Payday 2 has been around forever at this point, so it makes sense. I think it’s probably been around longer than GTA V and has been getting updates and DLC the entire time.
They do except there’s the additional condition of 2 weeks since purchase date. So as long as you’ve played less than 2 hours and purchased within 2 weeks, you’ll get an automatic refund (unless you abuse the system, but I’ve returned many games over the years and never had issues).
I’ve only taken advantage of this once. When I had VR, I got some utility program because it advertised being able to do something I was trying to do (I don’t remember what exactly), but it didn’t actually do that thing. I requested a refund after like 20 minutes of using it and it was pretty much instantly refunded.
Damn good policy, as long as you check out what you buy pretty quick to make sure it’s what you want, IMO.
This is what happens when you stop focusing on building immersive VR gaming experiences and go towards mobile quality graphics and stupid metaverse / workplace productivity improvements. When will these companies ever learn to focus on the games? Sony learned it with the PS3, MS with the Xbone, and now Meta.
I am a VR fanatic but even I won’t buy a Quest 3 because there’s just no quality VR games that make me want to upgrade. The fact that no game has yet matched Half-Life: Alyx in terms of immersiveness is just sad.
I think it’s because most people already tried out the Quest 2 since it was a bargain. I bought one and forget I even own it most of the time and the same goes for 4/5 of the other people I know with one.
VR is not bad but it nothing about it has really drawn me in at all.
I mean, the VR hype from a few years ago has mostly tapered off. Meta clinged onto it for quite a while with their Metaverse idea, but even they seem to have given up on it earlier this year, as LLMs stole the last bit of spotlight they had.
And the PS VR 2 launched earlier this year, too, was generally well-regarded from a hardware viewpoint, but the lack of hype means there’s still not terribly many games being released for it.
It also is an expensive investment and people aren’t exactly flush with money, thanks to inflation + countermeasures. So, if there is a chance, they buy this headset and no games get released for it, many people will hold off on that.
I think we’re still YEARS away from this tech taking off. It’s too expensive, it’s too bulky, and it’s not powerful enough.
I think the Apple Vision headset will be the first meaningful step forward since the CV1, and even that is just one step on a journey that could take another decade.
Personally, I have no trouble believing that. Thing is, these companies’ investors don’t really benefit from long-term plans. So, if it does not pay out in the next two or so years, I expect them to scrap that endeavour altogether.
I just find it weird that Apple decided to jump on that train now, but it’s also possible that they started development at the peak of the hype and finished only just now.
If you look at all the useless AR features that Apple has pushed into iOS over the years, you can tell that they've already been working toward this for at least a decade. They aren't giving up on it any time soon... they're playing the long game. Wearables are inevitable, and they want to be way ahead of the curve.
So the complaint is that sales are not as large as the inflated projections. Have these clowns in three piece suits even tried their shitshow of a product?
When’s the last time you heard the word metaverse? Love all the companies that tried to immediately follow, assuming it was going to be a thing. They’re probably on to AI now.
Redfall studio job listing indicates returning focus to single-player
A job listing for Redfall studio Arkane Austin appears to indicate that the Dishonored and Deathloop studio could be returning to single-player games soon.
Honestly, the proliferation of widely-available Internet access and the fact that multiplayer games can be harder to pirate has, IMHO, tilted things a bit overly towards multiplayer games. That’s not to say that multiplayer games can’t be fun, but there is a lot to like about single-player games.
They don’t go away forever once the player base drops off.
On the PC, modding provides for a lot of life for many games. Modding competitive multiplayer games tends to run into issues with people cheating.
More-broadly, it’s not a problem if someone cheats in a single-player game, but it’s usually a problem for single-player, so all the anti-cheat infrastructure has to come along in multiplayer games.
For competitive multiplayer games, providing an even playing field is important, so using a controller with more buttons tied to game functions – a nice quality-of-life improvement – becomes a problwm, whereas it’s fine in single-player games.
Single-player games can be played offline.
Single-player games don’t have issues with connectivity interruptions.
While it’s true that playing against or with a human can be a good way to provide “AI” for other characters, humans aren’t getting better at filling that role, whereas the advance of computing power and software improvement permits for games to have better AI. I still feel like there’s a lot of room for improvement, but most first-person shooters have drastically more-interesting enemy AI than they did in the 1990s, and the technology isn’t going to generally go downhill. If someone makes a good “AI engine”, then many games benefit from improvement.
Single-player games are normally free to let the player pause what’s going on and deal with things In The Real World. If you’ve got an infant who needs their diaper to be changed, say, it’s not an issue. Multiplayer doesn’t generally deal so well with that.
It’s not as bad with centrally-controlled servers, which is the norm these days, but multiplayer games do have security concerns – you’re letting random other people affect your computer via software that probably isn’t very well-hardened.
a lot of people suffers from motion sickness, and that totally ruins the experience
most of the software is unispired shit or just bad games. I’ve tried a parkour game for example (don’t remember the name) and it was absolutely crap, it was impossible to do what you wanted, because controls just didn’t work how they should
It seems like it’s sticking around this time, but will take a few more gens to become a mainstream product with appeal to people beyond tech nerds.
The problem with previous vr is that the compent parts weren’t ready to combine into a good experience. Computers couldn’t produce realistic enough graphics at the 90+FPS needed for smooth gameplay, screens didn’t have the resolution and colour depth to recreate the real world, the processing units made the headsets huge and bulky.
This time it started at a decent base experience and has been getting better since, a few more gens for it to become easy and quick to use and it will pick right up.
pcgamesn.com
Aktywne