Im happy for this. But between this and the last update with a bunch of mods I have to wonder why – how are dev cycles being approved for these lovely changes? Is there enough money to be made pulling in anyone who hasn’t already bought the game and DLC? Good community PR?
My guess would be that it’s relatively quick for them to do and it allows them to bring the Witcher 3 back into the public eye whilst also getting some good will from the active community. Bet they announce another Witcher game release soon.
They’ve probably been having this conversation for a long time as it’s one major thing that separates it from Skyrim. They both have the longstanding love from the community but Skyrim is alive in a way that Witcher 3 isn’t.
Perhaps it was the switch from RedEngine or new decision makers at CDPR or something that finally brought it about.
Well they ported it to the switch and it’s one of the larger games on the Steam Deck (highly rated, verified, and iirc it was playable not long after the Deck’s release) so they might actually be able to keep extending the life of the game for a while longer and keep making sales.
I’ve actually had it in my library for a while but haven’t gotten into it because my life is too busy for video games right now. But with official mod support… maybe I can find some extra time somewhere lol
Brother, skyrim has gotten insane. They now have in game vibrators that sync with REAL WORLD versions so you can feel the same thing IRL when it’s being used.
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Remind me, why did you alienate your customer base with a per install fee Unity?
It’s because they keep buying random companies. Then weirdly there’s those random companies don’t make them any money, and so the obvious illusion is to buy some more random companies.
Its insanity, Unity is a good product. There is a place for it in reality. In any sane world this product would have continued to operate how it was and it would have benefited people. But since profits are attached everything will have to be ruined eventually. Unreal is next to bat.
That’s really well said and an underrated comment here. In a sane world, Unity would “make a living” just fine. Another user commented on where they spent their margins, and my bet is that it’s on bullshit. Executive compensation should be first to get slashed, and if anything they should concentrate on keeping the “golden goose” or core development team alive.
Allowing leaders to use profits however they wish has been a disaster. I don’t know if it was codified into law, but when companies had to invest in R&D, and they had to invest in employees before drinking their own koolaid the world was a better place. Employees were taken care of, average people could thrive. Now its an open feeding trough everyone else is exempt from. The modern world only thrives with checks and balances, its proven that without them the powerful cannot be trusted.
They didn’t earn $544M, they had $544M in revenue. They lost $124M but it’s all due to their decisions. They have a great operating margin in the 60s and spent all the money elsewhere.
Revenue is how much you sold stuff for. Profit is how much did you make after paying for everything to run your business. They got $544M but spent $668M, so they didn’t make a profit.
Headline really feels like it's trying to imply unity is currently making a profit. They haven't been out of the red in a while. Businesses tend to die when they're bleeding money and there's no VC.
It’s a bit more complicated than that. There are a lot of accounting tricks to be constantly making losses but end up cash flow positive.
I don’t work or invest in Unity so I don’t have a great understanding of their metrics but companies I worked at would constantly capitalize new projects to add expenses in the future. You can structure sales deals so a new feature is added late in the contract. That pushes revenue out, but you can collect more cash early.
If unity didn’t do share buy backs this quarter, they would have a positive cash flow. Which points to they should be a profitable company but instead are using accounting tricks to post losses to lower tax bills.
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