I haven’t read the article but this headline gave me an idea. In future tech/cyberpunk settings, humans and cyborgs should be animated convincingly like real life humans, perhaps with slight differences to accentuate the cybernetics. Robots should be as they are in real life too. Androids should be varying degrees of Bethesda npc. The variations would be based on the in game lore or the manufacturer. So high end stuff would be more like real humans, but the Bethesda like companies can only put out Bethesda like products with spooky uncanny valley bug eyed stare through your skull faces and body doing whatever in a different direction.
After watching it, basically this. Save this specific version for later and when it improves use the new and the old together and there are your androids. Combine with traditional voice and animation for the humans. Realism out of fake looking shit.
Remember a few years ago, around the time they made that MGS3 pachinko machine that updated the cutscenes to be on the FOX engine and pissed off fans hoping for a FOX engine remaster of the game, and Konami said it was leaving the video game industry to focus on pachinko machines?
Played it, its timesplitters alright. Story is only ts1, arcade is a bit limited and ai isnt always the smartest, has bugs but the base is there. Its timesplitters, with all its awesomeness
I thought its discussion of how much Civilization focuses on conquest, colonization, and combat over most other systems, to the point of it becoming a bit ridiculous if you try to go pacifist, was interesting. The year it was written didn’t seem a detriment.
not at all! it’s an ageless topic. just wild to read an article from almost 10 years ago that feels like it was written yesterday. Esp when Civ 7 is the new hotness, but Civ 6 still has more players.
polygon.com
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