Nearly every server is different, but the ones my friends/wife and I always did (10+ years ago) were like role-playing kingdom building maps. Server owner (usually me) would hold the title of King/Sovereign and appoint their friends to specific roles. I would oversee the general development and expansion of the kingdom, as well as decide and manage a system of ore-based currency (or would at least create the mint and appoint someone to running it). Afterward I would introduce and gradually roll out phases of a larger storyline for anyone who cares.
My left and right hand would build/manage the keeps/barracks/military structures, or the government buildings/libraries/cultural centers, etc. These would all be injected with their own lore and staffed by the person in charge of them. Everyone else would receive more minor roles, but typically be given monopolies in certain types of goods or commerce. Maybe Bob wants to be a trapper. Sure, anyone else can legally go and gather leathers and animal parts, but Bob is the only one permitted to sell those items in his shop in the city. Things like that just to try to keep it interesting. When Bob isn’t trapping or trading or being involved with the kingdom, he’s pretty much just playing Minecraft on his homestead.
The idea is to open it up to the public (via applications and careful vetting) and watch people run amock in the simulated medieval economy. We used to have a blast doing it. Especially with mods installed that added skill progression, abilities at milestones and other MMORPG-esque mechanics.
Normal people, however… They just do what they do in single player but occasionally trade, work together, tackle bosses, and show each other their latest creations.
Personally I start an industrial empire and get the rest of the server in my back pocket because I’m the only person with supplies to produce Guns and Missiles. But also it just kind of depends on the mod pack.
Not sure since I only ever play with one person, but I’d love to work on one base together with multiple people, with everyone working on their specialities. For example, I have a basic knowledge of most popular tech mods, but I find some of them pretty tedious, so if there were someone who enjoyed them, that’d be great.
Not my favorite New Vegas DLC but a fun one with memorable characters. I did this one first and the ghosts were a royal pain to deal with. Dog helps though.
Split personality character, listed as “Dog/God” in the wiki. Dog is the half that is subservient and dumb, God is the half that is cold and calculating. The character’s questline has you helping one or the other take over fully, or helping reconcile them into a single personality. Pretty interesting one!
One of my favorite things about this DLC is how they made the legendary bloatfly be one of the toughest enemies to kill. This bug has double the HP of the legendary deathclaw and can one shot you if you go in unprepared. I love this game so much.
Very excited for you to take on the Sierra Madre! It’s a pretty divisive DLC, people either really love it or really hate it. I personally really enjoyed it, but there are certainly parts of it where I can see how they’d make some people dislike it.
A few years ago when I was playing through 3 and 4 I spoiled myself and watched a let’s play. It’s definitely one of my favorites from what i saw. But ig I’ll have a chance to fully judge after I play. I just started it today
Need for Speed Hot Pursuit 2 is my childhood game and I will always love it. I also like various other games from the NFS series, from the first one up to Carbon.
Not many newer racing games I like, but I do enjoy occasionally playing art of rally, Inertial Drift, Forza Horizon 4 and Wreckfest.
I’d have to say an all time classic for me is Mario Kart, just so much good fun memories playing with my brothers.
Also Grid, and Grid 2. Just really deeply enjoyed both, played em a ton.
A final note would have to be the games that were part of the MX Unleashed series, just so much fun racing dirt bikes and doing all the awesome tricks.
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