And it wasn’t even news back then. Almost immediately after the BG3 release Swen Vincke talked about the next project being an in-house IP again. And not much later they quit working on a DLC.
I’m fine with a different studio doing every Baldur’s Gate iteration. Bioware, Beamdog, Black Isle, and others have done Baldurs Gate games and I enjoyed them. I see no reason to tether the franchise to a single developer, particularly one whose heart isn’t in it anymore.
With the success of BG3, Larian has a great opportunity to strengthen their own IP. Their Divinity games were great but had pretty nonsensical world-building (to this day, I still have no idea how DOS and DOS2 are related plotwise), and one of the great things about BG3 was the fusion of Larian game design with an appealing fantasy world. If Larian can build up a coherent setting of their own, their future would be bright.
That’s fair, but as someone that has not played the game, you need to provide some specifics otherwise it just gets lost within a lot of praise for the game (which I’m not sure I will like).
I do, but I see that it’s a preference thing. However, the whole game/story felt to me like it was a passion project. I feel like it’s a gamble at best whether or not whoever hasbro finds to do it will be able to give it the same dedication.
Stumbles ass first into giving creative control of their property to one of the most devoted and talented studios of the decade, leading to a wildly successful and popular game.
“That’s great! Let’s give it to someone else!” - some stupid ass exec who can only see ahead one financial quarter at a time.
I thought Larian themselves didn’t want to make another one? Could be wrong though but it would make sense for them to use their surge in popularity to create something that they wholly own.
While I respect Larian’s right to turn down another time intensive game like Baldur’s Gate…I do worry about the same thing you are concerned about: A shitty executive that only cares about cash and not art! A love for art and appreciating great storytelling is what made Baldur’s Gate 3 the breakout hit. The AAA industry is too shortsighted to be capable of creating such a marvel like BG3, though they occasionally stumble into success without understanding why. They won’t let their teams cook and, it’s very likely, their creatives have either moved on to another studio or became a stress casualty (Bioware’s own term).
Larian probably wouldn't have turned it down if Hasbro hadn't fired pretty much everyone who worked with Larian on BG3. Sven Vincke (CEO of Larian) seems like the kind of guy who would take such an action personally, which is probably why he doesn't want to work with Hasbro again and rightfully so, fuck Hasbro.
His team was also burnt out after working on BG3 after such a long time, Sven respected the wishes of his team over the lure of making more money. It’s important to remember, Sven actually cares about the team he’s assembled over short term profit. Screw Hasbro any day of the week is such a mood, but, not an inciting incident that lead to Sven making his choice.
This isn’t surprising. WotC had been salivating for another hit like BG3. I suspect whoever they talk into making BG4 isn’t going to be able to clear the bar that Larian has set.
I love Christ Perkin and Jeremy Crawford. Who is even running D&D now? They are literally the only people I knew still on the project. They are both great. Were they forced out of WoTC?
Gross. I was really excited for 5.5 for a while but don’t really want to get it anymore. I liked the PHB class upgrades when I read it but don’t own anything from it yet
5.5, in my opinion, is a very corporate edition of the game. There wasn’t any actual change or reason for a new edition other than Hasbro wanted D&DBeyond and the money it got, and the way to do that was make a “new edition”. But people liked and were playing 5e so, make a backwards compatible system that’s totally the same thing.
The 2024 version of D&D, in my eyes, doesn’t fix any of the actual issues with the game. They change some wording and change some abilities but none of the core issues are dealt with. So to me, it’s a pointless cash grab.
I like the changes with weapons properties and I like some of the updates with various classes for some improvements to the weaker subclasses and feats. I overall enjoyed the majority of the changes.
However, from what I have heard and seen I did not enjoy the changes to the Monster Manual and statblocks.
ChatGPT give some pretty generic DnD advice. I can’t wait until they make a terrible automated DM. I can’t wait to play the most generic DnD of all time.
That would be fun. Every game would just be a series of different fetch quests with a rotated list of the same enemies. Like a MMRPG but worse and more expensive
Shoutout to Chris Perkins! I got to help playtest parts of 5E back in the day and he was the DM. Getting paid to play D&D is nice work if you can get it!
polygon.com
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