I considered it (I did the same for Dead Money for both of Elijah’s Achievements) but I’m planning on wrapping my way through again to get achievements for different damage types anyways. I figured doing a unarmed based build would be far easier than going around punching things with 25 in unarmed
I was really fortunate to have been exposed to a lot of awesome video games in my childhood. Sonic 3 and knuckles, gunstar heroes, super Mario world, low g man, x wing alliance, and the xmen and simpson arcade games all transport me in time. 🥹
I was pretty upset that my grandma got me a Genesis instead of a Super Nintendo, but I played the hell out of Sonic 2, Sonic and Knuckles, and Mortal Kombat. No Super Mario World though. :(
Glad you found the toaster! It’s probably my favourite too, though I also loved the jukebox having an affair with the light switches. I hope you’ll enjoy Lonesome Road, it’s my personal favourite DLC I think, though objectively OWB is probably better. I just love the vibes and the levels in LR.
Two very different games in the pipeline after. Alan Wake II was my GOTY last year so hard not to recommend it here. Have you played the preceding Remedy games?
I just sped through the entirety of Old World Blues today (I’m currently stuck at home). It was a lot of fun. I ended up sparing Ulysses but sacrificed ED-E to stop the bombs (I’m trying to be as morally good as possible for this play through, and though I didn’t side with the legion, idk if the fallout from the bomb would hit innocent people).
I played the first Alan Wake about 2012 when I was still in elementary school. Ever since then it’s been one of my favorite games of all time (Though, if given the choice between it and American Nightmare idk which I would choose). I currently have a save for control and enjoy it a lot, but I can’t find it in me to stick with it past maybe a few sessions lasting a week, so it has been a very slow burn game for me. I also have Quantum Break in my library from a Humble Bundle and I picked up Max Payne with the last Steam Sale, so those are lined up somewhere too.
Alan Wake 2 is amazing, but with the interconnected Remedyverse being what it is it also sort of wants you to “do your homework” - the experience is definitely enriched by having played Max Payne and Control before (with the AWE DLC of the latter being a direct bridge to AW2). The Quantum Break overlap is much more minor as they don’t own the rights to its IP. It’s fun for those who played it, but not necessary and not important.
I played a brief while after picking it up on Epic, but dropped it because it ate through my battery and I didn’t have time to figure out performance on launch. I did spoil myself on the connection of Control too Alan Wake (I’d rather sacrifice Control’s plot for the sake of my Alan Wake II experience), so I’m aware of a lot of the stuff, or can at least draw my own conclusions and fill in gaps.
Max Payne though I can’t say I know much about except I know the character Sam Lake plays in AWII is heavily inspired by Max Payne, that Max Payne takes pain killers to heal, and something about wife and kids I think?
Alex Casey (the detective from Alan Wake’s books) is essentially Max Payne - they had to change the name when making Alan Wake 1 because Rockstar had bought the IP.
There are callbacks in AW2 in both narration, atmosphere and character design that I really enjoyed, but you won’t miss out on anything story-relevant if you haven’t played it. Watching a couple of minutes of cutscenes from Max Payne 1 on YouTube is probably enough to get most of the references.
It depends on the situation. There’s plenty of games that made the DLC era notorious by putting out games with only half the content as prior games. In the case of Forza Horizon, I feel they’ve provided substantial content in the base games, at least as far as maps and modes.
I will agree with OP about the number of DLC cars though, because it’s excessive. I wish I could filter out DLC and stop being teased. It’s particularly annoying when basically and entire manufacturer is DLC (Porsche in FH4 I think) or when some 3rd party sponsor brand drops a ton of “sponsor edition” cars. Maybe I’m just out of the pop loop but I do NOT need Hoonigan cars when I can modify any of the base cars to be stupid fast. I rest my cane.
Yeah I play FH5 and have not touched the DLC. I feel like there is more than enough cars and content in the base game that I will probably never get to as is. It’s just a chill game for me, drive around the beautiful scenery, relax, and do a race here or there.
Even then, expansion packs were far and few between, and they expanded the story! They didn’t just add a custom skin of horse armor to your game. You got actual real content to enjoy with your money.
Incidentally, I just jumped back on the horse this morning by adding the latest World of Warcraft expansion to my account. I was almost done with Activision Blizzard and their awful content updates, but I decided to give it one more shot. So I might have some WoW screenshots incoming in the near future.
I had been an active player since 2005 and have bought every collector’s edition since The Burning Crusade. Only because Blizzard used to be an amazing company. But they’ve been garbage since they sold to Activision, and I’ve been spending more and more time away from it in the past decade. My wife actually gave up on it when Mists of Pandaria came out.
