Watch people defend microtransactions in dragons dogma 2 even though they paid $70 for it. “but you don’t need to buy then!” and being able to customize my character shouldn’t be limited at all, literally adds nothing to the game
It aays a lot more about someone’s personal willpower than Capcom’s greed to me. Easy to point at the greedy asks from that company, nobody else is selling a 100 USD turtle costume pack.
Yeah it’s pretty greedy. They are going after the players with less willpower, which all these companies do. Seems like Japanese companies get away with it more than Western ones. I just gotta say that Dragon’s Dogma 2 is the best game I’ve played in a while and I loved the true ending. Just wish these companies had some regulation against this shit.
It’s not limited by the DLC and you’d know that if you had done any looking into it whatsoever. You can literally, within the first hour of gameplay, access an NPC that lets you completely appearance edit as many times as you’d like for an easily obtained and infinitely renewable currency. Peoppe who want to play the game are not hindered by the DLC in that game in any way, no corners were cut to sell you anything more urgently.
It’s common knowledge that the creative designer hates MTX and chooses to put easily accessible items in the store to satisfy capcom shareholders. In later Devil May Cry, one of the purchasable mtx is quite literally packs of the orbs that pop out of every single enemy. This is unironically some of the player-friendliest MTX we’ve seen in years for single player adventure games, no actual content walled by dollar value on the disc, but people like you who haven’t even watched ten minutes of gameplay are generating infinite negative press.
Wouldn’t your efforts be better focused on actual predatory titles? There’s tens of ongoing early access titles on steam that will never ever finish, and there’s more egregious MTX schemes in capcom’s own game library. Their new IP, Exoprimal, has an obscene amount of playable content walled behind tens of hours of grind or MTX. You can make objective statements about what’s being kept from the player with titles like this, instead of propping up “I shouldn’t have to pay for customization” seeing as you literally don’t.
“It’s not limited by the DLC and you’d know that if you had done any looking into it whatsoever.” Stopped reading there, cause you clearly didn’t read my comment, nice try troll.
It’s common knowledge that the creative designer hates MTX and chooses to put easily accessible items in the store to satisfy capcom shareholders.
Nah not common knowledge.
Doesn’t matter. Call out shit when you see it. What’s really disappointing is your fanboyism to all of this.
This is unironically some of the player-friendliest MTX we’ve seen in years for single player adventure games, no actual content walled by dollar value on the disc, but people like you who haven’t even watched ten minutes of gameplay are generating infinite negative press.
Do you realize how you sound? I was originally going to mock you, but I really believe you mean well.
Don’t defend this practice.
Imagine if they put ads on the pause screen. If someone said, “It keeps video game prices low!” That’s extremely debatable. You can point to how cheap games are. You can point to how many games are made without ads. You can show data how developers don’t see a penny. You can even point to the thousands of games that were released without ads on pause screens.
Wouldn’t your efforts be better focused on actual predatory titles?
Who cares about Magical Girl mobile gacha or whatever. If Nintendo made micro transactions in a Zelda game that’s this idiotic, you bet people will shit on it. Capcom is a major game developer, and by doing this, they’re signaling to other companies that this is okay.
That’s unacceptable. And Capcom deserves all the bad publicity.
You can absolutely go, “It’s all optional it’s all easy to get you don’t have to spend a penny”… Your willingness to make it the norm is problematic.
You don’t understand the difference between content and convenience DLC. MTX and ads are not equivalent. The game does not show you these purchases outside the store page. You’re a bandwagon rider and that’s cool I guess, but it’s clear you have absolutely no nuance when it comes to dlc practices and you’re looking for internet points via a reddit style dunk. Nobody mentioned gacha but you, nobody mentioned nintendo (MUCH WORSE COMPANY THAN CAPCOM LMFAO) but you, maybe get a few years on before you started deciding you have a clue about the industry (or most consumers!).
After a peek, you’re a reddit content reposter so I’ll be blocking you either way lmfao
I wouldn’t mind if it were priced to actually make sense.
Like why would anything cost more than $1? Or even $0.01? Just greed and stupidity.
Microtransactions for cosmetic items that cost 25% or more of the base game itself are just insane. A whole game, or 4 cosmetic items, that must have taken sooo much effort to design those items to cost so much.
Eh sorry but even $0.01 is too much. Wanna make a free game and charge for micro transactions? Sure, heck, I even spent some on league of legends. But if Im paying for the game? I don’t care if its “just cometic!”, “actually a fair price”, “you can earn it in game”, all of that sounds like bullshit to me and always will.
If they don’t make any money they won’t bother with microtransactions at all.
So it’s either $0.01 for cosmetic items or they don’t make cosmetic items at all because You’ve already paid for the game, and making new things just costs them money.
You are set in your mind that those cosmetics wouldnt happen without microtransactions but the truth is that many games were made and still are where cosmetics aren’t held for ransom and the return for that exists in customer fidelity but ofc all AAA studios only care about immediate profit, gotta appease the share holders. As an example, witcher 3 had free cosmetic dlc.
Opening the vault door, seeing your first half-robot/half-mutant, and trying to figure out if it’s real or you’re just high on Vault-Tec Patented Meat Slurry again:
haha, $company you’re so relatable. You’re a friend, you get me. Not a souless machine inhumanely optimised for profit twisting flesh into eldritch parts to power the rituals that sustain you.
It’s so sad to see this game slowly drown. The Gameplay is rock solid, the visuals are a great step up from Payday 2 and they pushed their stealth to another level. What slowly kills the game for me are numerous small things like death of a thousand cuts. Allways Online. The UI is uninspired at best and plain broken at worst. There is no offline single player. Great maps but way to few so it gets repetitive and boring after the 15th robbery of the same Bank. The progression was a big problem (luckily already they changed it). The wepons don’t feel different enough. They are only introducing now persistent player lobbys after a heist. I could go on for much longer but you get the point. What they fix is way to slow and way to little. I was hopeful that they could change the game to the better and make Payday to the talk of the town again but insted I feel like the game is becoming so irrelevant that nobody would even like to pirate it. And you know you are screwed when they don’t even wanna pirate your shit.
Payday 3 has online only lobbies. On launch nobody could play for weeks because they were entirely overrun. Truly a baffling decision after the steam deck launch, probably made because they had some deal with their server provider. All while also competing with payday 2.
Just checked and payday 2 is sitting at 20k current players while 3 is still <300.
For comparison helldivers launched several months later, also had always online with launch server capacity issues, at a much higher scale, and fixed them within a week. That’s with Sony resources backing them, but still. Payday was out for weeks before it was playable for most.
Just checked for laughs and helldivers 1 has more players than payday 3 right now.
It’s not only that. The progression system was f-ed, requiring you to switch from your favourite weapons to other, shittier ones just to get an achievement. Some weapons had barely any, some had a lot, so you could end up getting the progress from your favourite weapon in a match and had to switch to grind a pistol or some stupid shi like that. The devs defended this system forever, but finally gave up once the numbers were at the level seen in the screenshot.
It was VERY undercooked. As in unfinished UI, console prompts being pasted on top of m/k, no server search, broken matchmaking, lack of content, lack of build variety, no offline mode, terrible progression systems.
Pretty much everything that could go wrong did except for the gameplay itself being better.
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