I don't believe that stat, based on my own personal experience. I've been a VR user for close to 10 years now and I've introduced many, many people to it. I've only had one person feel sick in any way in that entire time.
The game was great for from day one.I can’t recall any significant issues. The Xbox one and PS4 stuff was dumb as all hell and shouldn’t have happened but everyone overreacted on the rest.
I’m really excited to play with all these changes. I have just shy of 200 hours for 2 playthroughs, and virtually every change they’ve made here seems like it’ll improve things a lot.
Soma is pretty awesome, features a mode where you can't be hurt by the enemies, I enjoyed it immensely on its environmental and story merits while playing on that mode.
The game just has two too many buttons. I played it on both, and it feels much better on controller. Holding down both triggers to unload twin Gatling guns right into the spider’s pinecone ass is just satisfying in a way that mouse and keyboard isn’t. That being said, the fact that you need six easy-access buttons and constant camera control makes it really awkward/borderline unplayable unless you have a controller with back paddles.
Yeah, I’m loving AC6, but the design decisions that make the game so much better on the KB+M are actually kind of baffling from a console-first company like FROM. I played the hell out of the AC1 games back in the day and while that series’ aiming controls were a joke, the fact that you cycled through your ranged weapons instead of having all 3 accessible at the same time, combined with the fact that the game used only one button for “boost” which covered both jumping and dodging, meant the weapons and boosting actions fit nicely on the 4 face-buttons. Now, AC1’s weapons were very flawed in that there was often minimal reason to cycle through them - they didn’t generally have cooldowns or meters so putting a weapon away wasn’t super useful. Best strategy was a 1-weapon mech, generally. But still, the simpler controls were a lot more pleasant on a game controller.
And author is quite right about how rotation rate has grossly changed the game’s strategy and feel. For example, if somebody got behind you in old AC, the strategy was to get to cover while you ponderously rotate, or to burn energy like a fiend boosting backwards to get them into your cone of fire.
Not that I dislike AC6 - I love the game - but I hope this renewed interest in the AC series will lead us to a simplified spin-off or copycat 3rd-party game that properly fits onto the controller.
I just think there was some good gameplay lost.
But yeah, I’m playing it on KB+mouse, and I’m a PC gamer primarily.
Yes. Hated it. The flying mechanics were joyless, the plot was tedious, the weaker enemy units were harmless filler, and there were too many overly-scripted fights.
If you're the game director and had so little sway to the producers /publishers, then you're nothing but a "yes man" figure head. Maybe go back to dev, the executive role isn't for you.
Otherwise, the only excuse is you initiated all these changes and you are completely out of touch with your customers.
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