This goes to Geometry Dash without a doubt in my mind if you include user-created levels, and I do as long as they’re officially rated with stars, especially if they’re e.g. in a Gauntlet (which a number of Easy and Medium Demons are).
If you allow in star-rated levels outside of Gauntlets, then I think it’s safe to say that Tidal Wave on its own crushes the difficulty of basically any video game ever made that’s ever been completed by a human. GD is an interesting case where you can make it as easy or as difficult as you want because there’s no true “ending” to the game (getting to the Demon Gauntlet is part of an actual storyline, but when you beat it, it goes nowhere, so that’s weird).
if you include games with user-created levels there’s quite a few games with levels that are practically impossible for a human, eg. trackmania and super mario world
As noted, “that’s ever been completed by a human”. Otherwise there’s simply no ceiling; I can just create a game that requires you to perform 10 frame-perfect inputs every frame for five months straight and say “now I have the hardest game since it’s technically possible to win; checkmate.” With user-made levels, there’s still a ceiling defined by a human actually completing it, and I don’t think the human-beaten Mario Maker or Trackmania levels touch the extreme levels of difficulty at the highest skill levels of GD.
TL;DR: I think if we include user-made levels ever beaten unassisted by at least one human, Geometry Dash wins.
Do we have any evidence, though, that ChainChompBraden was exceptionally skilled and well-practiced going into this? Because to my understanding, the level ID for Trials of Death hasn’t yet been made available, meaning Braden is the only one who was able to attempt this. Meanwhile, Tidal Wave was and has been available for literally anyone, and despite being the most prestigious level in a game where people pour tens of thousands of hours into beating near-impossible levels, it’s only been beaten by two other people since it was verified last year, and these are the three best players in the game each with several tens of thousands of attempts on this level (they have god knows how many tens of thousands of hours of practice from other levels of similar but lesser difficulty).
Kaizo Mario can introduce some complexity that GD can’t by having more than one type of input, but GD’s hardest levels are so insanely precise (Mario Maker’s 60 FPS or anything even near it would render top-level GD play essentially impossible) that even though these both push the limits of what humans can physically achieve, GD seems more difficult at its highest level of play.
Nearly every server is different, but the ones my friends/wife and I always did (10+ years ago) were like role-playing kingdom building maps. Server owner (usually me) would hold the title of King/Sovereign and appoint their friends to specific roles. I would oversee the general development and expansion of the kingdom, as well as decide and manage a system of ore-based currency (or would at least create the mint and appoint someone to running it). Afterward I would introduce and gradually roll out phases of a larger storyline for anyone who cares.
My left and right hand would build/manage the keeps/barracks/military structures, or the government buildings/libraries/cultural centers, etc. These would all be injected with their own lore and staffed by the person in charge of them. Everyone else would receive more minor roles, but typically be given monopolies in certain types of goods or commerce. Maybe Bob wants to be a trapper. Sure, anyone else can legally go and gather leathers and animal parts, but Bob is the only one permitted to sell those items in his shop in the city. Things like that just to try to keep it interesting. When Bob isn’t trapping or trading or being involved with the kingdom, he’s pretty much just playing Minecraft on his homestead.
The idea is to open it up to the public (via applications and careful vetting) and watch people run amock in the simulated medieval economy. We used to have a blast doing it. Especially with mods installed that added skill progression, abilities at milestones and other MMORPG-esque mechanics.
Normal people, however… They just do what they do in single player but occasionally trade, work together, tackle bosses, and show each other their latest creations.
Personally I start an industrial empire and get the rest of the server in my back pocket because I’m the only person with supplies to produce Guns and Missiles. But also it just kind of depends on the mod pack.
Not sure since I only ever play with one person, but I’d love to work on one base together with multiple people, with everyone working on their specialities. For example, I have a basic knowledge of most popular tech mods, but I find some of them pretty tedious, so if there were someone who enjoyed them, that’d be great.
Not my favorite New Vegas DLC but a fun one with memorable characters. I did this one first and the ghosts were a royal pain to deal with. Dog helps though.
Split personality character, listed as “Dog/God” in the wiki. Dog is the half that is subservient and dumb, God is the half that is cold and calculating. The character’s questline has you helping one or the other take over fully, or helping reconcile them into a single personality. Pretty interesting one!
One of my favorite things about this DLC is how they made the legendary bloatfly be one of the toughest enemies to kill. This bug has double the HP of the legendary deathclaw and can one shot you if you go in unprepared. I love this game so much.
Very excited for you to take on the Sierra Madre! It’s a pretty divisive DLC, people either really love it or really hate it. I personally really enjoyed it, but there are certainly parts of it where I can see how they’d make some people dislike it.
A few years ago when I was playing through 3 and 4 I spoiled myself and watched a let’s play. It’s definitely one of my favorites from what i saw. But ig I’ll have a chance to fully judge after I play. I just started it today
Need for Speed Hot Pursuit 2 is my childhood game and I will always love it. I also like various other games from the NFS series, from the first one up to Carbon.
Not many newer racing games I like, but I do enjoy occasionally playing art of rally, Inertial Drift, Forza Horizon 4 and Wreckfest.
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