“Remembering Prey”? The game is 7 years old, and has a release on current gen consoles. The nostalgia cycle is starting to spiral in on itself. Get ready for “Remember Baldurs Gate 3” next month.
If we want to talk about a game that is about ready for a nostalgic revival, featured unique gameplay for the time, told a story with interesting lore, and had the potential for interesting sequels, let’s remember Prey (2006). Also, it had a bus full of evil ghost kids on a spaceship. Can’t beat that.
Prey is barely functional on modern systems. They never had a PS5 update and it barely hits 30fps there. The PC version is quite buggy and crashes for many.
I try to replay it every once in a while and just give up. It’s unfortunate.
There's a port of the game that runs on Quest and Pico VR headsets that's dope as hell. Officially comes with the demo version and requires pulling files from the PC version to get the full game which is a bit difficult to get legit at this point, though there are other ways. https://github.com/lvonasek/PreyVR
We were going to be badass BOUNTY HUNTERS on an ALIEN PLANET and it would’ve been so fucking cool! I loved the original game, I love Prey 2017, but I’m salty we never got the 2 they revealed.
Prey was the true successor to Deus Ex and system shock. Its a miracle of technical design with one interconnected world that the gamers always say they want. Fun powers, a trippy story that demands to be seen through.
One of my all time favorite games. The only thing that would have made it better for me is a time-based story a la Dead Rising. Though that would have probably made the game even less successful than it was.
Good choice, a favorite of mine as well. In the middle of the night when I’m supposed to be sleeping with a theme that often makes no sense in reality but I’m bought in 100% anyway until my alarm goes off.
Exactly! I spent an entire night playing a football game over and over in my head that didn’t happen and wasn’t important to the team. But John Elway just could not throw for a first down to save his life…
I haven’t played since the first couple months it came out in Early Access. It was a lot of fun, but there was nothing to do in the end game. I’m curious if they’ve added end game content that keeps it replayable.
Oh damn, I didn’t realize this was out of EA. I impulse purchased it a couple years ago and it felt pretty lackluster, but I recognized it had a lot of potential so I shelved it rather than refund. Looks like they’ve added a ton of content and gameplay changes, so I’ll definitely check it out again. Hopefully they implement native controller support, as it seems like a perfect candidate for Steam Deck (yes, I know about Steam Input configs, but those are sometimes pretty hacky and don’t feel all that great in a lot of games).
Currently, mine just says it can’t connect to Steamworks and gets no further. Anyone else having that issue? I would expect the game to fall back to offline mode at least, but even with Steam in offline mode, I get the same error.
Even if I have the EOD I really hope EFT gets dumped and new games of the same genre come alive. I fucking hate the devs, they are even worse than EA or UBISOFT in terms of caring about the game more than money. The old prices were already a fucking scam.
Their netcode is trash, the game is full of hackers on wipe starts and mid wipe (basically were the fun is). Plus if you aren’t a fucking streamer that plays 15h a day the game you are pretty much fucked up.
Serious question. Why is this game fun? I played it a few years ago for like 5 hours and I thought it was absolute dogshit and boring as shit Has it improved dramatically since then? Do you guys just enjoy Inventory Simulator? I just don’t get it.
It’s just the cult of goblins going in, looting and then storing it all in your backpacks in your hovel. There’s occasional enemies and you need to outmaneuver or outgun them, or both. If that’s your jam, it’s great. But overall it’s just a miserable experience, especially when playing solo.
I love tactical shooters and, at its core, EFT is one of the best. By core, I mean the movement, gunplay, physics, sound design, etc. When the going is good, there is almost no experience as visceral as EFT.
What I personally think fucking sucks is basically everything else. Especially the tryhard, creatine-powder-snorting, sweatband wearing *community that has zero sympathy for people who actually have a life and want a really detailed tactical shooter, without dedicating 15 hours a week into researching bullet penetration and common camping spots. Couple that with devs who seem to show active distaste for a lot of their more casual fans, and casual gamers in general, and you end up with a really mixed bag.
I’m one of the people who had this game completely revived for me by the single player mod, SPT-AKI. I can play on my own, with progression, and slightly more laid back difficulty, while still enjoying challenging AI and some of the best gunfights in gaming. I would absolutely love to play an official pve mode, I absolutely refuse to pay $250 for it.
*edit: this only obviously describes a portion of the community. Should clarify that I know there are plenty of players that this doesn’t describe.
SPT and the multiplayer conversion (Now Project Fika, formerly MPT) are the best ways to experience the game now for a multitude of reasons. I think learning heatmaps and dead locations applies no matter how you play - and the same can be said for bullet penetration, it’s just part of the game - but there’s a neverending stream of cheaters that feel far worse to lose to than a boss you weren’t prepared for. I can get trashed by tagila eighty times and accept that gear is just forfeit, I chanced it going to factory; when I am killed by a head/eyes with no audio five seconds into a fresh raid multiple times a day there’s substantially less to learn from and improve on.
Worth noting you can get mods for SPT that change how AI behave, categorize them so some are doing a common farming route, some are moving to quest locations. It doesn’t make up for what we lost (the awkward vocal exchanges as you agree to not slay a new player at a starting quest location), but it helps retain some of the spice.
This is the first im hearing of project fika, I’d actually looked into co-op SPT a few months back and things weren’t seeming optimistic, it’s super cool that it’s come that far.
And yes, the game has tons of detail and it’s worth at least brushing up on some wiki articles to understand things like ammunition hierarchy. I actually tend to prefer games that lend themselves to a bit of research to get the most out of them (300 hours in Elite Dangerous and I’m still a noob).
Really I was just trying to make the point that this is a game where if you just want to jump in for a few matches without doing that research, you’ll get absolutely demolished, even if you don’t meet a cheater, because so many people play this game obsessively.
That’s why I vastly prefer PVE and always will. That detail is there, but I’m not at a complete disadvantage if I want to take a more relaxed approach. I’m not forced into a match against players who take this video game more seriously than I take my job.
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