I’m still worried about Hopoo not being at the helm on this one, as I trust Gearbox about as far as I can throw them, and since they’re a whole ass company of people with a building… not very far.
I did love Risk of Rain 1 a shit ton though, so I hope this turns out well!
I loved RoR2 and appreciate the effort they are putting into this game as a labor of love, but I really have to question if people care for a 2D RoR game after the sequel got so much attention.
I remember reading a lot of comments reading the opposite in the months leading up to RoR2 releasing. People were extremely skeptical about the game moving into 3d.
Going back to 2d might not be as big of a hit as RoR2 was but I’m sure it’ll do fine and the increased name recognition should help get some sales too.
I am assuming they will be fixing the memory leak that caused that, as running it on Linux/ Steamdeck causes it to crash at the one hour mark consistently last I played.
I had a multiple hour session where it got to the point where we weren’t dealing with FPS we were dealing with SPF. I never did crash though! I couldn’t even die lol
Maybe an uncommon opinion, but as someone who’s invested hundreds of hours into both games, I actually prefer the 2d experience of ROR quite a lot more than the 3d of ROR2.
I mean Lies of P is probably worth a try while its not a 1 to 1 to bloodborne it shares a decent amount of dna with it. Just wished there were more eldritch abominations.
Totally agree, it is VERY influenced by the from games but also it’s own thing and has extended the soulsborn/sekiro formula in an interesting way with a unique story. I am about an hour from finishing it and was looking at buying the add on but it’s just a couple of items so no thanks. But I will totally buy the DLC. It’s a fun game and imho the best of the From derivatives by far.
Well at least they could make a game that expands on the story, since the story is based on the IP, even if they couldn’t use things specifically from the previous game or call it a sequel.
They did. Telltale Incorporated folded in 2018. In 2019 LCG Entertainment bought the Telltale name, licensed their content and said, “We are Telltale Games now. We are going to do what Telltale was doing because that’s what we are: Telltale Games. But not that other Telltale that owes that money to people, that’s a different company.”
Oh I just read about Disney doing that to the guy who wrote the original Star Wars novelizations, I think. They assumed all of Lucasfilm’s assets but not their liabilities, including royalty agreements.
It’s insane that this “works” for companies the size of Disney and Lucasfilm.
The games industry is getting absolutely hammered by this stuff.
If there’s a game currently in development, that doesn’t have the backing of a large company and has more than 5 people working on it, there’s a good chance its going to get canned because venture capitol backers aren’t going to pick up the next bill.
To be fair the entire tech industry too is getting hammered. Times are hard on smaller companies, and it doesn’t seem to be getting better. I’m hearing about layoffs every few days now.
No, what killed it was them taking on too many high profile licenses at the same time and trying to juggle high workload and high demand with short turn around. Pair that with the fact that they change and work on things between episode releases, too.
Also related, Bill Willingham, who wrote The Wolf Among Us, released his IPs in the public domain as a middle finger to DC, who’s not paying him royalties, nor did they consult him on the making of the game. - exputer.com/…/the-wolf-among-us-creator-public/
They went bankrupt ages ago, got recently picked up by another company and revived, and now it seems like they’re going under again. Nobody really knows what’s happening behind the scenes but as the tweet says, seems like they’re all under NDA.
After the revival they just re-released the Batman games, announced a sequel to The Wolf Among Us and then nothing for 4 years? It is sad to see Telltale gone, but at the same time I am not surprised.
They never got revived. A third party bought their titles and company title when they went bankrupt.
The new company renamed a division of itself to Telltale and offered the old devs jobs as temporary contract workers.
None of the previous workers took the job. They did end up hiring Adhoc Studios (real former TellTale members) to work on TWAU2 after development stalled.
It should be no surprise that the company is laying off people. They did nothing with the IPs for 4 years besides sit on royalties.
Since they bought bandcamp payments have been fucked. Ever since every time someone buys an album it takes 2 or 3 days to reach me. Which is terrible on band camp friday, where all funds go to the artist. Because of the delay instead of getting the entire sale, I get the regular amount. Logins have been breaking, the app has been unstable, and a bunch of smaller issues. They fucked it up.
Looks like they just were spending too much and needed to clean up. On the positive side, they're offering all affected employees 6 months of severance + healthcare. That is really generous of them.
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