician. His counterpart in that pack is Nona, who is pretty much the red panda version of Gaige from Borderlands 2 (no anarchy stacks, though), summoning and commanding a combat robot. The first pack, Spirit Realm, has a monkey who aggressively upgrades his guns and a fox who, with the right build, can just stop using guns and drop fireballs on enemies instead.
Okay, here’s my final pitch. The game is on sale as part of the launch of the new season. It’s not the all-time low, but it’s pretty close.
I recommend you avoid games with continuous movement early on. Moving with joystick feels very bad until you get your VR legs. Also get the Lab, Valve’s free VR minigame collection.
One of the first VR games I played was No Man’s Sky, on base PS4. Very low res and frame rate, teleport movement possible on foot but obviously not while flying spaceships. And I may have tried spinning a bit (that’s a good trick).
Got very sick, very fast.
Nowadays I’m mostly fine playing continuous movement, even relatively fast-paced one. Tunnel effect helps, when it’s available.
The only problems are on badly designed games (like those with forced, unpredictable “cinematic” camera movement, don’t do that in VR for fuck’s sake).
I play a lot of rhythm games, and I do play a lot of Beat Saber specifically now. Ragnarock and Pistol Whip (well this one is rhythm-adjacent) are two other VR music games I enjoy.
But I’ve never had a worse case of sore arms than back when I played Donkey Konga on the gamecube for the first time. I was hooked and played for hours. I didn’t notice anything while playing, but my arms were killing me for the whole night after that .
Honestly with the literal unlimited amount of modded songs it’s worth more then $30. Just don’t start buying music packs at $10 - $15 each. They are horrible to play too.
I’d say it’s worth it just because of the mods available. $30 for the base game while having to pay for any extra song packs is too much, but the functionality and thousands of extra songs that mods bring makes the value much higher.
Beat Saber is the best! If you use the BeatLeader mod it automatically saves and uploads replays whenever you beat your previous score on any given map.
Here’s my Christmas present to everyone to demonstrate this fantastic ability:
I install rR on every computer and device that’ll run it. Wonder what Cho is up to? clicks link in OP Wow! Apparently he’s been cranking games the whole time, what a back catalog to dig through!
sh.itjust.works
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