What’s that quote from originally? I’ve always assumed it was Todd but now that I think about it I’ve never seen anything that would prove it, I supposed I’ve always just associated it with bethesda games lol.
It’s just a general software development joke. Eventually your customers will rely on that bug, because thats how it works right? So you can´t fix it later as it would break workflows thus that bug becomes a feature.
I’m 40 now. If I have to wait until I’m 50 for CA to feel like it is good enough for release, I’m fine with that. SDV was and still is a beautiful game that I will come back to regularly, like Terraria. Just good fun.
I was kinda hoping the enoughmuskspam community would be focused on talking about innovative tech/engineering work happening at other companies. I guess that’s more the point of “futurology”, but still…
His companies are fine. (minus Twitter) SpaceX and Tesla are great he just needs to keep his fucking mouth shut and do his job. The man is cringe and is taking his billionaire status too hard.
My bet is it’ll be great on PS5. People are already saying controller support is really well implemented on PC, and it runs really nicely on a range of hardware
Yeah, my plan is PS5, too. I was worried because been playing these games on PC almost literally my whole life, from BG1 and IWD through to PoEII and DOSII. But I don’t have a PC that can play any sorts of games right now, so it’s gonna have to be PS5.
Watching a few let’s plays and streams, it sounds like controller support is solid. So despite not being what I’m used to, I’m confident it’ll be a solid experience.
Hoping to cover costs solely from cosmetics is a pie-in-the-sky fancy and they knew that, the only way that works is if your game blows up in the way that only those rare, 0.01% of games do. Saying they expected that to work out was some fucking bullshit. I sympathize with their plight, it’s obvious that if the options are sell DLC or shut down the studio, you sell DLC, but it shouldn’t have happened like this.
They were dishonest at worst or brutally naive at best from the start. I’m willing to accept that latter simply because these were originally Reddit people who wanted to make their own mark on the genre, but it’s still inexcusable. I have zero involvement in the industry and I could tell you that was not gonna work out.
Did we really need an article saying “I think this other bit of text might be written by a robot”? Of all the things you criticise Microsoft for, that’s the one to go for? Or perhaps it’s the other side of the coin, Microsoft unusually did something quite nice so the author had to find something about it to criticise?
Just so nobody forgets, North Face planted ads on Wikipedia, and then threw one of their regional managers under the bus when they got caught, as if to claim that it wasn’t really the real company doing it.
When I was a kid, I played Black and White constantly and my dad printed off a complete guide from GameFAQs and put it in a binder with page protectors and everything. It was so awesome.
I wonder if they’re still dealing with engine limitations? Not excusing them, because the feedback is actually on point if you see the screenshots/trailer. But I’m wondering if there’s a poly count limit or something.
They’re clearly bolting on the graphical improvements on top of this antiquated engine, rather than rewriting it. I wonder if they need to “trick” the engine (like with RTX Remix, where the game isn’t “aware” of the changes).
These are the recommended system requirements. Not sure what they are doing behind the scenes but they are absolutely ridiculous for a game of this scope.
It’s even dumber: look at the minimum requirements, too. The insane difference between the minimum and recommended tell me that it’s the original engine with a ton of shit bolted on top.
That’s the only reason they’d recommend a 2080 or above – just sheer brute force. I hope I’m wrong, but I smell an unoptimized rerelease. Someone mentioned this studio remastered a Star Wars game (I forget which) and apparently it didn’t go well.
Aspyr is the company, it’s not really a ‘studio’ - they’re a porting house that used to port PC games to MacOS, poorly (but beggars could not be choosers in the post win95 world, crappy Aspyr port or none at all)
except its also releasing on switch lmao. maybe that version is gonna be way worse, or MAYBE the recommendations are overestimated to not get peoples hopes up. who knows, seriously, i wouldnt be so cynical yet though.
it says switch, thanks for the positive comments and the obvious conclusion i am working PR on fucking lemmy, lmao. i was just trying to figure out where all the unfounded hate was coming from, i have deducted that i am reading comments from a bunch of pissy pants who need something to complain about constantly. truly incredible and insightful knowledge you have given and obviously taken the time to look at yourself.
I don’t think so. They’re quite cheap when it comes to knocking these out, and didn’t have a higher poly model to go off like they did with Tomb Raider or Soul Reaver.
I’m still salty over how many tweaks they could have made to improve that and didn’t bother.
This is their seventh Borderlands game made in Unreal engine. This isn’t some fledgling indie studio that’s still finding its footing around a game engine. They have 1300 employees, they had 6 years to make this and they have 2K Games’ backing. They have no excuse to release a game in this state, but sure. Let’s blame the customers.
Oh, and I just noticed: the game uses Denuvo, because of course it does.
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