I barely played the last expansion; it just wasn’t fun trying to level up a dragon so I could glide just a little bit further across the map, when I have dozens of actual flying mounts in my inventory. Too much work for something that should’ve been given to us after meeting quest and/or level requirements. As far as I understand, their latest expansion is supposed to be the first in a massive 3-part story to reinvigorate the franchise, so I’m hoping they actually hired someone who knows what they’re doing this time.
I agree completely, I was just trying to say I think that was the beginning of it. I never touch cosmetic DLC but I at least consider DLC that adds story or more content. I play Paradox games after all. :-)
My friend decided that we pulled a Comic Maneuver and this new Cable is a cable from an alternative universe that is taking the place of the old cable that died (despite in our cannon it’s been proven that Cable is capable of respawning. Just for whatever reason this time cable decided he didn’t want to). So he’s still cable, just a different cable
They’re all independent games, so you don’t really need to worry about playing them in any sort of order. Just pick one and enjoy!
Except The Division 1 and 2. They’re a continuation of the same plot, but you won’t miss much if you jump into the second one first. They do a pretty good job summarizing the story to get you going.
My favorites are the two latest Ghost Recon games, Wildlands and Breakpoint. They’re open world games, so you can travel anywhere on the map and get into trouble wherever you want.
The Ghost Recon games are meant to be more subtle stealth games (you are playing a Ghost operative after all), but 95% of all missions can be completed by running in guns blazing if you want. Very rarely do you get a mission that actually requires stealth. But I find it far more rewarding to scout out a mission area, identify my targets, and stealthily sneak in without alerting anyone. Hint: use a drone to tag enemies from the air and then you’ll never accidentally bump into someone while sneaking around.
Splinter Cell was amazing back in the day! But trying to replay it nowadays, the controls are so wonky. I barely got through the tutorial before I got tired of it. I’m so used to modern controls now; Splinter Cell came out in an era where part of the gaming challenge was the controller itself.
Both recent Ghost Recon games are about toppling dictators in foreign countries.
Wildlands takes place in a South American-esque nation where the local drug cartel has taken over the government. You’re sent to sneak in and take out the regional leaders one by one, freeing the oppressed people from their control, until you gather enough intel to find the dictator himself and stop him. It’s very much like a Tom Clancy spin on the Just Cause game franchise.
Breakpoint goes a little more sci-fi in its story. It takes place on a technologically advanced island nation that’s overthrown by a militia (run by a former Ghost buddy of yours) who wants to use their AI drone swarm technology to “end all wars” (read: conquer other nations via fear, intimidation, and billions of deadly drones).
You’re sent to investigate what happened to a ship that got too close to the island and got attacked, and find yourself also attacked and marooned on the island, with no way to escape or call for backup. So you’re now a one-man army, figuring out what happened on the island and slowly overthrowing the coup and rescuing civilians caught in the middle.
Both recent Ghost Recon games are about toppling dictators in foreign countries.
Wildlands takes place in a South American-esque nation where the local drug cartel has taken over the government. You’re sent to sneak in and take out the regional leaders one by one, freeing the oppressed people from their control, until you gather enough intel to find the dictator himself and stop him. It’s very much like a Tom Clancy spin on the Just Cause game franchise.
Breakpoint goes a little more sci-fi in its story. It takes place on a technologically advanced island nation that’s overthrown by a militia (run by a former Ghost buddy of yours) who wants to use their AI drone swarm technology to “end all wars” (read: conquer other nations via fear, intimidation, and billions of deadly drones).
You’re sent to investigate what happened to a ship that got too close to the island and got attacked, and find yourself also attacked and marooned on the island, with no way to escape or call for backup. So you’re now a one-man army, figuring out what happened on the island and slowly overthrowing the coup and rescuing civilians caught in the middle.
They’re a bit different than the military ones, but the first three Splinter Cell games are fantastic if you enjoy stealth. Chaos Theory in particular is absolute cinema, one of the best stealth games of all time.
I hate hard games nowadays, but when I was a kid I had a high tolerance for them because that’s pretty much all there was. I have a fondness for the Ghosts 'n Goblins series because it was part of my childhood, but I wouldn’t give it the time of day if they came out now.
Did the same thing with Dean, he’s tricky to check all the boxes for. I remember going through his final dialogue tree over and over to find a way, but no dice.
It sucks because I was wanting to spare all 3 and I thought i had it with him. After chasing him backstage I ended up going to check the wiki to see if I missed a tree option but was bummed to find out I hadn’t
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