I recently replayed IW and the overall looks just seem so much more… coherent? I guess? It’s hard to describe but in comparison the Remaster looks like it’s assets from different games merged into one.
Maxing out the meele skill and just beating enemies over the head with the baton was so overpowered and fun. The ragdolls and sound effects never get old. The only thing weighting the game down is the limited level design IMO, something a possible remaster could easily fix.
It is, but hear me out: There is a difference between failing with a reason and failing silently - and seemingly with no reason. I don’t know this project and I don’t know what happened and how the creators handled this, but I have been on Kickstarter since it came to life and I have seen projects with poor communication fail and everyone was furious and I have seen projects fail who managed to communicate their struggles to their investors very well and they didn’t get overrun with refund requests. I know it is hard to admit problems and finally failure, but it has to be part of the progress.
This really needs an Elder Scrolls Oblivion-style remake. Use the original engine for everything except graphics, and remake only the graphics part (and the contact surface between the visual and original engines).
i mean that mod does change the game completely though lol, and the graphics are just not the same. i also feel like 90% of the target audience can run 4 instances of mankind divided at once. it ran on the PS4 and XB1, which came out 12 years ago. the remaster is literally getting released on the switch.
most of the complaints ive read have been unfounded remarks about them just using ai to retexture everything, or recommending mods that are in no way equal to the remaster. what would make it better though, in your opinion?
“Support for multi-monitor and ultra-wide displays, auto saves, achievements, cloud saves, and more quality-of-life features are confirmed to be included.” sounds pretty nice to me, and reading over their goals it appears to be a very legitimate remaster.
less jank, better looking (obviously a hot take of mine, reading peoples bitter comments) and the opportunity for millions of people to experience the game for the first time without taking time to learn how to mod the game just to get a subpar experience.
I wouldn’t say no to oblivion remaster treatment. Completely new models and environments in a new engine, while running the old game logic.
Right now it really does look like they remastered it to in 2007 and are releasing it now.
I think its more sad they’re doing a remaster and not putting more effort into it.
yeah i dont get it at all lmao. those graphics look SIGNIFICANTLY better, and they have promised a pretty good list of improvements. all i see is speculation and cynicism. those models look pretty fucking new in comparison to the originals, and their lighting engine is now in existence, just from the 2 screenshots i saw.
I’m honestly quite tired of remasters. Why can’t we see some new original games?
The original Deus Ex is this bizarre mixture of jank, camp, and sheer brilliance. So much of what made the game amazing was unintentional and contingent with the era. A remaster is never going to be able to recapture that lightning in a bottle. It’s always going to be soulless.
TBH I am happy they’re remastering some older games. I missed out on a lot of stuff because I was doing other things when a lot of highly regarded games came out (sold my PS1 to buy crack). So I’ve recently got a steam deck and played bioshock - really enjoyed it - and system shock is in my queue. I’m not sure I’d have been so keen to try them if they’d had the original graphics, that shit looks so dated now. But yeah, maybe they’re taking the remaster thing a bit too far.
The Enhanced Edition for System Shock makes it perfectly suitable for anyone used to FPS controls, the “remaster” changes so much that it is hardly the same game.
Well in that case, the Remaster. Enhanced edition is fine in a lot of ways but its torture with a controller because you have to switch out of FPS view to use the MFDs a lot. Play the new and shiny.
Cool, cheers for the heads up. Yeah it’s on my list, I’ll get to it soon. I just gotta finish cyberpunk, then play Dishonored, then I’m thinking system shock is next.
Steam deck has the mouse pad, no? Still not as good as a real mouse, but the one on my steam controller was the perfect bridge for playing mouse games with a controller.
Enhanced Edition is by far the best way to play System Shock, it’s controls are a little mouse centric, but the mouse pad on the steam deck should be plenty suitable for mouse things like playing an audio log. Other than that, EE lets you control it like a typical FPS and you can bind controls for switching weapons and whatnot to avoid the UI
If you want to play System Shock, the OG or EE is the only way to get the real experience, IMO the remaster sanded away many of the parts that made it unique (while adding some that make it less unique, like a crafting system for some reason?) to the point that it kinda loses its identity
The original Deus Ex is perfectly playable today as long as you follow a guide to get it patched up and configured for a modern system. Plus it runs at a rock steady frame rate on any PC today, whereas it didn’t at the time of release (it was very laggy, buggy, and crashed a lot).
The game is definitely meant for mouse and keyboard though. You need some very high precision aiming and a steady hand to cope with the scope wobble (unless you train to master level).
