Part of what ruined this is not letting players host servers. Back in the day most FPS servers were run by end users, and could form clans and communities with like minded players. The admins of those servers could set rules, and you could know what to expect going in. Hell the server NAME would let you know. Now you go to their servers, their sorting, random lobbies never with the same people, etc.
I adminned several clanservers for years for a couple popular FPS games. It wasn’t a perfect system and suffered from the same issues regular servers did along with some clans treating everything on the server as theirs - like game resources, vehicles, whatever. We ran pretty chill servers, but even our members could be guilty of some less than stellar behavior. If you were a newb and showed up on a random private server odds were that you were gonna have a rough time. If you were associated with another clan and showed up on teamspeak along with joining the server you were going to have a much better time.
That said, I think private servers were far better because they kept a lot of the tryhards on their own turf, and if you found a good server with chill players and admins, they often kept a clean house. But it could be difficult to find that server where you fit with the crowd.
No! Its a joke. N64 has been on switch for 4 years. In that time they have released about 10 games anyone would actually play. The rest are pretty much trash. Tell me you have even opened “operation winback”
If they spent as much time porting games to NSO as they do to crushing emulators then i would feel like the money im spending for NSO was more worth it.
Where is duke nukem 64? Where is conkers bad fur day? Where is rampage world tour, clay fighter 63 1/3, diddy kong racing, star wars shadows of the empire or rogue squadron, donkey kong 64, mystical ninja, doom 64?
There was a huge pool to pull from. It just seems a bit lacking for 4 years when i can get an emulator and a rom pack and play with custom mapped controls at higher fps on any device i own.
They could make that happen. And i would pay for it.
You’re not wrong. There’s a good amount of great games on that list.
The problem is that these are straight ports, bugs, and all.
The worst part is the janky controls.
On goldeneye, perfect dark and jetforce gemini you have to remap the controls on the switch settings and select a different control configuration in game to make them playable and even then the sticks are way too sensitive with no calibration options.
They release goldeneye on xbox 360 and fixed alot if not all of these issues and upscaled and widescreened everything, and it was a much better experience.
Some games play well, mario and banjoe kazooie are good. Not had any problems with waverace.
Lylat wars is a bit messy.
Pokemon stadium is fine, but less fun without the game boy attachment to transfer pokemon to use in battle.
Paper mario is great.
But this is just the 64. Then theres the snes, nes gameboy, advance and genesis. Each with a plethora of games I’ve never heard of, despite these being the consoles i had as a child.
I just think this wasn’t what they sold to us when it was announced, and it shouldn’t take 3 months to release a new title that no one has ever heard of.
Ranked is specifically for the competitive crowd. If you’re just playing for fun, stick to the casual/quickplay mode. 🤦♂️
If you’re getting this shit in casual mode, just point out to the dude whining about his team that they should go play ranked instead of expecting people to give a single fuck about winning in casual.
I’m still salty that Smash Bros Ultimate removed the for glory/fun distinction that they had in WiiU/3DS, and moved everything outside of lobbies to ranked.
I’m not competitive at all, it’s just tiring to me. The journey with the mod to defeat every enemy with 3 hits in Witcher 3 was pretty chill, still an amazing game. Jot that down, you guys with the “intended experience”.
I got to play FaF with a top ranked player Vs 8 of us low-mid tiers (and one total novice)
We were still pottering about setting up defences and he had filled his half of the map with factories and quickly killed 2 or 3 of us. We won but only because one of us had a gunship squadron going around the map edge and found his commander.
It’s quite astonishing what he did in such a short time.
It did kind of kill my enthusiasm for it though, an excession event where you realise you are just a pathetic minnow. Humbling
If your mass storage is full, any excess is wasted, so you should always try to make sure that it is being spent on something useful. SC1/FA incentivizes a constant balancing of your economy.
You can reclaim mass from dead units (even civilians), buildings, rocks, trees etc. Trees also give a bunch of energy which can be useful very early on. A failed attack will quite often turn out to be a mass donation that gets recycled into an army for realiation. All of this might be balanced differently between the different versions of the game, so I can’t be sure that it applies all that well to base SC1 vs. FA or even FAF.
Don’t build all your energy reactors in a big cluster if you can help it. One well placed attack will blow the whole thing up in a chain reaction. On the other hand, sabotaging your opponents power grid is often a solid strategy.
If anyone is interested in FAF and wants to take a look at some different levels of gameplay, check out GyleCast on YouTube.
Sorry, no idea. I think I’ve only ever watched other people play multiplayer supcom and the few tutorials I watched were for Forged Alliance Forever. This is the kind of stuff I was watching a decade ago. Check it out if you’re into old gameplay videos with a crusty mic track. :D
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