There is indeed! My kid played it on the switch and loved it. Well, right up to the point where they couldn’t proceed due to a level being completely broken. They ended up having to finish the last few stages on my PC instead.
Haven’t tried the demo yet. I will probably try it out before deciding whether to get the release version.
But it feels like my kind of game (I love restaurant management sims and I like sci-fi). I just hope the management and business sim elements aren’t too simplistic
Previously, any cosmetic player skins could be matched with any perk, or class. But now each Sharpshooter, Medic and so on is a hero shooter-style named character
HAH. BYE. If I can’t play Mr Foster at all times I don’t give a fuuuuuck.
Also lifting hero shooter elements for killing floor…? Eesh.
This was done specifically for money. Paid cosmetics have already been confirmed.
Apparently they didn’t get the fucking 2042 memo that hero shooter limited cosmetics are dead
Guess they will fuck around and find out once the player base drops since players aren’t tolerating that shit anymore. I know they claimed that perks locked up characters would be unlinked after launch but why wait? They’re probably testing the waters to see the players push back (or they have no intention to and hope we forget)
I put a ton of hours into KF1 but never got quite that far into KF2. I could blame it on the progression but I can’t really remember if it was all that different from the first game, so I’d probably chalk it up to not having the free time of a college student anymore.
That being said, 3rd entries are rough. You could tell that the first game was made on a limited budget, so 2 offered the opportunity to expand on graphics and gameplay in ways there just couldn’t afford before. But once you’ve done that, how do you expand further? Seems like the answer for this one is “chasing hero shooter trends” which I don’t think they needed
Unless they make that completely seamless behind the scenes, I can’t see that working. Most people don’t use crypto and don’t want to learn how. It also requires users to sign up for a crypto exchange, which requires people to register with a photo ID. Additionally, it is difficult to exchange exactly the amount you need to purchase something, because of how volatile the currencies are. You end up spending more than the cost of the thing you are buying, just to be sure that you have enough. And then you’re in the digital currency problem of “I want the $3 skin but the smallest package I can buy is $5 worth of V Bucks”, which always feels like a ripoff.
I’ve seen this a lot, and there are problems with it. People are not going to want to go through setting up a crypto wallet just to buy a game. People are not going to be happy with Itch.io doing it transparently behind the scenes (who knows where they are sending it to). Creators are not going to be happy with having to pay higher transaction fees. And all this would apply to all games sold on Itch, not just the spicy ones, since Mastercard and Visa would absolutely block them if they tried it.
Why not just use something like Wero (or a hypothetical global equivalent) and use direct bank to bank transfers with no payment processor acting as an intermediary?
Yeah, but it wouldn’t be realistic to say “we accept crypto now and also are refusing to comply with credit card content policies” right away anyways, because that would just lose them all their business. The better plan would be to do what they seem to be doing; comply in the short term as best they can, while simultaneously looking to branch out with the payment options they accept, so that at some point in the future credit card companies might have less leverage.
I don’t think that someone is talking about using BTC or ETH. They’re literally unusable to make purchases (multiple minute settling times and the high costs you mentioned) but any other functional L1 would work. Algorand for examply has ~3second block times with instant finality and costs a fraction of a fraction of a cent to use the network. Those fees couple be subsidised they’re so low. They’re significantly lower than a rail like Visa or MasterCard. But you’re right, implementing it so anyone can easily use and access it is key.
On the one hand, yes, it’s a solid alternative because it’s decentralized and can even be untraceable (see Monero), but on the other hand, it’s been under attack for the past years. I would disagree it’s censorship-resistant, because if you make it illegal or hard to buy and sell crypto, few would be dedicated enough to go around that. Moreover, your proposed solution would still rely on some gateway between crypto and fiat, which would be vulnerable to pressure.
Dan Olson’s documentary is as true as ever. Stop recommending an environment-destroying investment scam to people. You aren’t helping, and I’m not going to be left holding your bag.
Edit: lmao they edited their crypto hawking out of their post
This group in particular (Collective Shout) is Australian, and they’re anti-gun, it’s just not a key part of their advocacy. They have claimed that GTA is responsible for mass shootings.
rockpapershotgun.com
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