Yeah I never played that either. I’m up for giving it a go, though. But I’m not great at precision controls, now I’m getting old my reactions aren’t so quick and my hands are pretty wrecked. But yeah there’s lots of old games I’ve missed out on and I’m enjoying catching up. Plus some of the new stuff is incredible for someone who was raised on 8 bit graphics.
Oh you don’t need quick reactions for Deus Ex. It can be played in a very slow and methodical way. It’s just that you need precision to get the most out of the sniper scopes (which can be used on multiple weapons).
There’s never been such an abundance of games and consoles as there is now. There are more games than anyone could ever play, both new and old. Releasing another poorly made remaster doesn’t mean no ones making new original games. I don’t think there hasn’t been a year I didn’t play an original, engaging and creative new video game. It’s literally the golden age of gaming.
Totally. There are some excellent AAA developers too (e.g. Naughty Dog, Remedy, Santa Monica, FromSoft, Kojima) but I’d say the biggest surprises for me have come from AA studios and indie developers – Animal Well, Clair Obscur, Returnal, Silksong, Crypt Custodian, Celeste, to name a few. I mean, there are tons of crappy indie games too, but the amount of creativity and quality in the indie scene is stunning.
Also the original Deus Ex is not easy for non-techie games to just pick up and play. Unless you own old hardware (collector nerds) or you can negotiate the jank on modern hardware (techie nerds) then many old titles are just not accessible.
I think a game like Deus Ex that people still talk about as a classic deserve remasters.
And who knows, maybe Deus Ex has to look like shit in order to be itself? It’s not supposed to be a remake; a remaster just means 1) works on modern hardware, with modern controllers/OSes and 2) most if not all game mechanics, plot lines, level designs, etc feel and play as they originally did, with the exception that there might be some bug fixes or QoL changes to prevent things that are universally agreed upon as being bad/unnecessary.
What I’m getting at is - is it Deus Ex if it doesn’t look janky and weird?
I’m not sure it’s going to be soulless, but the problem is that the main premise is the government of highly competent psychopaths manufactures an emergency to gain total power, while the population withers. A cautionary tale, if you will.
The thing is that in reality, the government of highly incompetent psychopaths is gaining total power absolutely unopposed, while half the population applauds.
The original game has plenty of characters who are true believers in the government lie: the UNATCO soldiers, the mech agents, and even multiple civilians who either work for or support the government.
The main resistance force, the NSF (Northwest Sessionist Forces), is pretty controversial among the public. People seem to be split between viewing them as terrorists or heroes. Not unlike the way people view antifa in real life!
Making something new means taking a risk. Maybe it won’t sell well. So it’s more beneficial to profits to re-make something that has already proven its worth.
That’s how modern AAA devs operate. That’s why every AAA game in a franchise feels pretty much the same. And that’s why indie and AA games are far superior.
“AAA” gaming began as a reference to the “AAA” creditworthiness rating, meaning (essentially) “certain to repay the loan” // “certain to earn more than the development costs” (contrarespectively). AAA gaming has always been about the safe bet, the easy money, and the tailored to mass market design.
High budget games can only have so much ROI, so there’s kind of implicitly a limit on how much risk is tolerable for investors/publishers. Meanwhile, a game that costs a few million (or even less) could be the next big success, and rake in a massive sum - enough to justify its own budget in addition to many failed attempts to craft a star.
Even more risky is indie gaming, where the cost of development is provided by crazy people that want to produce “fun”, and gain money as some kind of (important) side effect. That’s where you get the wild “no one (in the know) would expect this to work” ideas, and most of them do fail, just as expected. The ones that are good enough to make it are by nature surprisingly good - indeed, this surprise is why publishers won’t go after the same concept under most conditions.
I played some of Human Revolution but I didn’t like the grind-factor (nor did I like the weird forced boss fights).
The original Deus Ex was so beautiful for the way you gained exploration and progress experience for finding secrets and accomplishing goals. Replacing that with a more “RPG-like” system that rewards hacking every single computer and doing non-lethal takedowns on every single enemy totally ruined it for me.
I was really excited for that game and donated to the Kickstarter. Played it for a bit in one of the early releases, and it seemed kind of promising despite being very broken at the time. Booted it up a few years later and it was somehow way worse of an experience. What a huge mess of a game.
I actually won a raffle they had because I signed up to their newsletter as soon as I heard about the game, so I have a bunch of merch for a thing I don’t even like lol
All my fears came true when I saw it wasn’t Nightdive doing it. Nightdive wouldn’t have changed shit mechanically, they would have just incorporated GMDX/Revision textures.
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